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    posted a message on Too many mobs?
    Quote from Minernitor

    no it's too many RARE mobs now because 99% of the time all you see is sheeps pigs cows chickens creepers skeleton zombies spiders you know, the common ones

    This exactly.

    You don't see all the mobs all the time so the number of different mob types that you will see are actually pretty low. On a normal day/night you would most likely see a spider, skele, zombie, pig, creeper, cow, sheep, chicken, pig, squids and maybe endermen... That is 11 mobs that you see on a regular basis, all the others have special conditions to spawning.

    It's not like we see all 22 mobs at 1 time.
    Posted in: 1.1 Update Discussion
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    posted a message on Next Snapshot
    They really should have kept the above ground entrance. They just looked so cool! It's stupid getting in strongholds. Eye of ender... Eye of ender... "Oh it's hovering in this place..." Digs down... "HEY! The End portal! WOO!"

    Making the eyes of ender go to the ground entrance would actually increase difficulty as it would require one to explore the stronghold in order to actually find the portal.

    Plus they just looked so AWESOME! =D
    Posted in: 1.1 Update Discussion
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Techdolpihn

    the image isn't working...

    Fixed.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from srkiser2 »
    Quote from jatie1 »
    The pistons are out-of-date with the textures (the stone brick textures on the pistons).
    I just hit my head against my desk so hard. Patch Your Game.


    Way to be a jackass. He means this:

    Posted in: Resource Packs
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    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Quote from Seargant1000

    I'd rather this be a mod. WAY to complicated for mot peopel to grasp the concept of. This is a simple sandbox game isn't it?


    No. It's not. Minecraft is much more than just a sandbox game. It's an RPG Mining Sandbox-Building game. And how is this complicated at all? Heavy weapons... Hit slower. Lighter armor... Move faster. To those who don't care much about combat, this really wouldn't interfere. For those who do, it would matter a lot.

    And what's so simple about redstone? Figuring out how to get to the nether (not looking online)? There is really no built in guide and that in itself makes it not very simple.
    Posted in: Suggestions
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    posted a message on What do we want if we get new ores?
    I don't see the point in adding ores to the end. It's meant to basically be a battle ground for the dragon. If it was it's own (somewhat) fully functional world I would agree, but it just seems pointless as it is now.
    Posted in: 1.1 Update Discussion
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    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Quote from DoubleDongle

    As someone who does actual medieval combat, I cannot stress enough how unrealistic a mobility penalty is for armor. Maybe small penalties for sprinting, but that's it. Over the distances that most fighting covers, the amount of armor a person is wearing is not going to make a difference in how fast he can move. You wear armor so that you can approach your enemy safely. You never want a suit so heavy that you can't approach him.

    Unless you have a horse and you know you won't have to get off of it. But then, eventually the horse is gonna take an arrow to the knee and the rider is too weighed down to get back to his buddies, so the peasants overrun him, wrestle him to the ground, and find a hole in the poor sap's armor big enough to fit a dagger. Then the former knight's buddies see him and think, "fat lot of good that pile of armor did him. Remind my blacksmith not to repeat that design."

    The heaviest tier armor would only be used by people who focus on archery, because a slow opponent that cannot be defeated in melee will only be engaged by arrow. Not that fun.


    Hahah, "arrow to the knee." Sorry... On a serious note though, would you say heavier armor tires you out though right? And no maybe IN REAL LIFE people won't wear armor SO heavy that it impedes mobility. It is just a balancing mechanism, this is a game, it shouldn't reflect real life. And maybe the numbers given are a bit large of a mobility penalty, but as long as there is SOME movement penalty I'm fine.

    Quote from DoubleDongle
    Now, about those weapons varying in speed and damage. It's not adding much to the fighting system either. Minecraft's combat needs sophistication and entirely new mechanics. A delay between clicking and damage-dealing would add a lot, and make parrying useful. If a new weapon is added, it will want a new fighting style to go with it. I'm a fan of a spear that sacrifices knockback for reach, promoting a dodgy, retreating fighting style that closely mirrors how a real spear is used.


