• 1

    posted a message on Petition: Minecraft Difficulty overhaul
    I believe your difficulty graphs need to be tweaked. Easy and normal difficulties should be easier than you have it, as not everyone wants a more difficult game, some enjoy light survival and mining while mostly focusing on building. Enchantments should not be required to beat super dangerous mobs AT ALL until you are in hard mode.

    And one thing I will always disagree with is Skeleton accuracy needing to be better. They ALWAYS hit me, it's not hard no, just a nuisance. Better AI with the same accuracy would be okay for me. The reduction of caves is also something that should not be changed: people like to go spelunking!

    There are some good ideas in this, but harder does not necessarily mean it should be more irritating and boring.

    I also disagree that "super dangerous mobs" and "strong mobs" spawn rate. Strong mobs should always have a spawn rate of at least 5%. As the player goes deeper this percentage should increase slightly as the chance of a normal mob spawning decreases. I'd say the strong mobs shouldn't have a chance of spawning more than 15%. As for "super dangerous mobs" I like the idea of having them be "uniques" with a name floating above them. Let's say they are an obsidian skeleton, he would have a name like "Black-Bone" or something. And they should continually respawn in certain chunks, similar to how slimes are, only a bit more common and without the height limit. I say this because I like the idea of being able to return to their "lair" to battle them again.

    All in all I think that some of your guidelines are a little too harsh and would change how people are playing on the lower difficulties too much.
    Posted in: Suggestions
  • 0

    posted a message on Swinging from vines
    Already posted about this.

    http://www.minecraftforum.net/topic/963230-interesting-vine-behavior/

    Vines have some odd behavior now that we can climb on them.
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on Should we get exp bottles in survival?
    It would be awesome to see a drinkable bottle of exp (non-craftable) that gives maybe 2 or 3 levels when consumed. I don't like the idea of actually being able to store exp whenever though, I think it should be a loot only item just as a reward for finding a dungeon / stronghold type deal.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Minecraft set to be reporting Metadata back to Mojang
    Quote from Vagrant0

    Currently being decided as an Opt-Out.
    https://twitter.com/#!/notch/status/162177293266075648

    Should be an Opt-In.


    I fail to see how it matters whether you have to turn this on or have it automatically on then turn it off. Either way you have a choice. People these days.

    Quote from Vagrant0 »
    By having it initially enabled, it does remove choice since you have to use it once to disable it.


    There is no way of knowing yet if anyone has to use it once. It could be a little check box in the launcher before we even log in. You don't know. And even if we did have to log in, is 10 seconds of 'using it" really a big deal? Mountains out of molehills.

    I understand why people don't want to use it, but everyone who's against it just seems overly paranoid. Once they Mojang starts recording stuff they aren't supposed to THEN start complaining.

    So ridiculous.
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on A bit lucky, don't ya think?
    I'm for it, not everyone is so lucky as to spawn next to an NPC village. I myself have only (legitly) found ONE since they were implemented. And diamonds don't last forever anyway.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on 1.1 Glitch/Exploite
    Quote from kmarkopl

    Yes it is duplication glitch


    I believe he meant that you can duplicate ANYTHING.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Girl and boy passive mobs?
    It would be okay so long as:

    1. When the passive mobs spawn, they ALWAYS spawn 50/50 male/female.
    2. The bulls attacked you only when they were wild. This would only be possible if there were some way to "tame" mobs, maybe if they bred once, they are considered tamed. My reason for this is because I don't want to go in to slaughter all my cows/bulls and be attacked by the bulls! And if the bulls didn't attack you at all it would be stupid.
    Posted in: Suggestions
  • 0

    posted a message on With jungles, should the swamp biome go?
    I haven't come across a lot of water in jungles, and I like variety. So, my vote goes for keeping both.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Is climbable vines a good idea?
    Vines grow all over the place. In my opinion that's enough of a balance. I use ladders because they don't grow.

    And also what Ratnix says.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on New info on wolf/zombie AI.
    Quote from Sutinen

    One thing to add for skeletons:
    Make them shoot you from far distances, like 30 blocks if they can. They will just fire at you and stand still, but if you come very close to them they will try to slowly back off.
    That's what I want. Assassin skeletons :biggrin.gif:
    And, if you hit them with a sword while they're charging their bow, the time is reset.
    Not from fall and arrow damage or lava and other hazards.
    That would make more sense than resetting from all kind of damage.


    I think 30 blocks is too much, I'm all for better AI but it would be impossible to get past them with a 30 block range.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Interesting Vine Behavior
    What would be awesome (to build on this) would be to just be able to sneak and it would allow to climb up hanging vines.
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Interesting Vine Behavior
    I was running through one of the new jungles and was a little surprised when I jumped through a hanging vine and it slowed my fall. So I tried to jump and hold shift, and voila, you can actually "hold" on to free-hanging vines.

    [/quote]

    Then I continued to mess with the free-hanging vines and found that if a vine is hanging and there is a block directly in front of it (not behind) you can climb up that block as well. By this I mean:
    AVD
    AVD
    AVD

    With the vine being "attached" to the air block (A), you can climb up the dirt blocks (D). Free-hanging vines will also allow you to clime whatever block is directly to the side of it. It seems that you can climb free hanging blocks if there is any resistance while you are actually in that blocks square. With this behavior I was actually able to climb up some weird places.


    Weird that it let me climb up that section because there was actually a block missing in between the grass and leaves. It seems like it allows me to climb any surface that provides resistance while I am in the same block as the free hanging vine.

    Also falling along free hanging vines slows you down and won't give you any fall damage.
    Posted in: 1.1 Update Discussion
  • To post a comment, please .