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    posted a message on Help with holding Item
    Quote from Lolcroc

    Herpderp, you can't use Minecraft.getMinecraft().thePlayer unless you want your server to crash.

    Right. The onItemUse method passes a EntityPlayer object that you should be able to use ;)
    Posted in: Modification Development
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    posted a message on mcp with 1.5
    Try grabbing the latest version of Forge, unzip it in a clean directory and go in the folder, run install.cmd (if on windows) or install.sh (if on mac/linux/unix). Forge will then grab the latest MCP, libs and everything it needs. It'll even start the decompile process for you!
    Posted in: Modification Development
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    posted a message on Mod Bugs in update from 1.4.7 to 1.5
    Textures have changed for 1.5, I know Forge changed, most likely ML did too.
    Posted in: Modification Development
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    posted a message on Help with holding Item
    Quote from CJBurkey01

    hmm, how o I check for rigth click and I think this method would be easier for the toggle:
    allowFlying = !allowFlying


    Use the onItemUse method.
    Posted in: Modification Development
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    posted a message on [ModLoader] setItemName Not Working
    Quote from ICExCOLDxPROZ

    Do you also know fix for setIconIndex? It stopped working when I fixed setItemName...

    Not sure about ModLoader, but I know Forge has changed the whole texturing system do to 1.5.. Might be the same with ML.
    Posted in: Modification Development
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    posted a message on Is Mojang getting lazy?
    Quote from TarisacTheFirst

    In my honest opinion, I think that the updates are coming out really slow. Over the course of a year, there have only been 3 updates for this javascript game. And now people are predicting that 1.5 is near, which is a shame, since the amount of content in this update, could have been made in a week by this community.

    Wrong sir!
    1) Javascript != Java and Java is what the game was written in.
    2) There may have only been 3 larger updates, but there have been tons of small ones, not including the snapshots. Remember when we were going through update madness? Yeah, people yelled down Mojang's throats. Imagine if this was all the time...
    3) Snapshots.
    Posted in: Future Updates
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    posted a message on [1.4.7]RealTime and RealWeather
    Hmm.. I seem to get a LOT of lag when RealTime is on.. I think upgrading Forge did that. Can we get an update? Also RealWeather seems to cause a lot of stuttering when updating weather. Weather doesn't change THAT fast IRL, we don't need it to update so much. :)
    Posted in: Minecraft Mods
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    posted a message on Is this cheating
    It's really up to you since its in SSP. If its cheating to you, then its cheating, other wise, its not.
    Posted in: Survival Mode
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    posted a message on ForgeCraft Wallpaper!
    Could we get 1440 x 900? :D
    Posted in: Other Fan Art
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from nworB_cirE

    To all the people griping about not having a 1.2.5 version: It's not that hard to do the following:

    Get 1.4.6 MCP
    Decompile pr6
    Get 1.4.5 MCP
    Recompile pr6

    That's what I've done with other mods in the past, and I might plan on doing first thing in the morning.

    Well, that is, if you feel like breaking Elo's ToS..
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Yay! Now I can only hope this thread becomes normal again..
    Posted in: Minecraft Mods
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    posted a message on [1.4.5] [Forge] RedPower World Blocks Mod
    Hi all! I'm sorry for the lack of feature updates / status updates. I've run into some personal problems that has made it so I don't have access to any computer. I fear that Minecraft will update before I'm able to get back onto my laptop. If such thing happens, anyone is free to update it (the source is in the OP) and is free to put a compiled version here. When I get back I plan to work on
    Slabs
    Stairs
    Meta block IDs to try to add compatibility between RP2 and this mod.

    When RP2 comes out, if people are still interested, I'll continue to work on this mod :)

    I hope to be back at a computer soon (posting from my iPhone isn't the best way to post, but it'll do for now)!
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Did someone say that Sorting Machines can pull items from an adjacent chest? If so... YES!
    Posted in: Minecraft Mods
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    posted a message on [1.4.5] [Forge] RedPower World Blocks Mod
    Quote from AtillatheBun

    still loving this

    Thanks :)
    Quote from Carinyc

    Thank you so much for this, russjr08.

    No problem!
    Quote from ruyan

    You didnt know about the original textures and used the textures I made for the sphax addon instead :D
    I like it, as I miss the basalt stuff as well!
    Thank you, gonna use it for sure.

    Oh gosh, I'm very sorry man! I'll put your name up in the OP :)
    Quote from Zexks

    Would you be open to some less high res textures. Nothing again the sphax guys but it doesn't quite go with the vanilla texture experience. I just went out and made a couple marble textures and was wondering if you were taking suggestions.

    I am indeed open to lower res textures :)
    Posted in: Minecraft Mods
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    posted a message on [1.4.5] [Forge] RedPower World Blocks Mod
    Quote from IChris2698I

    It works with my server setup (unlike this marble mod). Good.

    You don't have marble / basalt tools or armor, which I'm happy with personally. I think it should only ever be a building block.

    The textures kinda suck. But they're easily replaceable. Good. Your blocks.png file looks... familiar >_>. Not so good, but you don't use the extra textures so it shouldn't be a problem.

    Marble and basalt generate really, really commonly. Eh, it's probably a good thing overall and I'll get used to it.

    Marble and basalt don't generate at all in other dimensions, such as Mystcraft ages or the Twilight Forest. Bad. But fixable with Metallurgy's custom ore generation. It'd be a good thing to change though. You should generate basalt and marble everywhere except the Nether and the End.

    I also saw ores from Metallurgy, XYCraft, and Thaumcraft ores generate inside basalt. I'm not sure how you do generation to achieve that, but it's nice :)

    Oh, any thank you for making this mod! More decorating options is always good.


    Thank you! :) I'll work on generating them in all dimmensions and probably lower the chance of generating basalt/marble just a tad bit, and just saw that mod... marble tools (They're building materials!) don't make sense to me... Haha and sorry about the textures, I wanted to use the original ones, but it's against Eloraam's ToS. I don't know if putting up instructions on how to swap it is okay or not, but I did keep the structure of block.png the same as the original RedPower one so that it would be easy to swap them if you know how :)

    Quote from Olavhippo

    I like the mod but don't really feal it has anything useful


    What do you expect? :P It's Marble, and Basalt. Haha
    Posted in: Minecraft Mods
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