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    posted a message on Mob Texture and Sounds?
    Wasn't it Alvoria who filled that request?
    Posted in: Resource Pack Help
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    posted a message on This is probably stupid...
    Pack downloads should always be a single zip archive. Make sure you're using a legitimate link.
    Posted in: Resource Pack Help
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    posted a message on Stained Clay in lang files
    Quote from Rhazgriz

    Yes, I know what you meant. However, it's not possible that there is a default value when there's no default value for me to edit in the lang file in the first place. This leads me to believe that the default name values for Stained Clay are located elsewhere in the Minecraft files and not the lang files.


    If an entry is not found in the lang file from the resource pack, the entry from the lang file in the jar is used instead.


    Quote from Rhazgriz

    Is it possible to make it so that Swords don't use attribute.name.generic.attackDamage at all?


    Yes, if you change all those values that I posted to just spaces.
    Posted in: Resource Pack Help
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    posted a message on Texture Artists' Union
    Quote from krisCrash

    1: the endstone: Random CTM a few in with larger chunks to solve your diagonal. Did you see my endstone? It has random bricks/ruins in.


    That's a great idead. I hadn't thought of that.

    Quote from krisCrash

    2: endframe: You have the unique opportunity that this block is ever only used in this one configuration in a very specific room, so you can coordinate with that (it will even always be lit from below by lava). Depending on your ender eye texture and lava colour .. right now I don't think it matches so well, that deep saturated purple. How do you want it to feel?


    ...
    None of that had ever crossed my mind. It really is a great idea, I'll have to think more about what I can do.

    The deep saturated purple was supposed to emulate my nether bricks (pic in the spoiler), I'll have to take the saturation down quite a bit.

    Posted in: Resource Pack Discussion
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    posted a message on Language files in resource packs?
    Quote from Crimson_Artist

    whats a good program to edit them? im on a mac


    I would recommend Notepad++, but it's Windows-only.

    jEdit seems to be the best alternative.
    Posted in: Resource Pack Help
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    posted a message on Texture Artists' Union
    Quote from DTDsphere

    Looks quite similar to mine :P




    I don't know how I managed that. I've never actually played your pack before.

    This is the first time I've accidentally made something similar to someone else. It's... eerie.
    Posted in: Resource Pack Discussion
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    posted a message on Beemo (adventure time) Blue PVP Pack!
    Quote from CheekiiChap

    *sigh*



    Sigh?!

    Not quite the reaction I'd expect from someone caught stealing.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from 13thMurder

    Is the zombie/skeleton horse texture actually used?

    I can't seem to spawn it in the game at all, or find any naturally occouring ones.

    Is it worth texturing? Because it would probably take me about a week, and i'd hate to spend that much time on a texture that isn't even used for anything.


    I think you need MCEdit to spawn them in. Although, some server plugins make them spawn in the wild.


    I've finally had some time for texturing. Gosh darn education, always getting in the way. I've touched up my end stone, deepening the shadows between the stones. It's not much of a change, but it does help.

    EDIT: And yes, I noticed the diagonal line, but like I said before, there's not much I can do without making the whole thing over again. End stone is such a little-used block, it doesn't seem like that big a deal to me.



    I might have to redo this one. I originally started out going for a cracked shale kind of look, and I accidentally made too many cracks too close together, and was like, "F*** IT, MAKE 'EM CLUMPS," and ended up with this.

    I heard nothing about my end frames last time I showed them. Disregard the end stone part for now, it's subject to change. The top part is what I'm worried about.
    Posted in: Resource Pack Discussion
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    posted a message on Stained Clay in lang files
    Quote from Rhazgriz

    Yeah, but it appears that there wouldn't be a default one if the Stained Clay names weren't in the lang file, right? Unless it's in the class files.


    What I meant was, if there is no entry in the language file, it will use the default value.


    Quote from Rhazgriz

    I don't need to alter the stats, I just need to alter the captions that tell the player what stats they have. For example, I imagine the "+7 Attack Damage" being changed into "Weapon of Awesome", with no change in the actual attack damage whatsoever.


    My mistake, you can apparently edit that stuff.

    attribute.modifier.plus.0=+%d %s
    attribute.modifier.plus.1=+%d%% %s
    attribute.modifier.plus.2=+%d%% %s
    attribute.modifier.take.0=-%d %s
    attribute.modifier.take.1=-%d%% %s
    attribute.modifier.take.2=-%d%% %s

    attribute.name.horse.jumpStrength=Horse Jump Strength
    attribute.name.zombie.spawnReinforcements=Zombie Reinforcements
    attribute.name.generic.maxHealth=Max Health
    attribute.name.generic.followRange=Mob Follow Range
    attribute.name.generic.knockbackResistance=Knockback Resistance
    attribute.name.generic.movementSpeed=Speed
    attribute.name.generic.attackDamage=Attack Damage
    Posted in: Resource Pack Help
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    posted a message on Stained Clay in lang files
    Just like the regular image files, if the game can't find something in the resource pack it will use the default one.

    I don't think you can alter item stats.
    Posted in: Resource Pack Help
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    posted a message on Stained Clay in lang files
    Add this code to your lang file.


    tile.clayHardenedStained.black.name=Black Stained Clay
    tile.clayHardenedStained.red.name=Red Stained Clay
    tile.clayHardenedStained.green.name=Green Stained Clay
    tile.clayHardenedStained.brown.name=Brown Stained Clay
    tile.clayHardenedStained.blue.name=Blue Stained Clay
    tile.clayHardenedStained.purple.name=Purple Stained Clay
    tile.clayHardenedStained.cyan.name=Cyan Stained Clay
    tile.clayHardenedStained.silver.name=Light Gray Stained Clay
    tile.clayHardenedStained.gray.name=Gray Stained Clay
    tile.clayHardenedStained.pink.name=Pink Stained Clay
    tile.clayHardenedStained.lime.name=Lime Stained Clay
    tile.clayHardenedStained.yellow.name=Yellow Stained Clay
    tile.clayHardenedStained.lightBlue.name=Light Blue Stained Clay
    tile.clayHardenedStained.magenta.name=Magenta Stained Clay
    tile.clayHardenedStained.orange.name=Orange Stained Clay
    tile.clayHardenedStained.white.name=White Stained Clay
    tile.clayHardened.name=Hardened Clay
    Posted in: Resource Pack Help
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    posted a message on Language files in resource packs?
    Yes, you can edit splashes. /assets/minecraft/texts/splashes.txt
    Posted in: Resource Pack Help
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    posted a message on Language files in resource packs?
    1. /assets/minecraft/lang
    2. If you switch languages, then the language that you switch to will take over.
    3. Yes, you can change colors and other formatting with the section symbol. Consult the wiki for detailed information.
    Posted in: Resource Pack Help
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    posted a message on Please Help
    You'll have to find a tutorial on the internet that will tell you how to find your minecraft folder on a mac. I can't help you there.
    Posted in: Resource Pack Help
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    posted a message on Please Help
    Go into your .minecraft folder and find options.txt. Find the "skin=" line, and delete everything after the equals sign. This will switch you back to the default texture pack.
    Posted in: Resource Pack Help
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