Quote from CupcakeRobber
It can't lag... It is just a click and drag. Also, this isn't Terraria, it is supposed to help you visualize your creations before you build them. Also: Great tool!
It does lag. Lags too much. Poorly coded website I'm afraid to say. Looks great on outside, runs bad on inside. It locks up the browser for few seconds right before when you drag when there is already alot of blocks (like 20 blocks+) on it. It shouldn't have to lag when you click and drag. That is so 1998's. This is 2012 where website can be really fast and be responsive while drawing on any modern browsers IF you code it right.
Interesting thing to note: It doesn't lag in IE, but does lag in all other major browsers. This developer may be using IE-optimized scripts for MineDraft.net.
It's too bad that MineDraft.net doesn't get updated anymore.
This is why I started my own project, MineCanvas, that rivals MineDraft.net by offering faster performance and newer contents. If nobody bothers updating it, someone has to create a better one and that would be me!
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I dont have a web host to host it and this project has been abandoned.... so sorry!
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Which url were you trying to use?
I can try revive this project for you to try out if you want, but I dont have any motivation to continue working on it due to people lack of interest in this.
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That's included in TPPI 2.0 right?
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You know what would be cool? Black Hole Pump (slowly sucks all unprotected, unrestricted liquid blocks in probably 2 or 3 block radius and output top face like IC2's pump.) It would have the animation of water flowing to it. The longer it runs, the more radius it sucks in.
Starting the black hole pump will start sucking liquid in its 2 block raidus and slowly increase this number overtime (maybe per hour? With the max of 16?.)
It would also sucks in huge amount of water in the raining weather. For the snowing weather, the black hole pump eventually sucks in the snow and form snow blocks that surrounds the Black Hole Pump where snow can grow bigger as snow weather lasts longer (if weather lasts really long, snow turns into ice which could be mined, or snow turns into un-flowing water block when weather reverted back to clear weather.
If Black Hole pump sucks in two different liquid like water+lava, it could form obsidian liquid in a way TiC does it? Water+desert air= small chance to produce steams (or low amount of steam per tick?) cuz the desert is very hot air and sucking those in makes it even more hotter as it compresses.
I dont know if it's awesome enough to be in your awesome mod!
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I've pushed new performance enhancements to http://rjs.seenko.net/4mc/index.html
Changelog:
~Reworked most internal engine to support web worker as a multithreading scripts
---Performance gain up to 1600% depending on your CPU cores. More cores, the merrier.
---Schematic loads much faster as a result.
---The tools are now multithreaded. They are somewhat broken at the moment. Will fix them as I fine tune them.
~New Caching system for web workers.
---Instead of downloading script each time the website loads, it only loads once and put it in the localStorage to save HTTP trips.
~Implemented a temporary UI for multithreading meters
---The progress bars appears when multithreading are active. You can see them appearing during schematic loading. Meant as debugging tool for me.
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In addition to releasing MC4's source codes on GitHub, I also released a new demo URL: http://rjs.seenko.net/4mc/index.html for anyone to take a poke at it.
Remember it's in alpha stage so the UI isn't complete and expect bugs. Feel free to report the bugs here or @ GitHub issues.
Also, I don't think it'll work in IE11 yet so will probably need FireFox or Chrome browser to run this website. It may load slow for the first time as its downloading some files but it should be faster once it's finished loading.
To begin use it, simply click the visible Hammer Icon (ignore creating username/password account since they are disabled.)
Click the World and select a world size (16x16,32x32,64x64, 256x256, or input xSize and ySize of your choosing) to generate a new world.
Then click the Tools and select a tool to begin your creation. You can create New Block ID to select a different block.
I've recently added new features: Schematic Loader that loads schematic files.
If you want to load your schematic onto MineCanvas 4, simply drag and drop the .schematic file into the website. You should see new progress bars showing up if it's working. At this point, it's still not completed and it can be slow to render if you drop a huge .schematic file.
Please remember, MineCanvas 4 is merely at alpha stage and it does not offer a lot at this point. As it evolves, more features and tools will emerges for you guys to use.
Enjoy!
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MineCanvas 4 update:
- Recently added a new tool, Line (upgraded with height parameters so that you can specify how tall your want your line to be.)
Still working on adding new features and ironing bugs out.
Hopefully, I'll upload the project to github for source codes, and an URL to the MineCanvas 4 for a demo and maybe some testing ;).
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Based on the past feedbacks I received, I believe that some people find it too complicated to use. Its deep learning curve is what probably scares some people away. Looking in their perceptive view, the UI in MineCanvas 3 is probably a mess and confusing.
I'm working on reducing that learning curve complication in MineCanvas 4, hopefully that helps.
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Guess what the world size is in the image? 5000x5000 blocks (as one layer, took less than a second to generate!) I'm thinking of making 1024x1024 blocks per layer as the limit for the world size. Would anyone object to this, and provide a use case for using anything above the limit? Anything higher than 1024x1024 would be putting stress on the server; loading a map and saving a map to server would take a lot longer. However I'm willing reconsider if there is a reason.
With the new engine in MineCanvas 4, thanks to THREE.js and bunch of new optimizations was put in, it uses MUCH less memory footprint while keeping FPS stable. It also offloads workload to another thread to speed up execution and making the website even more responsive. All of this what enables MineCanvas 4 to support much bigger world size.
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Pen tool working with the 3D design interface :D. Now to eraser tools, here I come!
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http://snag.gy/hHB2r.jpg (image only, no link to application itself yet)
Gone with the 2D design editor, into with the 3D nearly real-time interactive designing interface. With this change, users can enjoy building a blueprint in minecraft-like environment. You rotate your screen around, plop a block there, rotate some more, plop plop plop, then save your map! All in your favorite browser!
Cool huh? ;P
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It should now have new output setting for turtle (its bit vague and rushed, but feel free to ask questions and comment about its flaws if any.)
I also fixed the output UI bugs where it remain invisibled. It should be fine now.