• 0

    posted a message on How do I get the new MCBE resource pack texture files.

    Since BE 1.11 now uses the new textures, you can get them at the official beta resource link.

    Posted in: MCPE: Texture Pack Help & Requests
  • 1

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x64 ⟡⟡⟡

    The pack and all subpacks seem to be broken on 1.12, to fix that:

    1. Open the zip file
    2. Find and open pack.mcmeta
    3. On the description row, replace /n/ with a space

    Boom! Now the resource packs can be selected and used.


    Seems like 1.12 uses a (stricter?) JSON checker and JSON doesn't seem to like the /n newline character in the description. You can use a JSON lint to verify.
    Posted in: Resource Packs
  • 0

    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    Quote from iSeven77»

    how
    to make this work with the actual minecraft 1.9 ? or is there an
    alternative ? Like this texture a lot but doesnt work the one i have
    thank you


    Just allow it when it asks for confirmation.

    Posted in: Resource Packs
  • 0

    posted a message on 1.9 Materialized (Based on Material Design) Resource Pack

    Awesome! I'm a big fan of MD so I'm glad to see this.


    Suggestions and comments:

    You might also know that the background is not typically light blue, but I actually like it because white would be too in-your-face in Minecraft :P

    Posted in: WIP Resource Pack
  • 0

    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    Quote from EknineEd1385»

    I was planning on it for quite a while, I'm positive I could get it working for 1.8 textures. I have been modding a bit of textures for 512x512 resolution as well, I have all of the tools done. I really hope he won't mind, because this project is dying for maintenance. =/ He said he doesn't really have the time to do it anymore, so I figured I could take it over. I won't take profit or anything, I just want this to be 1.8. So far it is coming out great.

    If you only make the missing textures as a separate pack, there should be no problems as all the textures are yours.
    If you add them to the original pack, however, then it's copying.
    Posted in: Resource Packs
  • 0

    posted a message on Material Design UI resourcepack

    Yes! I was hoping that someone would do this.


    Few suggestions though:

    • Different colors for different GUIs
    • Align Creative scrollbar to left
    • Dark menu buttons (the font is white...)
    Posted in: WIP Resource Pack
  • 0

    posted a message on Macro / Keybind Mod
    Thanks!

    The macro certainly makes more sense when you use a separate file instead of one line of text, however it is a bit harder to use when you try to sync your settings between computers and MC versions, hence my try for one-line macro :P

    However, since I'm using a file already, I thought of making this a bit more smart, copying your piece of code from the previous thread page, works perfectly:
     
    IF(~ALT)
        IF(MODE != 3);
             Set(#lastmode,%MODE%)
             Echo(/gamemode 3)
         ELSE
             Echo("/gamemode %#lastmode%)
         ENDIF
    ELSE
         IF(MODE)
             Echo(/gamemode 0)
         ELSE
             Echo(/gamemode 1)
        ENDIF
    ENDIF

    And yes, gamemode 3 is spectator mode, and it's awesome ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Hello again,

    I have a fairly simple macro I'd like to use:

    • G - toggle between gamemode 0 and 1
    • Alt+G - enter gamemode 3
    However, it seems to toggle between gamemode 0 and 3, skipping gamemode 1 and the Alt modifier part...

    $${IF(MODE);ECHO(/gamemode 0);ELSE;ECHO(/gamemode 1);ELSEIF(~ALT);ECHO(/gamemode 3);ENDIF;}$$
    Posted in: Minecraft Mods
  • 0

    posted a message on Automatic brightness
    Thanks, but I already (even) have the code to use with Macros/Keybinds in my main post :P
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    What about a button in the inventory that sorts just one item at a time? Possibly with a delay if the sorting needs to be done manually (aka not possible with shift or number keys).
    That would resolve all "cheating" issues :)

    Keep up the good work!
    Posted in: Minecraft Mods
  • 0

    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    Will you ever retexture packed ice? Normal ice isn't that transparent to make it easy differing between those two.
    Posted in: Resource Packs
  • 0

    posted a message on Why won't mobs collide?
    Quote from StalePhish

    I don't know remember about mobs specifically, but I remember back around 1.0 players used to collide with each other. If someone was AFK, you could just nudge them off a cliff or dig a hole and push them in it.

    I've tested it and now I understand, how bad this idea actually is.

    Thanks for the answers, everyone!
    Posted in: Discussion
  • 0

    posted a message on Why won't mobs collide?
    Quote from The_Surviv0r
    They used too but it was remove because of the annoyance. Being in a popular server was a nightmare with collision. Also walking in a farm or any place with a lot of mobs was a pain in the ass. Realism doesn't always equal fun.

    In what (latest) version was it available in? I'd like to test it :D
    Posted in: Discussion
  • 0

    posted a message on Why won't mobs collide?

    Edit: They do since 1.9. Huzzah!


    Why won't mobs/players/entities (mostly) collide?
    I've heard that they do on the Xbox edition so why not in PC? What is the purpose of going through them?

    Advantages of colliding:

    • blocking doors
    • riding any mob (if you can get on top of them)
    • realism, making sense
    Posted in: Discussion
  • 0

    posted a message on Macro / Keybind Mod
    Quote from robotkoer

    New code:
    TIME(&hour,k);
    TIME(&minute,m);
    TIME(&second,s);
    SET(#hour,%&hour%);
    SET(#minute,%&minute%);
    SET(#second,%&second%);
    MATCH(%TIME%,"^0?(..?):0?(..?):0?(..?)$",{&hour,&minute,&second})
    IF((#day = 7) &amp;amp;&amp;amp; (15 < #hour) &amp;amp;&amp;amp; (#hour < 18));
    Config(otherconfig)
    ENDIF;

    And output (finally works!):
    ---
    13:48:02
    13
    48
    2
    ---

    Also changed day to 6 and first time value to 13 for testing purposes, config doesn't seem to change still...
    Edit: And I found out, why! Macros checks for "full hours", meaning that 15 will include both 15:00 and 15:59, therefore using 14 would make more sense.

    So, the script is finished - thanks, everyone!

    This won't change config when needed in 1.7.2 :(
    Logging works well tho, so I guess there was something changed in MATCH or IF.
    Posted in: Minecraft Mods
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