• 16

    posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    News

    - Fixed IC2 cables not connecting to the IC2 producer

    PowerConverters
    Information
    Converts power between your electrical systems.
    NO LONGER requires PowerCrystalsCore

    Installation + Download
    Notice: Builds are in the alpha state
    Requires Minecraft Forge 917+
    Simply put the zip in your mods folder
    Download
    Source

    Changelog

    Credits
    PowerCrystals - Original mod author

    Redstone Energy Field [1.5.2]
    Description
    This mods adds blocks where you can have energy fields of redstone. This allows you to power many things at once without having to always manually place down levers all
    over the place. You can also power down the field if you get a tier 2 or greater energy block.

    Information
    Tier 1 energy block - Standard block that creates a field of redstone energy without much control (cant be lever/button/etc controlled directly)

    Tier 2 energy block - A more advanced tier that does everything the tier 1 energy block can do but can be lever/button/etc controlled, make sure its directly on the energy block.

    Tier 3 energy block - This block allows you to turn on particle effects when you right click it to show the powered field. And of course, has everything the tier 2 block can do

    Tier 4 energy block - Currently the most advanced tier block. You can control the range of the field via a GUI. While still being able to turn it off through a lever.

    Screenshots





    Installation + Download
    Requires Minecraft Forge 650+
    Simply put the zip in your mods folder
    Download Recommended
    Source

    Old Releases

    Changelog
    v0.5 -
    - All missed changes can be found on github!
    - Adds Tier 4 GUI controlled block

    v0.4 -
    - Rewrote some code to be more modular
    - Added an API
    - Fix potential clocks
    - Added Tier 1 through Tier 3 energy blocks, each with different abilities
    - Moved some default ID's around
    - Renamed and added some configuration options
    - WARNING: Your blocks you placed from v0.3 and below may dissappear due to ID changes! This will most likely never happen again, as my tier system is in place

    v0.3 -
    - Particle effects that shows the powered field thats emitted from the energy field block, right click to activate/deactivate
    - Added configuration to force particle effects off for slower machines
    - Fixed potential stack overflow

    v0.2 -
    - Support placement of RP2 wires
    - RP2 wires can no longer turn off the field
    - Added a configuration to connect everything default false (only use if you want RP2 wiring to be powered in the field, note can make things looks ugly, alternatively you can use a repeater in the field)
    - Make sure the energy field block does not provide power if it is off
    - Allow redstone to connect to the energy field block
    - A couple optimizations

    v0.1 -
    - Initial Release

    Credits
    TheMike for the textures

    Recipe Remover [1.5.2]
    Information
    Remove recipes based from just the output ID. It can remove smelting and regular crafting recipes. You can optionally specify metadata or remove the entire range from that ID. This will -not- be able to remove recipes from custom crafting handlers, do NOT report that as a bug.
    Builds coming to CI soon. Until then I will provide a link.

    Installation + Download
    Requires Minecraft Forge 650+
    Simply put the zip in your mods folder
    Download v0.3
    Source

    Old Releases

    Changelog
    v0.3 -
    - Fix server side removing recipes
    v0.2 -
    - Initial release

    Miscellaneous Information

    Reporting bugs:
    DO NOT PM ME
    1) Make sure to have a screenshot or a stack trace.
    2) Make sure you have Minecraft Forge installed.
    3) You can contact me by IRC or in this thread. If you want to report a bug by IRC, you can find me on esper on #samrg472

    Mods:
    All my mods are universal (SSP/SMP) and require Minecraft Forge. Links are provided in the installation + download spoilers. All mods are coded by me (samrg472) unless otherwise specified in the credits.

    Modpacks:
    Feel free to use in any modpack you wish. Just give credit and link back to this post.

    License:
    All mods shall be licensed under the MMPL license (Minecraft Mod Public License).
    License information can be found at http://www.mod-build...om/MMPL-1.0.txt

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from antonioltg91

    minecraft don't start with the PowerConverter and the new version of PowerCrystalCore and MFR

    Crash report
    http://pastebin.com/sTr0s0zx

    The solution is simple, update.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from NotDan

    This is amazing!!! I love the updates! :) I'll spread the word that MFR is back. By the way, are you planning on porting NetherOres as well? If that goes up then all I need are the TeamCoFH mods haha. Keep up the great work!! You are amazing :)

    Quote from Rongmario

    NetherOres ;)

    I plan on it soon. Might do it along side powerconverters or after I release a stable build of power converters.

    Quote from g_BonE

    just posted in the original MFR thread about the BoP incompatibility - good to see that this is already being addressed. The crash happens because IFactoryPlantable is missing from MFR and BoP tries to access it via bopcrossintegration.class.

    Looking through the build history i see that this has been worked on in build 65: Use IPlantable for determining how to plant instead of a registry

    On a sidenote - i'd like to know if there is a chance for Pams Mods (WeeFlowers, MobDropCrops, ...) plants to be plantable / harvestable via the MFR machines ?

    The mod author needs to implement IPlantable which is an interface offered by forge. An example implementation is offered by the "BlockFlower" class
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    I have moved all of PowerCrystals' mods I have updated to a separate organization. If you have created an issue, it will have to be recreated due to this migration.
    The new spot for powercrystals updates can be found here: https://github.com/PowerCrystalsMods/

    Now onto the other news, PowerConverters is being worked on, IC2 and BC2 consumers/producers were recently fixed, builds can be found on the jenkins, as located here: https://samrg474.ci.cloudbees.com/
    I will be working towards a stable release of PowerConverters as I have released a stable version of MFR.

    ~ Enjoy
    Posted in: Minecraft Mods
  • 4

    posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Version 0.3 released of Redstone Energy Field.

    Changes:

    - Particle effects that shows the powered field thats emitted from the energy field block, right click to activate/deactivate
    - Added configuration to force particle effects off for slower machines
    - Fixed potential stack overflow

    New screenshot added to the screenshots spoiler. Be sure to check it out to see what the new effects look like!
    Posted in: Minecraft Mods
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