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    posted a message on Ryanjh5521's mods (InfiBlocks, Modern Edge Power Systems, and more to come)
    Quote from McyD

    dead?

    Not Dead, Well InfiBlocks to say the least is close to it. MasterPig is working on MEPS
    Posted in: WIP Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Quote from LimeGuy55

    I have a problem? Has anyone else noticed that the microblocks mod don't work with Too many items. I think
    It's annoying to make the blocks yourself..



    I have a problem? Has anyone else noticed that the microblocks mod don't work with Too many items. I think
    It's annoying to make the blocks yourself..

    Sry for the Multi quote. I didn't mean to..

    That's because MicroBlocks are based off NBT data, not a boatload of block IDs. The only reason that you see them in NEI is because he has added support for it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from ModderWizardDude

    assemblyline.common.AssemblyLine.createIC2Recipes(AssemblyLine.java:293)
    Assembly Line seems to be the Problem

    Scroll all the way down to the bottom. Its a ticking screens event error related to Thaumcraft
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Thyrllann

    Thaumcraft doesn't add any large spiders to the Nether - the mod you are thinking of (I believe) is Natura (http://www.minecraft...3754-15xnatura/) You might want to ask over there...

    Oh ok. The crash log still says Thaumcraft though.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Hey. I was in the nether leaving my portal when one of your large spiders followed me to the overworld. When doing this I got a crash. http://pastebin.com/cPeiRju5

    EDIT: Vazkii: The config files do match up.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    @Too-DAMN-Much

    This one might not be me...

    mods.natura.blocks.trees.OverworldSapling.func_71858_a

    ...then again it might. I can't say for sure.

    My guess it that it was one of the saplings that grew right after placed and it overwhelmed the tower protector
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Sertas

    I read on the FTB forums that Ars Magica will overwrite other mods id's to keep it from crashing MC. Is this true?

    http://forum.feed-th...e-4#post-247704

    If so, is it possible to change this "feature" so that is plays better with other mods or, is it possible to change the behavior using a mod like IDResolver?

    If none of this is possible how would you suggest installing Ars Magica so it doesn't overwrite other mods ID's.

    Again, I am asking the questions not making accusations. I am working on a pack for myself and the LP I am planning and I REALLY want to add this mod with minimal fuss.

    Thanks

    Thats what I think it does. There may be problems when the mod he is trying to overwrite tries to overwrite his mod. That I think would cause a crash.
    Posted in: Minecraft Mods
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    posted a message on Ulticraft a mod that is awsome and will make your brains explode {wip}
    Programming physics can be a bit of a challenge. Good luck with the mobs.
    Posted in: WIP Mods
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    posted a message on Ryanjh5521's mods (InfiBlocks, Modern Edge Power Systems, and more to come)
    Reserved for later info on InfiBlocks
    Posted in: WIP Mods
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    posted a message on Tinkers Construct
    For Lava Crystals. I am not sure if they do this already but I think it would be cool if it burns people on contact if they are hit with the co-responding tool. Kinda like fire aspect.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from EvilKittenz1999

    For the armory mod if you have a gravi suit and a ultimate solar helmet will the solar helmet charge the gravi suit?

    I believe so.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    I am making my own take on InfiBlocks. No eta, in fact there never will be. I don't operate like that. Basically when it is finished it is finished.
    I am writing two different mods (And counting) and currently the only time I get the chance to do so is every other weekend. I am not going to rush it but when it is released it will be found here. http://www.minecraftforum.net/topic/1771854-ryanjh5521s-mods-infiblocks-extraterrestrial-power-systems-and-more-to-come/
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SmexiiBacon

    Got a error. Don't know how to use spoilers so i apologize
    EDIT: i forgot to mention i am running 1.4.7 and it was all working until i deleted a world and tried to create a new world, it crashed so i closed my minecraft and now when i try to start up minecraft i get this error
    java.lang.NullPointerException
    at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
    at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
    at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:458)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:746)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 919bf94a ----------


    Spoilers are made like this (replace the a with spoiler. Did that just to make it so it didn't show up as one.
    [a=SpoilerName]
    (Text, BBcode, etc)
    End it off with [/spoiler]
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from catalysist

    I think there is a compatibility problem between the latest beta of forge and the chicken chunks mod. Heres the crash log;
    https://www.dropbox....9.33-server.txt
    This happens only on the server. The client works just fine with the mod. I tried a fresh install of the server and deleted all the other mods. The chicken core works fine with NEI but when I place chicken chunks in the mods folder and run it, the server crashes...

    I would grab a fresh copy. ChickenBones likes to make alot of silent updates.
    Posted in: Minecraft Mods
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    posted a message on Ryanjh5521's mods (InfiBlocks, Modern Edge Power Systems, and more to come)
    Ryanjh5521's mods

    InfiBlocks will be a fork of the recently discontinued mod, InfiBlocks in InfiCraft. I plan on rewriting a good portion of the code, and adding a few things that I will not disclose at this point in time. I have proof of permissions to do this for any MCF staff member that want to verify it

    Modern Edge Power Systems, which I will commonly be referring to as MEPS is an addon to Industrial Craft 2. It will add a multi-multi-block structure (Yes multiple multi blocks) that will generate a large amount of EU. The main idea for this mod is a form of Power Generations that uses powerful magnets to split atoms and generate tons of power hence the name Modern Edge Power Systems. Unlike InfiBlocks two people will be working on this mod, me and ProMasterPig. Please note the recipes will be extremely hard to obtain, however my mind is not set on how hard they will be yet. Also if you have GregTech installed I may add a config option that enables the use of GregTech machines to make some of the components or use existing GregTech parts to make them as well.

    If the power generation system is working too hard an explosion will occur about the power of 5 nukes.
    Also an EMP may happen too, which will go through any block(Including explosion resistant ones) and within a 60 block radius turn all machines into machine blocks.
    Yes the thread will be changed a few times before I move out of the WIP sub-forum.
    If you want to keep updated with any news on my mods, then follow my twitter
    Posted in: WIP Mods
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