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    posted a message on Exploration Tools Needed
    Quote from Zynilize

    I like hammocks, and all the other ideas. There are plug-ins and mods for portals, but would be nice if it was in vanilla. But I don't quite follow the Grappling Hook, going to be hard to do that. Like, would it stick to the block itself?

    I never use mods due to the fact that they never last long once a new update occurs. Anyways, a grappling hook is something that is mixed with a rope so that you can climb up to surfaces that you could'nt get up to before because you did'nt explore that region. For it to work, it would have to have a surface on the top of a given block so that the rope will drop down a given edge so the use can climb up to the place of origin. I'm no modder or programmer, so I can't really say how it would work, though I've seen plenty of uses for it in mods.Hell, most of the time I even avoid the nether because I always end up on the top section where huge falls into lakes of lava so exploration there without some kind of means to get down is a bummer. I'm sure that there would have to be a stopping point so that the game does'nt try to constantly spawn rope when it hits the surface of the rope and cause tons of lag.
    Posted in: Discussion
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    posted a message on Exploration Tools Needed
    The safety net is more or less for caves that you know have hazardous drops so you can jump in with no worries about fall damage. Its also decorative too to look like a hammock if you position it correctly.
    Posted in: Discussion
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    posted a message on Exploration Tools Needed
    Lately, from some of the updates I have seen, most of the new items and blocks revolve around either obsidian, which I do agree with so that diamonds can actually be useful. The other is around redstone, which is starting to be really overused. Back on point, I think that exploration tools are really starting to lack in substance lately. I mean, its only a few basic tools to make going into ravines or caves a little less hazardous and more alluring to try and go into instead of avoiding.

    -Rope (Mode of string from spiders) for decent from the edge of a ravine.

    -Grappling Hook (Made from iron) for launching up into an area that you have'nt explored before in caves.

    -Snorkel (Made of glass and string) to increase the amount of time you can last in water for splelunking purposes.

    -Improved compass (one that actually points north instead of the initial spawn point)

    -Portal (Made of Glowstone and obsidian) teleportation device that allows a player to move vast distances in mere seconds. Must have an entry and exit point. Is about the size of a doorway instead of the massive portal needed to access the Nether.

    -Safety Net (Made of Cobwebs and string) slows the fall when you jump ontop of them from vast distances.
    Posted in: Discussion
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    posted a message on Detailed Nether Villagers (Lots of Images)
    You could make some armor that is resistant to their attacks so you can last a little bit longer if you are forced into a close corner fight. Otherwise I think this is brilliant. I have only ever used the Nether as means to collect the shards you see on the ceiling to make my laterns in the main world.
    Posted in: Suggestions
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    posted a message on Difficulty and Hunger
    That would be a nice idea to put in actually. It would certainly have my vote, since I don't very much care for 'hunger' Don't get me wrong, I love minecraft. Its just this one feature I don't care for.
    Posted in: Suggestions
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    posted a message on Difficulty and Hunger
    Most of my experience prior to the hunger update was in normal mode. This meant the typical monsters in dungeons and at night, and still having a regular normal expience while trying to build a nice building in the process. Since the update, I don't even see so much as an animal during the day, let alone monsters because I'm more focused gathering supplies because I'm forced into easy mode.

    Now I understand that there is an easy mode or creative mode, but there is a certain kind of satisfaction that I had when I could go all over the place, come back to my home base after gathering stone, redstone, and dirt for the various projects that I had, and then building it. If possible, could a future update make it so that hunger does'nt go down during the normal difficulty setting, or at least get rid of it altogether?
    Posted in: Suggestions
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    posted a message on Question Regarding the Breeding System
    Quote from Bondo

    You'll be hunting the animals to extinction in whatever vicinity you are doing the hunting. The world is infinite, and newly explored terrain will still yield new animals to hunt.

    Too bad that won't apply to monster mobs as well. Still, breeding might prove to be an interesting addition.
    Posted in: 1.0 Update Discussion
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    posted a message on Question Regarding the Breeding System
    Something has been nagging at me in the back of my mind, and figured I may as well throw it out into the open. Will this mean that if I am not careful, I will gradually be hunting pigs or cows to extinction, or will it just mean that the spawn rate of these animals be drastically reduced?
    Posted in: 1.0 Update Discussion
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    posted a message on Do all new features HAVE to be complicated?
    I don't mind some of these new features personally, but having options to toggle some of them off, like in peaceful mode (IE: Hunger, Breeding, etc) would be greatly appreciated. Granted the various levels of difficulty could affect the stats, or how much exp that a person could get would be dramatically different.

    One question I wanted to know is with the breeding method. Will you have to continue breeding with the threat of hunting an animal to extinction, or will they just spawn ten times as less frequently out in the wild?
    Posted in: 1.0 Update Discussion
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    posted a message on Can't find a Tundra Biome
    Quote from KEK Inc.

    There's no (natural) snow in 1.8. Snow biomes technically exist. Some of the flat plains are actually tundras that are supposed to have snow on them. Taiga is pretty distinct despite Minecraft Warming, since it has pine trees.

    I was wondering about that. Hopefully Notch fixes that. I don't know exactly why, but I enjoyed the snowy regions best.
    Posted in: 1.8 Update Discussion
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    posted a message on Can't find a Tundra Biome
    I've seen swamps, deserts, plains, mountains, and even forest biomes, but not even so much as a single block with snow on it. Are they so elusive now that they can hardly be found, or is there some method I'm missing here? I've searched sometimes for hours trying to find one, but no such luck. Is there any kind of way for me to find them because I do appreciate the way the biomes generate now.
    Posted in: 1.8 Update Discussion
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    posted a message on Purple boxes on the terrain/item texture mod
    Quote from mrwormy

    You owe me money for facial reconstructive surgery.



    Those are unused spots for future blocks.


    Ah, I was not aware. Either way, this new update will prove to be interesting. At least I hope it will since its been a couple months since the last one.
    Posted in: 1.8 Update Discussion
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    posted a message on Purple boxes on the terrain/item texture mod
    Do any of you guys happen to know what they are? Are they simply a purple block, or are they items or textures that we are not yet meant to see?
    Posted in: 1.8 Update Discussion
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    posted a message on Requestig a Skin
    Well, I am no artist, and no matter how many times I have tried to make a skin, I always come up short on what I'm trying to make. If anybody can help me, either send me a private message, or post here and I'll send you the image I'd like for you to make for me. I'm sick of having to use the default image.
    Posted in: Skins
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    posted a message on Will the Gimmick Last?
    I would'nt think that fighting an enderman will be too difficult. If you see one and you accidentally look at one, you may as well pull out your sword, get close it before it can attack and put in the first strike.
    Posted in: Discussion
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