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    posted a message on HELP

    Please do not post Sponge Support topics to the Minecraft forums when we have dedicated support forums that you can use.

    http://forums.spongepowered.org

    Posted in: Server Support and Administration
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    posted a message on HumbleCraft [PvP][PvE][SMP][McMMO][1.5.2]{AUS}
    How do I join the whitelist?
    Posted in: PC Servers
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    posted a message on Saturday with Sach: Defining Community
    I don't see a poll.

    Also I don't mind if you have advertising features for servers, just make note that it is a paid listing.

    Advertised servers are often the most unique anyway as they have money to spend on coding.
    Posted in: Minecraft News
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    posted a message on A tool for merging Alpha/Beta/1.0+ maps (mcmerge v0.8.0 experimental)
    How Much? I'd be tempted but don't have a load of cash at the moment.

    I looked through the source code in an attempt to do it myself, however I havn't had much python experience and I get lost on some of the smoothing function, I can't really remember which screenshots were which, but I had tried even and gauss and tried turning the smoothing strength up, as well as widening the valley on the river, it's possible that I gave it a too high a smoothing value.

    I don't really mind if it looks "good" as long as its smooth enough for players to walk up, the other problem is it's stopping me from opening the server up, so if it's going to take me too much time I may as well just put it up as it is and tell the players to build up the slope.
    Posted in: Minecraft Tools
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    posted a message on A tool for merging Alpha/Beta/1.0+ maps (mcmerge v0.8.0 experimental)
    Thanks for replying, Some of those screenshots are with trace even, Is there any chance of getting another type that can handle more extreme changes?
    Posted in: Minecraft Tools
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    posted a message on A tool for merging Alpha/Beta/1.0+ maps (mcmerge v0.8.0 experimental)
    I'm currently trying to use this to merge 1.7.2 land with Amplified land, I've fooled around with the different settings a fair bit, but can't seem to get anything that looks right, it seems to me that when creating rivers and valleys the vast height difference somehow screws the smoothing over, If I try without rivers, it just seems to go nuts creating spikes everywhere and still having shear walls.Some images, ^this in the corner turned out perfect, if only the rest of the smoothing would work like this I'd be really happy!Oh! also, what does cover-depth do, I don't really understand that option.
    Posted in: Minecraft Tools
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    posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Can you show a screenshot of the different colored lights combining together?
    Posted in: WIP Mods
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    posted a message on Extended Server Information GUI
    Actually this is a pretty cool idea.

    Support for xml or html would be a bonus.
    Posted in: Requests / Ideas For Mods
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    posted a message on Vampire Mod
    Not bad, the only difference I would make, is that if you suffer the true death, you respawn back as a steve again.

    So whilst you are a vampire, what downsides would you have? I only see upsides in that you would be free to roam the night, be stronger, and mobs wouldn't target you.

    I guess you wouldn't be able to sleep through the day, unless that mechanic was changed as well...
    Posted in: Requests / Ideas For Mods
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    posted a message on [Request] Robot mod
    This is an OK idea, however as far as gameplay, keeping stuff you picked up as a robot sounds a little overpowered and unminecraft.

    Some other ideas would be to carry an enderchest as the robot, or being the robot lets you be stronger, or swim in lava for a time period.

    There are mods which add remote controllable robots already, but not exactly like this.
    Posted in: Requests / Ideas For Mods
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    posted a message on Coords On Screen
    There are mods that do this, however they are very unlikely to be snapshot compatible.

    does your computer have a fn button at all?

    Your other option is to get a small auto hotkey script that will remap a different key to f3.

    The following autohotkey script should work:

    `::F3

    this will remap the ` key to f3, its next to the 1 key on the number row on your keyboard (assuming US-qwerty layout)
    Posted in: Requests / Ideas For Mods
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    posted a message on Schematica
    Just discovered Schematica and it is BEYOND cool.

    The only problems I have been having is attempting to export multiplayer structures to schematics with other forgemods.

    Enderchests have been annoying, as have some ic2/gregtech.

    Is there anyway that instead of failing to save a block, you could use an unknown block, so worst comes to worst you at least managed to save the shape?

    I believe the problem mainly lies with validating tile entities, I forked the project and commented out the tile entity checking, and it seems to fix the few problems I was having, its likely just hiding them, waiting for it to fail harder in the future however.
    Posted in: Minecraft Mods
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from stripe103

    I have a request for a feature, or rather a bugfix for a quite rare case.
    A server where I'm admin on use multiple servers for different worlds, the hub(spawn), creative and survival.
    It all is connected together by a proxy(I don't know all info) so that the client sends and receives the info from the right server.

    However, when using this mod on the server, it works when you first go into the server(usually the hub), but when changing servers to one of the others, the plugin stops working somehow. No crashes, it just doesn't show on screen.

    It's just something I've noticed and it would be awesome if it was fixable.
    Since this isn't a topic for the server, if you want the IP to test on or something, I'll pm it to you.
    I hope you will be able to fix it.

    Regards
    Stripe103


    This is likely a bungee cord issue, you would have better luck on the spigot forums.
    http://www.spigotmc.org/threads/1-4-7-1-5-bungeecord-222-224.392/
    Posted in: Minecraft Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Rei would it be possible to add another small mod, say range finding binoculars that would allow you to create a waypoint where you are looking as opposed to where you are?
    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    This is awesome if a little over powered, would be great if you could make some sort of helmet slot "ir glasses" that would make it possible to see hidden things, they should have a downside so maybe they run out of power or something, only work on camo redstone, or maybe only work when you are really close to the block.
    Posted in: Minecraft Mods
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