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  • samrg472
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  • Member for 8 years, 1 month, and 22 days
    Last active Wed, Jul, 11 2018 11:41:46
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    Jan 4, 2014
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from SombreDolphin93

    can you at least explain how all the power converter blocks are supposed to work, i dont have time to mess with every little bit of everything, i got all my crap set up to make EU and i need a quarry

    Place down an EU consumer. Then place down an energy bridge next to the consumer. Then place down an MJ producer next to the energy bridge. Hook up your quarry to the producer
    Posted in: Minecraft Mods
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    Jan 4, 2014
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Sorry, I cannot dev anymore. My PC is being absolute crap and wont even launch the game anymore for testing. So until I can get a new PC (which most likely wont be for an extremely long time), I cannot continue any of the mods I maintain and own.

    Have a good day.
    Posted in: Minecraft Mods
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    0

    Nov 30, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Try build #30, I removed that the use of IMachine entirely :)
    BC Producers have also been fixed for whoever has been trying to use them, you must use a wooden kinesis pipe in order to connect to it
    Posted in: Minecraft Mods
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    Nov 27, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from neftha

    Conversion ratio to RF is way too high :-)

    It should be 1 MJ -> 10 RF (minus some energy for conversion)

    Test setup:
    enderio energy bank (250.000 MJ) - BC consumer - energy bridge - RF producer - TE energy cell (empty)
    The energy bridges is showing: in: 31 MJ/t out: 10 kRF/t (maxed out TE energy conduits)
    It easily fills the 50mio RF energy cell (= 5 mio MJ)
    (PC 1.6.4-23)

    Quote from McyD

    A conversion cost is a bit needless I think, as TE3 converts RF to MJ at no conversion cost. But yes, I agree it should keep with the ratio used by TE3 for the RF to MJ ratio.

    A conversion cost was unintentional, it was due to how the configs were setup causing some precision loss between the two. This has been fixed in the latest build, And make sure to set the conversion ratio for TE to be 437.5 instead of the previous value.
    Posted in: Minecraft Mods
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    Nov 18, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from Grydian

    Crash when using the newest TE3 and power converters. Had to take power converters out to get it to work.

    Update
    Posted in: Minecraft Mods
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    1

    Nov 18, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from antonioltg91

    minecraft don't start with the PowerConverter and the new version of PowerCrystalCore and MFR

    Crash report
    http://pastebin.com/sTr0s0zx

    The solution is simple, update.
    Posted in: Minecraft Mods
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    Nov 16, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from Hobo Joe

    Will you be adding support for RF in power converters?

    Yes.
    Posted in: Minecraft Mods
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    0

    Oct 16, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    I have updated the PowerConverters information to no longer say its dependent on the core. If you thought it was still dependent on the core, my apologies. Enjoy an independent version of PowerConverters.
    Posted in: Minecraft Mods
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    Oct 14, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from FatBobTheSlob

    Samrg472, thanks for the hosting, however I need the latest vesion for 1.6.2, because I'm playing Forestry with Extra Bees, but Binnie hasn't updated EB/ET to 1.6.4 yet.

    Heres the 1.6.2 builds of the latest source that I had (just so you don't get the bugs of previous builds)
    I will also edit the previous post to have these 1.6.2 builds and 1.6.4 builds (just so people can reference them)
    https://dl.dropboxusercontent.com/u/33489746/mfr/MFR-1.6.2-81.zip
    https://dl.dropboxusercontent.com/u/33489746/mfr/PowerCrystalsCore-1.6.2-40.jar
    Posted in: Minecraft Mods
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    Oct 13, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from FatBobTheSlob

    Anybody got Samrg472's latest MFR+PCC for 1.6.2? Skyboy's is unfortunately stuck at crashing me whenever I enter the world due a rendering bug. I'm stupid and deleted the latest working Samrg version.


    Due to popular demand, I will host the latest builds.
    Here are the latest builds:
    1.6.4:
    https://dl.dropboxusercontent.com/u/33489746/mfr/MFR-1.6.4-81.zip
    https://dl.dropboxusercontent.com/u/33489746/mfr/PowerCrystalsCore-1.6.4-40.jar

    1.6.2:
    https://dl.dropboxusercontent.com/u/33489746/mfr/MFR-1.6.2-81.zip
    https://dl.dropboxusercontent.com/u/33489746/mfr/PowerCrystalsCore-1.6.2-40.jar

    Do NOT come to me for support! My builds are no longer supported. They are only here in case you are having troubles with skyboy's version of MFR
    Posted in: Minecraft Mods
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    Oct 12, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from g_BonE

    What happened to the MFR builds on your jenkins ? https://samrg474.ci.cloudbees.com/job/MFR

    Stopped updating now ?

    Use skyboy's builds of MFR and PCC. I will keep on working on Power Converters (the core is no longer required in the latest power converters build)
    Posted in: Minecraft Mods
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    Oct 9, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from yric277

    Will this work with 1.6.2?

    No, I will no longer support 1.6.2. Older builds have 1.6.2 support but are not recommended.
    Quote from Rongmario

    Not sure if to use your builds or skyboy's lol
    I know both has slight issue in BOP using outdated API etc, also I'm having error with both of your builds. Seems like no MFR for me for a while XD

    It seems that KuroNeko87 updated (with a provided link) in a previous build. You can try that then install my MFR version
    Posted in: Minecraft Mods
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    Oct 8, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from g_BonE

    just updated to build 89 : looks like the BoP related crash is still in there.

    This link will enlighten you. https://github.com/Glitchfiend/BiomesOPlenty/issues/92
    Posted in: Minecraft Mods
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    1

    Oct 7, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    Quote from NotDan

    This is amazing!!! I love the updates! :) I'll spread the word that MFR is back. By the way, are you planning on porting NetherOres as well? If that goes up then all I need are the TeamCoFH mods haha. Keep up the great work!! You are amazing :)

    Quote from Rongmario

    NetherOres ;)

    I plan on it soon. Might do it along side powerconverters or after I release a stable build of power converters.

    Quote from g_BonE

    just posted in the original MFR thread about the BoP incompatibility - good to see that this is already being addressed. The crash happens because IFactoryPlantable is missing from MFR and BoP tries to access it via bopcrossintegration.class.

    Looking through the build history i see that this has been worked on in build 65: Use IPlantable for determining how to plant instead of a registry

    On a sidenote - i'd like to know if there is a chance for Pams Mods (WeeFlowers, MobDropCrops, ...) plants to be plantable / harvestable via the MFR machines ?

    The mod author needs to implement IPlantable which is an interface offered by forge. An example implementation is offered by the "BlockFlower" class
    Posted in: Minecraft Mods
  • View samrg472's Profile

    1

    Oct 5, 2013
    samrg472 posted a message on [1.6.4] Samrg472's Mods - PowerConverters alpha builds
    I have moved all of PowerCrystals' mods I have updated to a separate organization. If you have created an issue, it will have to be recreated due to this migration.
    The new spot for powercrystals updates can be found here: https://github.com/PowerCrystalsMods/

    Now onto the other news, PowerConverters is being worked on, IC2 and BC2 consumers/producers were recently fixed, builds can be found on the jenkins, as located here: https://samrg474.ci.cloudbees.com/
    I will be working towards a stable release of PowerConverters as I have released a stable version of MFR.

    ~ Enjoy
    Posted in: Minecraft Mods
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