• 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from bonesters

    i use golems all the time, and i have yet to see anything like that happen to me. also, if this was singleplayer, there should have been no changes between when you logged out and when you logged in. if this is mulitplayer, then other players may have been doing something to it.


    I have a small army of golems farming and collecting with no real cost to my aura, but if I put a tophat on a guard golem I see the auras deplete pretty quickly. Seems like they regen health even after they are full health, costing vis.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from cranarack

    (idea) i would like a build craft or maybe even thaum craft add on that would let me pipe all my leftover ingredients from the crucible directly to my warded jars personally i would like that better than having any leftovers that go into the air


    Maybe something you could attach to the crucible to collect the leftovers and the tallow golems could then carry it to the jars?
    Posted in: Minecraft Mods
  • 1

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from andrewcareyfuson

    Uhhhhhh... You obviously think i'm a lot smarter than I actually am, and know how to work a computer... I'm pretty new to this. Do you think you could dumb it down a bit? Oh! I know! Explain it like you would if you were explaining it to a baby. Oh, and will this work on a Mac? Because that's what i'm using.


    Somehow I knew I was dealing with a Mac user :(

    You installed the mods in the "mod" folder, I know you did this correctly since you are having this problem. Just above the "mods" folder you will find a "config" folder. Inside the "config" folder you will find the TwilightForest.cfg file. Be smart and make a copy of it in case the end of the world happens or such, then edit it with your favorite text editor. compare yours to my example and you will notice that down near the bottom the ID numbers I have all start with 21something, and yours start with 27something. Make yours look like mine.

    Do note, I have no idea what other mods you may have installed, or what other conflicts may arrise from the changes. I have quite a few mods installed and none used any ID numbers in the 21xxx range. If all you have installed is Twilight Forest and Metallurgy2, you will have no problem.

    Also note, this setup will allow you to play SINGLE PLAYER. If you need to connect to a server running these mods you will need to make your config files look like THEIRS, not mine :)

    I'm off to play some, so good luck!
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from andrewcareyfuson

    Uhhhhhh... How do I do that?... Teach me my Master... I am ready to learn...



    this is my TwilightForest.cfg file...



    # Configuration file

    ####################
    # biome
    ####################

    biome {
    I:biome.id.Clearing=79
    I:biome.id.ClearingBorder=80
    I:biome.id.DarkForest=85
    I:biome.id.DeepMushrooms=82
    I:biome.id.EnchantedForest=86
    I:biome.id.FireSwamp=87
    I:biome.id.Glacier=78
    I:biome.id.Highlands=73
    I:biome.id.Lake=70
    I:biome.id.LakeBorder=81
    I:biome.id.MajorFeature=83
    I:biome.id.MinorFeature=84
    I:biome.id.Mushrooms=74
    I:biome.id.Snowfield=77
    I:biome.id.Stream=76
    I:biome.id.Swamp=75
    I:biome.id.TwilightForest=71
    I:biome.id.TwilightForestVariant=72
    }


    ####################
    # block
    ####################

    block {
    I:BossSpawner=2167
    I:Cicada=2171
    I:Critter=2160
    I:FireJet=2173
    I:FireflyJar=2168
    I:Hedge=2166
    I:Leaves=2164
    I:Log=2163
    I:MagicLeaves=2177
    I:MagicLog=2176
    I:MagicLogSpecial=2179
    I:Mazestone=2165
    I:Moonworm=2178
    I:Nagastone=2174
    I:Plant=2169
    I:Portal=2162
    I:Roots=2170
    I:Sapling=2175
    I:TowerAntenna=2182
    I:TowerDevice=2181
    I:TowerTranslucent=2183
    I:TowerWood=2180
    I:Trophy=2184
    I:UncraftingTable=2172
    }


    ####################
    # dimension
    ####################

    dimension {
    # What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
    I:dimensionID=7
    }


    ####################
    # general
    ####################

    general {
    # Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
    B:AdminOnlyPortals=false

    # Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit.
    B:AllowPortalsInOtherDimensions=false

    # Allows creature and spawner compatibility with very old maps. It is not recommended to change this.
    B:CreatureCompatibility=false

    # Make cicadas silent for those having sound library problems, or otherwise finding them annoying
    B:SilentCicadas=false