    You really just contradicted yourself, delay between clicking = varying speed. It is just one way to implement it, and what I imagined would be the easiest to implement in the combat already. Delays between clicking would basically be a simpler way of "varying speed". All you are doing is not showing pulling the great sword back, then slashing.

    Spears would be nice.
    Posted in: Suggestions
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    posted a message on Boats still broken?
    Quote from Yogierin

    I don't get it, boats are fine.

    If you don't want boats to break, then slow down as you get to the shore. I do think sand should be softer though.

    I think sticks and planks are fine, you broke it, so why would you get the same materials back? If I broke a piece of wood, I would get some sticks and maybe a bigger piece of wood.

    Boats are supposed to turn slowly, don't expect it to be like racing.


    Games shouldn't suffer because of realism. And no, you wouldn't get sticks... If I took a piece of would and broke it... I'd get two (smaller) pieces of wood! Like I said I don't necessarily think we should get the boat back but MOST of our materials. Not to mention when you try to break a boat down to pick it up what do you get...? The same thing as when you crash into a shore, which makes no sense.

    In my opinion TOO slowly. These aren't huge pirate ships! They are tiny little single person boats.

    Quote from Happy Fun Ball »

    4. Make it so that when you place a boat, it faces away from you (right now, it faces towards you). That way, when you get in, pressing W will move you forward right away, instead of turning around and then moving forward.


    I never noticed this!
    Posted in: 1.1 Update Discussion
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    posted a message on Boats still broken?

    Off topic, but texture packs aren't mods. They don't edit/add class files, and it doesn't take programming knowledge to make them. I've even made some.


    Mod is short for modification. Modifying something means changing it. Texture packs modify the default look of Minecraft, so yes, they are mods, just very easy to make ones.

    Quote from TheNosferatu »

    Also... lining you beaches with cotton? Why the hell are you doing that? Why are you hitting your beaches in the first place? If you slow down before you hit something it's fine. :/

    It would be handy if boats would drop either a boat item or 5 planks but I don't think it's that much of an issue. Wood is cheap and we always need more sticks sooner or later.


    It's not always fine, sometimes I will barely rub up against a block and boom, broken boat, not to mention getting out of boats is a bit weird also, they sometimes shoot off in random directions.

    I don't even need 5 planks, 4 would be fine! I don't want sticks to drop and it doesn't make sense for them to drop either. I wonder why they drop sticks and planks anyway... Seems odd.
    Posted in: 1.1 Update Discussion
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    posted a message on Boats still broken?
    Quote from haschischtasche

    I recently developed a system that would completely nullify point 1.



    From this topic.


    How does that nullify my point? It doesn't make any sense that lily pads damage the boat at all! And sand as well. Think of the boat as a canoe. When riding up onto the sand, does the canoe break? No.

    And mods should never be the answer. I generally like to keep my game mod free except for Optifine and texture packs.
    Posted in: 1.1 Update Discussion
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    posted a message on Boats still broken?
    My problem is more or less navigating through smaller areas like rivers, and into man-made caves with a piston door entrance. The controls are just odd, when i hold the back button to slow down, I often accidentally hold it too long and end up reversing directions for a second.
    Posted in: 1.1 Update Discussion
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    posted a message on Boats still broken?
    In regards to the ruby, I'm not asking to implement new features, simply to fix an existing one. And in my opinion this is more of a necessary fix. Writing in books is pointless, not to say that it wouldn't be a nice feature, it's just wouldn't affect any aspect of the game in adding it . And fixing boats goes hand in hand with oceans =]

    Agree with the sponges though. I don't see why they work in classic yet not in 1.1
    Posted in: 1.1 Update Discussion
  • 8

    posted a message on Boats still broken?
    So... Are boats ever going to be worked on? I understand this has been an issue for a while, but it seems to have gone nowhere in a long time still, when was the last time they were updated. My problems...

    1. Boats are FRAGILE. We shouldn't have to line our beaches with cotton... Seriously? Sand should be soft enough.

    2. Sticks and wooden planks!? If Jeb doesn't want us to be able to just break a boat, then pick it up and put it back in the water the least he can do is give us MOST of the materials to re-craft it!

