Quote from roroa
Good news, but I can't help but wonder if your efforts could be better directed on making scripted bosses like the dragon. There are plenty of mods that add blocks and items, but there are very few of them that add really challenging, fully scripted, multi-stage bosses that make the game feel more like a challenging RPG. Terraria has a great boss progression system like that, where you keep progressing to significantly more challenging bosses by acquiring items dropped from previously killed bosses and combining them with with other rare or unique items. That system is probably number #1 reason why the game was that popular in the first place.
I'm planning to redesign two of the bosses, and add a new one once I finish a new structure.
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Seems like a good idea. They released what, 6 snapshots in last 7 days? Almost all 1.7+ dev branch bugfixes. I think it's fairly safe to say that they plan to release 1.8 pre-release at the end of this week, next week at the latest.
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I've seen corpses who looked more alive than this mod.
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This makes no sense at all. First, I doubt that map makers will want to make their content identical to other people's maps without adding or changing anything. That beats the whole purpose and motivation behind map making. Second, even if your unrealistic "doomsday scenario" even were true, most people play the game without going through custom maps so they wouldn't be able to notice the repetition. Third, it would allow people who just play survival, want more immersion in their settlements, and don't want to (or most likely don't know how) go through the creation process themselves to liven up their cities with premade NPCs and become acquainted with the mod and its creative potential all at the same time. The idea may not be possible from a technical point of view, but there's just no way it wouldn't beneficial to everybody, users and creators alike.
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I completely understand, but considering that the initial WIP post was posted on July 21th, 2013 and that you now generally post 2-3 replies a month, can you at least hint at how reasonable it is to expect anything being released to the public, say, in the next couple of months or so?
I get that the vocal support mod from the mod's younger fans is strong—I'm a fan myself—but at this point it beginning to look very unclear whether waiting for 2.0 to get released in near future is even worth the wait. Can you give us any updated information on your expected development pipeline?
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I'm not in anyway trying to criticize or tell you what to do, but wouldn't it be more prudent to first update the mod in the condition it's in to 1.7.2? If you have so little time to work on the project, it seems that making it functional for latest Minecraft version should take more priority than working on less crucial (although admittedly much cooler) things like new mobs or chameleon's tongue. Even only in case you'll have even less time to work on it and won't be finish your 2.0 vision at all.
Again, it's just genuine curiosity, not criticism. I was a huge fan of the mod back on 1.5.2 and I would truly be saddened not to see it come back.