It is at 52% now. So far no problems. Once this is done we'll run c10t to get a cartograph, check everything on that, run lighting (which will take more than a few hours), run around the world looking for problems, finish spawns, and if there are no problems up to this point we can release it.
We are starting another render of the Earth. However, we expect it to take a LOOOOOONNGG time because of a few changes we made with ocean depth. Here's a sneak peek to hold you over:
What country or more specifically... place is the coordinates x:0, z:0 at?
It is where the Prime Meridian and Equator meet, west of Africa.
Quote from jojinator97 »
Hey Dude! You said you used a map reader that reads real terrain, and I just happen to need a giant ocean map. Can you hook me up? PM me and respond to my comment if yes. It would be a real help, and A lot of people have requested for a giant ocean map BESIDES me. BTW what is the block per mile squared (Scale), if you happen to know.
EDIT: Do you think i could just open paint and make a large perfectly square blue picture and It would convert that to a flat map?
Actually, possibly. PM me and we can work something out once we finish updating this.
We have a ton going on right now with school, work, etc. It's tough to sacrifice a computer for 24 hours to render the Earth. I promise we aren't shafting you guys, and we are doing what we can to have it finished soon.
Thanks to everyone for your patience, understanding, and support!
Quote from ejh1990 »
Quick couple of questions:
1) Are the caves true to the Earth too? Or is there more artistic licence with their size and placement?
2) You mentioned that "ore distribution" in the first post. Am I right in thinking that it'd place ores more in locations where they'd be found in earth? Or is it instead just to shift the ores downwards relative to the sea level?
Keep up the grand work. Looking forward to seeing the second release of the map. :smile.gif:
edit: adjusted one question.
1) No, their placement and generation is random.
2) We made it so ores are in chunks rather than individually. There placement is random.
ABOUT THE UPDATE: So, as you might have guessed this is taking longer than previous expected. We have to find time to work on the Earth between class, studying, work, leisure time, etc, and there really isn't much there lol. Most of the new update is finished, but there's still a lot to go.
Quote from salexp »
We will release it when we finish it, that is my official launch time.
Our first render had a few problems. Lake/river depth was a little weird, pumpkins/flowers/etc were a block in the air, cactus were missing are all some examples. They should be easy fixes and we will hopefully be able to render it again soon.
Just exploring a little bit I found this this cave. Our caves are made in a similar fashion to the original Minecraft caves, but still quite differently. However most of them are very awesome. Any other bugs or questions y'all come across be sure to let me know. Thanks!
Quote from Braden96 »
Why did my java crashed when i died in lava?
If you didn't replace the level.dat before playing you will not respawn. Just take a level.dat from a different single player world and replace the current Earth one with it.
Quote from Lumo2 »
I guess I will make some notes on what I'm making on the island.
But first, can someone tell me how to add photos? I uploaded them on ImageShack, and I forget the rest.
A great place to upload images is imgur.com. Copy the url of the image (http://i.imgur.com/JZ08P.png), the use this code to insert it into a post:
The world is being rendered right now. This is the initial render of the full scale update. Once this finishes we can check for bugs and make the required adjustments. http://i.imgur.com/56hiU.png
...As far as I know, MCEdit is the only way to do it. I have no experience with Minecraft modding.
Oh I'm sorry, i may have described it wrong, what i was looking for :smile.gif:
I try to describe what I was thinking about again:
We have the earthmap, than we build a lot of stuff in there, and soon you'll deliver the updated earthmap. To keep our buildings, we'd have to export all our changes with some editor and import them by hand, that could be a lot of work. So, since the new earthmap will have exactly the same coordinates i suppose, it would be easy for you guys, to write a tool, that compares the difference between the regionfiles of the original earth and the edited one, and inserts those changes into the regionfiles of your next generation earthmap. thus, the changed world would stay as intended, plus it would contain the buildings and holes made by users on the old map.
I would write it myself, if i only knew how to understand the regionfiles and code them in C#.