    3. The controls are just kind of ... Off. Even when going at slow speeds it is difficult to turn. And I understand why I guess as real boats won't turn that fast but come on! Minecraft isn't really known for realism, nor should a game mechanic suffer for realism. Movement should be a bit more like walking on ice in the game, and I also dislike the way forward takes you where you are facing, I would prefer something along the lines of W moving the boat in the direction of the front of the boat, regardless of where the player is facing, and just using the A and D keys to turn. Also S shouldn't move you at all or at least not just try and turn the boat around, this always messes me up.

    That is all. =]
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on Redstone lamps are good...but quite useless.
    Quote from Bindal

    People also thought, lamps wouldn't require redstone to work or that they would be items and not blocks and that they would be somehow the most effective lightsource in the game (which right now, is still Glowstone and always was. Brightest lightsource and can be placed basicly at every block).
    Not that I always predicted that...

    Which makes the current lamp a bit less usefull than anyone expected it. Not saying that it's worthless (and making mechanics for "moving" light is also easily possible now), just for the pure "light up an area", a torch or glowstone-block is still the better option.


    I thought it was going to be an item until Jeb posted a while ago that we weren't getting a carry-able light source, because moving dynamic lights were too dificult or would lag or something. That was a while ago, since then I've always felt that they would be blocks, and honestly I like this better. If they end up adding a holdable light sorce it should be a torch, and it should burn out
    Posted in: 1.1 Update Discussion
  • 0

    posted a message on How to properly Fix the current Meta of combat in Minecraft
    Quote from vyktar

    Ok, I'll address a few things here.

    In response to your view on this cecilhowe, You said you like minecraft's combat the way it is, simple. The truth about what i'm suggesting here is that it still keeps minecraft combat simple, you only have to look at the technical side of it if you want too. Its visual enough to other players to realize that a smaller weapon will more then likely be faster, and a bigger weapon will be slower. Another way to do armor very effectively would be to make Light armor a lighter tint, and heavy armor a darker tint. Its more common sense then intricate mathematics. You'll still be running up and hitting people with a sword, it just adds a few more variables that can be easily identified by other players. This isn't intended to make the game more realistic, its to give the combat more depth, rather they try to make it harder to understand. Easy to Learn, Hard to Master.

    As well to everyone else, the reason I suggest the movement speed reduction is because having someone run around in full heavy armor would result in them being over powered so there has to be some kind of negative value. As I stated previously, to prevent someone in full heavy armor from griefing everyone in the spawn zone of a server.

    In any case, it might make more sense to more the reductions down to something along these lines;
    Player Movement
    Nothing at 100% movement speed
    Light Armor at 90% movement speed
    Medium Armor at 80% movement speed
    Heavy Armor at 70% movement speed

    EDIT; And I know minecraft really isn't about combat, but the one thing that primary annoys me when I come back to play it now that Jeb is working and updating it more often, is the lack of some kind of remotely interesting combat.


    I don't think we need to add the different classes of armor. We can just keep what we have! Leather (light), Iron (medium), Diamond (heavy). And in my opinion light armor shouldn't encumber you at all. I would have it like this:

    Leather at 100%
    Iron at 85%
    Diamond at 70%

    But the diamond still needs to be weakened a bit, or iron strengthened. And I 100% agree with your weapons, that would be badass! I used to use Cloud's buster sword from FF7 as my diamond sword, feels so epic. Not to mention it would make combat in the beginning a bit easier and cheaper, and for those who focus more on mining and building, it's 1 less iron (or stone, iron, or diamond)!

    One thing I've always thought they should've added was to add shields also.

    EDIT: @supa1337killa I forgot about gold. In my opinion diamond should protect more than gold. In protectivenss it would be Leather<Iron<Gold<Diamond. But in weight Leather<Gold<Iron<Diamond. Btw the different sized weapons should cause slower movement speed also, maybe sword -5% and greatsword -10% movement speed as well as having to wait a bit longer in between attacks.
    Posted in: Suggestions
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