The pack and all subpacks seem to be broken on 1.12, to fix that:
Open the zip file
Find and open pack.mcmeta
On the description row, replace /n/ with a space
Boom! Now the resource packs can be selected and used.
Seems like 1.12 uses a (stricter?) JSON checker and JSON doesn't seem to like the /n newline character in the description. You can use a JSON lint to verify.
I was planning on it for quite a while, I'm positive I could get it working for 1.8 textures. I have been modding a bit of textures for 512x512 resolution as well, I have all of the tools done. I really hope he won't mind, because this project is dying for maintenance. =/ He said he doesn't really have the time to do it anymore, so I figured I could take it over. I won't take profit or anything, I just want this to be 1.8. So far it is coming out great.
If you only make the missing textures as a separate pack, there should be no problems as all the textures are yours.
If you add them to the original pack, however, then it's copying.
The macro certainly makes more sense when you use a separate file instead of one line of text, however it is a bit harder to use when you try to sync your settings between computers and MC versions, hence my try for one-line macro
However, since I'm using a file already, I thought of making this a bit more smart, copying your piece of code from the previous thread page, works perfectly:
What about a button in the inventory that sorts just one item at a time? Possibly with a delay if the sorting needs to be done manually (aka not possible with shift or number keys).
That would resolve all "cheating" issues
I don't know remember about mobs specifically, but I remember back around 1.0 players used to collide with each other. If someone was AFK, you could just nudge them off a cliff or dig a hole and push them in it.
I've tested it and now I understand, how bad this idea actually is.
They used too but it was remove because of the annoyance. Being in a popular server was a nightmare with collision. Also walking in a farm or any place with a lot of mobs was a pain in the ass. Realism doesn't always equal fun.
In what (latest) version was it available in? I'd like to test it
Why won't mobs/players/entities (mostly) collide?
I've heard that they do on the Xbox edition so why not in PC? What is the purpose of going through them?
Also changed day to 6 and first time value to 13 for testing purposes, config doesn't seem to change still...
Edit: And I found out, why! Macros checks for "full hours", meaning that 15 will include both 15:00 and 15:59, therefore using 14 would make more sense.
So, the script is finished - thanks, everyone!
This won't change config when needed in 1.7.2
Logging works well tho, so I guess there was something changed in MATCH or IF.
0
Since BE 1.11 now uses the new textures, you can get them at the official beta resource link.
1
The pack and all subpacks seem to be broken on 1.12, to fix that:
Boom! Now the resource packs can be selected and used.
0
Just allow it when it asks for confirmation.
0
Awesome! I'm a big fan of MD so I'm glad to see this.
Suggestions and comments:
You might also know that the background is not typically light blue, but I actually like it because white would be too in-your-face in Minecraft
0
If you only make the missing textures as a separate pack, there should be no problems as all the textures are yours.
If you add them to the original pack, however, then it's copying.
0
Yes! I was hoping that someone would do this.
Few suggestions though:
0
The macro certainly makes more sense when you use a separate file instead of one line of text, however it is a bit harder to use when you try to sync your settings between computers and MC versions, hence my try for one-line macro
However, since I'm using a file already, I thought of making this a bit more smart, copying your piece of code from the previous thread page, works perfectly:
And yes, gamemode 3 is spectator mode, and it's awesome
0
I have a fairly simple macro I'd like to use:
0
0
That would resolve all "cheating" issues
Keep up the good work!
0
0
I've tested it and now I understand, how bad this idea actually is.
Thanks for the answers, everyone!
0
In what (latest) version was it available in? I'd like to test it
0
Edit: They do since 1.9. Huzzah!
Why won't mobs/players/entities (mostly) collide?
I've heard that they do on the Xbox edition so why not in PC? What is the purpose of going through them?
Advantages of colliding:
0
This won't change config when needed in 1.7.2
Logging works well tho, so I guess there was something changed in MATCH or IF.