• 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Nuggets are best for Tripple Meat Treat, which is quite a nice food item. Going to have to try freezing myself in a block of ise. Sounds "cool" :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric

    I take a bed if I'm going really far, like on an exploring trip, but if I'm reasonably near my house I just start jogging and blast anything I can't avoid. It's surprising how little threat monsters pose in the open, as long as you keep moving and don't look at endermen.


    Aye. Creepers can't sneak up behind you if you are moving forward. As far as endermen go, I always need the pearls, so they better watch out for me.

    (Enderman tip, they are too tall to fit in a space just two blocks high, like beneath the branches of a low tree. Rile them up, then seek cover under the branches and swing at their toes. It's so easy you'll feel sorry for them.)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MentalMouse42

    If you've got Thaumcraft 4, some bits can rub themselves in your face, like a Wisp knocking you off your night-pillar, or angry zombies. And all that infused stone must get in the way of your ores... Hungry nodes are just another specifically magical hazard.


    wtf is a "night-pillar"? I sure hope you don't build a stack of dirt just as the sun goes down and stand vigilant watch on the top waiting for morning.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI

    ah, thats a shame. well more work for mojang to be done :)


    If wishes were horses...

    Would be awesome to have proper colored lighting. I remember when Quake got that, was groundbreaking back then. Imagine the nice warm orange glow of a lava pool, or the cool yellow flicker of a torch on a stone wall. But alas, they hardly have the lighting working as it is, though the dark spots seem to clear up most times. Imagine all the interesting bugs that would go with colored light!
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Now, what would be cool would be if the golems could be programmed to speak, as in a chat bubble over their heads, under certain circumstances. Maybe a simple interface like the vanilla sign and a few conditions, for example a chance on performing an action or a greeting when a player who hasn't been seen for a while comes close.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric

    we complain because we think it's excessively deadly, not because we don't think it's a cool concept.


    Who's this "we" you're speaking for. I personally like the hungry nodes, like most things Thaumcraft, as they are. The danger is real, not watered down. For those afraid of losing items, there is the gamerule keepInventory option, and the gravestone mod is awesome as you still have to go back and retrieve your loot. It's not like you folks are falling into hungry nodes every 10 minutes. They are only dangerous one time each and they are quite rare to find (or do they find you?).
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Farproc

    wrt hungry nodes.
    Am I the *only* person who has the TT Uprising focus on my wand as the default focus at all times - especially when not wearing a harness (and given the clumsy double / triple tap to activate, then to)?

    PS. Azanor - please make a (lower tier?) version of the harness that works like the IC2 jetpack in glide mode. (or, perhaps the harness can have different flight modes depending on the fuel? Potentia gives creative mode flight, volatus? would give an implicit glide plus slow rise when space is held?


    Can't you just use the IC2 jetpack? Why make the harness exactly the same as some other mods flying solution, except for the fuel used and the graphic. I love the hover mode, like that it goes up slow and down fast, etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    The school of hard knocks. I still attend :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I love the danger the hungry node presents, and they are quite rare - which makes them more dangerous when you do finally find one. Would be nice to have their own config option though. I can see where some folks would not want them about.

    Just found one in my new world (and I didn't even die this time). Think I'm gonna try and bring it home :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI

    cant glass be reassigned 2 vitreus, and glass panes 1 each?

    its not that the aspect is rare or hard to get in the first place.



    ...or even overly useful. I'm glad, though, that the vitreus doesn't carry over to the phials crafted from the glass.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Ya know, I don't mind unsolvable research. But check out the following pics. My last aspect VANISHED as I was moving it! It's gone, poof! I even checked the floor under the research table in case I just dropped it. I do that all the time with small screws in the garage.




    There should be two of each aspect. I'm one green dot short.


    The second permutatio vanished as I was moving it. I restarted the server and client, no joy. Oh well, time to try again :(

    Posted in: Minecraft Mods
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Simply amazing mod!
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Farproc

    Store your pechs IN one of your golem run farms. They'll pick up some stacks of stuff that they will trade back, but they will keep full. I keep mine in my mana bean farm after seeding the guy with some cheap beans i don't really want. He scoops some beans off the ground to keep his inventory full...


    Hmmm. Pech in the mana bean farm. Nice idea! I bet he'd be happy there and I can spare the beans to feed him :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    RE: everyone, everywhere... Oh Look! A big, smelly pool of controversy. Let's all jump in it and get dirty! <sigh>

    Quote from toxicmeltdown

    could someone please help. i am using a bc builder but there is an item i have no way of knowing its id or anything. i cant find it on nei and i cant copy my build until i have it. please help. i need its item id. all i know is it is called glimmer of light and it has 2 lux when i scan it :steve_tearful:


    I could be wrong, but you can try using this info:

    BlockAiry, item ID 2416, meta data 3
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from trdonja

    That's a great idea, but is there ANY other way I can achieve that? The beans get stuck regardless of me building roof above them (so that they don't get stuck on top of the log). I need some way to solve this problem or else my bean farm's productivity is very low. Any ideas?


    I have tried a few other ways to keep beans from getting stuck to no avail. Darn golems seem to have very short arms :(
    Posted in: Minecraft Mods
  • To post a comment, please .