    # If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
    S:TwilightForestSeed=
    }


    ####################
    # item
    ####################

    item {
    I:BorerEssence=21772
    I:Carminite=21773
    I:CharmOfKeeping1=21770
    I:CharmOfKeeping2=21768
    I:CharmOfKeeping3=21769
    I:CharmOfLife1=21766
    I:CharmOfLife2=21767
    I:CrumbleHorn=21763
    I:EmptyMagicMap=21759
    I:EmptyMazeMap=21760
    I:EmptyOreMap=21761
    I:Feather=21712
    I:FieryBlood=21733
    I:FieryBoots=21739
    I:FieryHelm=21736
    I:FieryIngot=21735
    I:FieryLegs=21738
    I:FieryPick=21741
    I:FieryPlate=21737
    I:FierySword=21740
    I:HydraChops=21732
    I:HydraTrophy=21734
    I:IronwoodAxe=21726
    I:IronwoodBoots=21722
    I:IronwoodHelm=21719
    I:IronwoodHoe=21727
    I:IronwoodIngot=21718
    I:IronwoodLegs=21721
    I:IronwoodPick=21725
    I:IronwoodPlate=21720
    I:IronwoodRaw=21717
    I:IronwoodShovel=21724
    I:IronwoodSword=21723
    I:LegsNaga=21703
    I:LiveRoot=21716
    I:MagicMap=21709
    I:MagicMapFocus=21713
    I:MazeMap=21710
    I:MazeMapFocus=21714
    I:MazeWafer=21758
    I:MazebreakerPick=21753
    I:MeefRaw=21755
    I:MeefSteak=21756
    I:MeefStroganoff=21757
    I:MinotaurAxe=21752
    I:MoonwormQueen=21765
    I:NagaScale=21701
    I:OreMagnet=21762
    I:OreMap=21711
    I:OreMeter=21708
    I:PeacockFan=21764
    I:PlateNaga=21702
    I:ScepterLifeDrain=21705
    I:ScepterTwilight=21704
    I:ScepterZombie=21706
    I:SpawnEgg=21729
    I:SteeleafAxe=21750
    I:SteeleafBoots=21746
    I:SteeleafHelm=21743
    I:SteeleafHoe=21751
    I:SteeleafIngot=21742
    I:SteeleafLegs=21745
    I:SteeleafPick=21749
    I:SteeleafPlate=21744
    I:SteeleafShovel=21748
    I:SteeleafSword=21747
    I:Torchberries=21728
    I:TowerKey=21771
    I:TransformPowder=21754
    I:VenisonCooked=21731
    I:VenisonRaw=21730
    I:WandPacification=21707
    }



    Make yours look like mine.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from andrewcareyfuson

    I had Twilight Forest and Metallurgy 2 installed and when I smelted two of the ores from Metallurgy I got a Naga Scale and a steel leaf hoe... WHAT?! It made me want to cry... Is there a way I can fix this? I really dont want to have to choose between them because I like them both ALOT. These are two of my favorite mods. Oh. Oh God. I need help! I need a therapist! I need to leave post. I need someone to see it on the forums. I need someone to see the post on the forums. How can I do that? Oh! Ow! It hurts! Ow! Uh! I- Uh! Oh! It hurts! Can somebody help me please?! Somebody?! Somebody help me! Uuuhhgg! Im dying! *Cough* *Cough* This is the end, isn't it? It's just like I pictured it... *Cough* Except it's completely different from how I pictured it... I don't need a therapist anymore! I need a doctor! An ear, nose, and throat doctor! No! Wait! A dentist! I need a dentist! *Cough* *Gasp* *Choke* *Cough* Oh, God! I was wrong! I was thinking of a different doctor when I said dentist.*Cough* *Cough* Dentists don't know squat about brain surgery.*Cough* Me ma? Is that you me ma? I'm comin' home me ma. I'm comin' *Cough* *Cough* home...

    Sorry about that. I'm just a spaz!

    I know that! I wanna know how I can fix it!

    I don't want to hear things I already know! I want solutions! Solutions! Good God! That Fly is HUGE! Sorry, I got distracted. What was I talkin' 'bout? Oh, yeah. Solutions! Don't tell me things I already know! I don't wanna hear that! That makes me want to smash my face repeatedly with a brick while running a marathon!



    I had the same issue. I opened the twilight forest config and changed all the item IDs from 27xxx to 21xxx. I had checked that the IDs in the 21xxx range were all free with NIE beforehand, and after the config change I deleted the twilight forest world so it could regenerate with the new item IDs. Worked well for me.
    Posted in: Minecraft Mods
  • 1

    posted a message on What do you think 1.6 will bring?
    I think 1.6 will most likely bring more bugs, no improved lighting system, and no mod api. But hey, you never know...
    Posted in: Recent Updates and Snapshots
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    posted a message on Does Mojam mean we shouldn't expect a snapshot today?
    Quote from murphmaster01

    Rumor has it that the pre-release for 1.5 is the 28th, next thursday.

    I don't believe it though, I want a snapshot with the new lighting first so we can find bugs in it.


    This!
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Does Mojam mean we shouldn't expect a snapshot today?
    I thought I read somewhere they were going to fix the lighting bug in the next snapshot. If so, the next snapshot may never come :(
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Fearless monsters
    Don't pick on the kid's grammer and spelling. He's probably from Korea or Mexico or something. As to the proposed monsters... uh.. no. What we really need is SHARKS WITH LASERS! Ok, maybe without the lasers, but some sharks would be cool. The Squids just aren't cutting the mustard for me.
    Posted in: Suggestions
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    posted a message on Founding New Villages
    The problem with the villager following idea is that on a multiplayer server you would put together your new village and I would come along and steal your villagers.
    Posted in: Suggestions
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