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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Thanks ragger :)
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    First I wanna say I love the mod and appreciate the work you put into it!

    Second, where are the waypoints stored locally? I am using a different IP to connect to my favorite server and I'd like to know where the waypoints are stored so I can copy them and they will work on the new IP as well.
    Posted in: Minecraft Mods
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    posted a message on Shaders pack B (for Shaders mod by karyonix)
    Wanted to say that this is my new favorite shader pack. It makes the game look beautiful without drastically changing the color of things or making reds super bright. It's leagues more subtle than the other shaderpacks out there and I love it. Thanks for making this!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)
    Another bug for sildur's shaders max (most likely affect other shaders too) Night vision potions do absolutely nothing.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)
    Hi! I love the shaderpack, especially the vibrant version. Just one annoying bug to report: handheld torch light seems to be dependent on the amount of light already there. This means if you are in a dark dark cave, a handheld torch does almost nothing. I'm not good with shaders but (looking at/playing with) the config files makes me think the problem is here:

    float handSpec = ctorspec(fragposition.xyz,-fragposition.xyz,normalize(normal),roughness+0.01,fresnel_pow)*specmap*4.0*handLight;


    Something is returning almost 0 in extremely dark situations so when it gets multiplied by other things, it's still almost 0. That's the best guess I have, anyway.


    Edit: I guess I should specify I am using Sildur's Vibrant shaders 1.3 max
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    You are correct, TabbyChat strips out all color and formatting codes prior to running chat messages through custom filters. While I knew some people would prefer it didn't in some cases, I thought it would cause more problems by making typical filter expressions much more difficult to work in most cases.

    I'll consider adding an option to each filter to leave formatting codes in, but for now, if the only difference between different channels on your server is the color code, I don't think there's much you can do about it with filters.


    Thanks for the response! I honestly wasn't expecting my question to get answered that quickly an I appreciate a mod author caring enough to consider and respond to the issues that people are having, even though you are providing the service for free.
    Posted in: Minecraft Mods
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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    The server I play on uses colors to show what channel the message is being broadcast in so how can I set up Tabby Chat to filter channels based purely on the color of the message?

    Example:
    [Rank]Playername: cyan-colored message
    Is how the server I play on shows messages entered into the local channel and

    [Rank]Playername: white-colored message
    Is how the server I play on shows messages entered into the global channel

    Is there any way to filter these messages into channels? I looked into custom filters but it looks like tabbychat strips out the color before the filter checks it -.-
    Posted in: Minecraft Mods
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