- rsmalec
- Curse Premium
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Member for 10 years and 22 days
Last active Sat, Sep, 5 2020 15:58:55
- 30 Followers
- 5,395 Total Posts
- 979 Thanks
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Jan 3, 2014rsmalec posted a message on Community Creations - the Code IIIGreat map. Well deserved!Posted in: News
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May 1, 2013rsmalec posted a message on Minecon 2013 Set For the US East Coast, Details To FollowPosted in: News
I really hope I can go and be a panelist again. 2011 was amazing.
I'm hoping it takes place the weekend before or after Thanksgiving, in Disneyworld. That way I can 'convince' my family to let me go and tie it in with our annual vacation so I don't have to travel twice back to back! -
Jul 11, 2011rsmalec posted a message on 1.8 Updates: Textures & MoreJust as long as you can turn villages off for adventure maps or survivalPosted in: News
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Jul 11, 2011rsmalec posted a message on 1.8 Updates: Textures & MoreIf you are interested in helping the custom adventure map making community prepare for 1.8, please consider taking these BRIEF surveys on what makes a good adventure map.Posted in: News
http://www.minecraftforum.net/topic/444748- - To post a comment, please login.
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Anyone have the download for this?
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Not by me. I would recommend significant overhaul to be a modern Ctm.
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I would say it's not for more than 2 players. It wasn't 'hard' just too cluttered. Maybe cut out 20% of the npcs that aren't critical to the story and probably fine.
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Four of us played this map tonight. I'm sorry to say that the complexity really made it hard to enjoy.
There are SO many characters, we spent 2 days just pressing buttons and reading about items we didn't have. I'm afraid we made almost no progress whatsoever. It was very difficult to find the first characters to start the actual story chain.
Caveat - this could be problematic in multiplayer. So much scrolling text and not able to follow a consistent storyline. It might be better single player. But I feel like it will still take too long just to figure out any decent series of trades.
Other thoughts;
The meteor is a cool idea.
It's too easy to get lots of time potions from the person at the pumpkin farm (if I remember correctly).
The narration/dialogue around the disease feels bit ... forced.
We very much enjoyed the simplicity of Warthford.
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What's the estimated duration?
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We REALLY enjoyed this!
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New Maps http://www.minecraftforum.net/forums/mapping-and-modding/maps/2628756-neighborhood-vignettes-wendy-and-cold-feet
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WARNING: May not be suitable for children. Nudity, Adult Themes, Mild Language
Vignette #1 : Wendy
The first time I saw her, she was lying along the trunk
Download Wendy from CurseForge
Vignette #2 : Cold Feet
Tomorrow is a big day.
Download Cold Feet from CurseForge
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Yes. It says 1.4.5 in the post next to the word 'download'.
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The server parts are quite intriguing, if you could make a map where people really did publish messages that would be mind-blowing. The note dialog was very well done, and the griefing/hack felt like a good progression.
But it really seemed incongruous with the story part.
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Do it! writertyler is a good guy
Gladly
Gladly
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I will pass this on to some folks.
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Share YOUR holiday story in a 20-minute adventure map!
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Was this done in only 60 minutes?