If anyone has a Codeexample or a good documentation, i am willing to write an Updatetool, and i think many of you find this useful.
Greetings,
Tatonka
Its a good idea, but I think we've made so many tweaks that not much will be the same between the two versions. For example, the trees are randomly placed so the placement is always different each time it is rendered.
Lighting might help the 3rd party mapping mods. Lighting will be done in the next update. If it doesn't, it will not work with this because it is not a Minecraft generated map.
The world is orientated correctly (Sun moves from east to west, clouds move north).
Quote from Tatonka »
This is some fine crafted software you did there.
I installed "The Earth" on my SMP, and we all love it and are looking forward to the next map-updates with caves and ocean-depth etc..
To apply those updates, without having to rebuild everything we build, or even copying it via MCEdit, is there any way to export all differences between "The Earth" and "The Earth after building a while" as a .schematic, so it can be easily imported into the next version, or even better, are there any plans regarding an update-tool? :smile.gif:
If not, what are your best-practices to go on with your buildings in updated maps?
Greetings,
Tatonka
As far as I know, MCEdit is the only way to do it. I have no experience with Minecraft modding.
I fail... I can't install the map. When i unrard the file i had a folder with a few files: ''earth'', ''spawnpoints'' a file named world and a READMe. When i put the earth folder in my saves folder minecraft doesnt see it. Not even when i change the level.dat.
The folder that's in your save folder should have a region folder and a level.dat.
Quote from JonasQ »
Any chance of you improving compatability with the flatmap option of dymap (bukkit)?
I've got this map running on my SMP, which is all nice and well, but the zoomtile option is the only one that works for this map. Flat will usually return the highest block at 0. I talked to some people ( a fair bit of people, actually) on their IRC, and they came to the conclusion that the map is in someway corrupt. I'll continue using the map, as it is rather brilliant, but having a live flatmap of it would just be so much better. :<
The problem is most likely either lighting or that each block was placed separately from the minecraft generation. We'll do what we can but if it doesn't work, it doesn't work unfortunately.
Quote from daffytje »
one little question, did you make the trees yourself??
they look different to me
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We used c10t as a cartographer.
Roughy here if I did that right (Divide X and Z by 60, -X is north, -Z is east):
I'm disappointed to tell you we are not doing cities. However there is a SMP server that is doing a good job building cities.
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It is where the Prime Meridian and Equator meet, west of Africa.
Actually, possibly. PM me and we can work something out once we finish updating this.
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Thanks to everyone for your patience, understanding, and support!
1) No, their placement and generation is random.
2) We made it so ores are in chunks rather than individually. There placement is random.
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Just exploring a little bit I found this this cave. Our caves are made in a similar fashion to the original Minecraft caves, but still quite differently. However most of them are very awesome. Any other bugs or questions y'all come across be sure to let me know. Thanks!
If you didn't replace the level.dat before playing you will not respawn. Just take a level.dat from a different single player world and replace the current Earth one with it.
A great place to upload images is imgur.com. Copy the url of the image (http://i.imgur.com/JZ08P.png), the use this code to insert it into a post:
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With some luck, yes. However for that to happen there must be no errors with the world we are rendering now.
I am pleased to inform you The Netherlands will indeed be fixed!
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Weather might be an issue, we're kind of worried it will be (snow in weird places). However we will explore some options if it becomes a problem.
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http://i.imgur.com/56hiU.png
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Its a good idea, but I think we've made so many tweaks that not much will be the same between the two versions. For example, the trees are randomly placed so the placement is always different each time it is rendered.
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The world is orientated correctly (Sun moves from east to west, clouds move north).
As far as I know, MCEdit is the only way to do it. I have no experience with Minecraft modding.
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How you like?
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The folder that's in your save folder should have a region folder and a level.dat.
The problem is most likely either lighting or that each block was placed separately from the minecraft generation. We'll do what we can but if it doesn't work, it doesn't work unfortunately.
I sure did! You like?