• 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    It would be cool if the entire Mojang team (well maybe just the minecraft team + Notch since they have like 30 employees now...) streamed/recorded them selves playing a popular map... like Inferno Mines!
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Redstone_Fanatic

    Now we just need video of Dinnerbone doing it. For uh. Technical reasons. Yeah.
    Also maybe Cleo because Cleo.


    Does Dinnerbone do letsplays?
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    The weather picked a good day to give me a snowday... Now I can watch the IM spoilers videos.
    Posted in: Maps
  • 0

    posted a message on [1.5.1][Mature 18+][Whitelist] Vanilla Minecraft Survival Server
    Hey I don't want to join the server but I just wanted to know how do you find out if someone has been banned before? I am thinking of setting up a private server and that would be pretty useful to know...
    Posted in: PC Servers
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    All I have installed is optifine and this and I crash everytime I open up the chat. I am using the latest version of spc, minecraft, and optifine standard version Here is the bug report hopefully someone can help me. Oh and my operating system is windows 7 and the order I installed my mods was first Optifine then Single Player Commands.



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Ticking entity

    A full error report has been saved to C:\Users\nickben\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-24_19.46.33-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 77700edb --------
    Full report at:
    C:\Users\nickben\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-24_19.46.33-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 1/24/13 7:46 PM

    -- Head --
    Stacktrace:
    at dt.(SourceFile:62)
    at iq.j_(SourceFile:161)
    at yc.a(SourceFile:1319)
    at in.a(SourceFile:450)
    at yc.g(SourceFile:1297)

    -- Entity being ticked --
    Details:
    Entity Type: null (iq)
    Entity ID: 6
    Name: rpg877
    Exact location: 349.14, 59.00, -75.42
    Block location: World: (349,59,-76), Chunk: (at 13,3,4 in 21,-5; contains blocks 336,0,-80 to 351,255,-65), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Momentum: 0.00, -0.08, 0.00
    Stacktrace:
    at yc.h(SourceFile:1196)
    at in.h(SourceFile:362)

    -- Affected level --
    Details:
    Level name: CTM
    All players: 1 total; [iq['rpg877'/6, l='CTM', x=349.14, y=59.00, z=-75.42]]
    Chunk stats: ServerChunkCache: 4225 Drop: 0
    Level seed: -7320758118102527096
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options: 2;7,230x1,7;1;village
    Level spawn location: World: (542,4,5), Chunk: (at 14,0,5 in 33,0; contains blocks 528,0,0 to 543,255,15), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
    Level time: 13935 game time, 13935 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 82958 (now: false), thunder time: 98757 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(SourceFile:744)
    at net.minecraft.server.MinecraftServer.q(SourceFile:679)
    at bdz.q(IntegratedServer.java:159)
    at net.minecraft.server.MinecraftServer.run(SourceFile:613)
    at fy.run(SourceFile:849)

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_10, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 119732160 bytes (114 MB) / 954466304 bytes (910 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 722 (40432 bytes; 0 MB) allocated, 84 (4704 bytes; 0 MB) used
    Suspicious classes: IWrUpdater, Config, WrUpdates, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 105 (5880 bytes; 0 MB) allocated, 10 (560 bytes; 0 MB) used
    Player Count: 1 / 8; [iq['rpg877'/6, l='CTM', x=349.14, y=59.00, z=-75.42]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Very likely; Jar signature invalidated

    java.lang.OutOfMemoryError: Java heap space
    at dt.(SourceFile:62)
    at iq.j_(SourceFile:161)
    at yc.a(SourceFile:1319)
    at in.a(SourceFile:450)
    at yc.g(SourceFile:1297)
    at yc.h(SourceFile:1196)
    at in.h(SourceFile:362)
    at net.minecraft.server.MinecraftServer.r(SourceFile:744)
    at net.minecraft.server.MinecraftServer.q(SourceFile:679)
    at bdz.q(IntegratedServer.java:159)
    at net.minecraft.server.MinecraftServer.run(SourceFile:613)
    at fy.run(SourceFile:849)
    --- END ERROR REPORT 9c32369d ----------

    Posted in: Minecraft Mods
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I like the dark torch idea but... the end isn't very big I mean it's only one island. The only way I could think of making it hard to find is either have it generate in places floating off in the distance and you bridge in a random direction hoping to get lucky. OR have it generate in the island and you have to strip mine randomly around to get it which isn't bad (I mean it just like ores on the over world) but although the island isn't too small its small enough to be able to run out of any kind of ore (especially if it is rare). I don't know I'm not a fan of being able to run out of something in vanilla minecraft (maps are fine because once I finish them it's not like I'm going to keep using resources). This is why I liked the crafting recipe stated earlier by Strat because there are tons of end stone and unlimited enderpearls (especially if you have a enderman farm). But that could be the torch. I like Amehtta's idea with the block. So I think it would be cool if both the block and torch were exact opposites of the glowstone and normal torch. Like have some kind of new black glowstone crystals growing in the end along with the crafting recipe stated before for the torch.
    Posted in: Maps
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    I'm glad your still working on this mod. Take your time there is no rush when 1.5 comes out.
    Posted in: Minecraft Mods
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Avenger987

    Not trying to be rude, but...

    http://www.thefreedi...y.com/defiantly
    http://www.d-e-f-i-n-i-t-e-l-y.com/

    I'm just saying.

    Also, Dispenser + TNT + Hoppers = Almost infinite TNT cannon anyone?



    Oops sorry. Yeah I am not very good with spelling words (also grammar is a challenge) A lot of the time I rely on google chrome's spell check which barely ever has the word I am looking for but I guess I read that word wrong and thought it was definitely.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from dragonsrule9

    Night vision potions. Solved. ;) I used them all the time when I'm working on dark areas in my map.


    I meant McEdit but I solved it. Although that does help me because I was working on a dungeon before SPC was updated and it would have helped a lot if I thought of that... Thanks I will defiantly definitely use them in the future.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I'm working on a ctm map and I was just wondering if it is possible to turn off the shadows in mcedit? Like make everything bright like the /light command does in SPC.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Sorry I realize I am late to the party but I just watched that Pantheon teaser and it looks awesome. Also who ever made the teaser did a good job as well (I assume it was ZapOneTwoOne who made it since it is on his youtube account. Also will the different areas that people made be labeled? Like have a sign that says, "This area was made by vechs."
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from BoneHead777

    There's an easier source of rotten flesh: Under the giant pig are pigmen spawner. As long as you don't let them build up you can easily take out all spawned pigmen before the next wave starts. That was so OP pre-1.8 when they dropped cooked pork :3


    That's what I did in my Sea of Flames II LP. It is really OP because I can get tons of xp and I've made at least 5 Notch Apples from the gold nuggets made into gold blocks! But it was fun to make... and exploit: (Skip to 14:40 if you care)

    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Do you need a good computer to make maps? I mean to do big McEdit operations? If not would it help?
    Posted in: Maps
  • 0

    posted a message on [Shop] [CTM] CTM Shop
    Wow I wanted to make a CTM map but I didn't realize how many people are making them already... is it worth it?
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Vechs are you planning on making any more monster hunter maps? I love the monster hunting in BD2 I haven't played much of it yet but I wanted to test out the monster hunting and it was really fun.
    Posted in: Maps
  • To post a comment, please .