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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]

    I dont have a web host to host it and this project has been abandoned.... so sorry!

    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]

    Which url were you trying to use?


    I can try revive this project for you to try out if you want, but I dont have any motivation to continue working on it due to people lack of interest in this.

    Posted in: Minecraft Tools
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    posted a message on Super Massive Tech - Harness the power of the stars!

    That's included in TPPI 2.0 right?

    Posted in: WIP Mods
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    posted a message on Super Massive Tech - Harness the power of the stars!

    You know what would be cool? Black Hole Pump (slowly sucks all unprotected, unrestricted liquid blocks in probably 2 or 3 block radius and output top face like IC2's pump.) It would have the animation of water flowing to it. The longer it runs, the more radius it sucks in.

    Starting the black hole pump will start sucking liquid in its 2 block raidus and slowly increase this number overtime (maybe per hour? With the max of 16?.)


    It would also sucks in huge amount of water in the raining weather. For the snowing weather, the black hole pump eventually sucks in the snow and form snow blocks that surrounds the Black Hole Pump where snow can grow bigger as snow weather lasts longer (if weather lasts really long, snow turns into ice which could be mined, or snow turns into un-flowing water block when weather reverted back to clear weather.


    If Black Hole pump sucks in two different liquid like water+lava, it could form obsidian liquid in a way TiC does it? Water+desert air= small chance to produce steams (or low amount of steam per tick?) cuz the desert is very hot air and sucking those in makes it even more hotter as it compresses.


    I dont know if it's awesome enough to be in your awesome mod!

    Posted in: WIP Mods
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    posted a message on Are you guys interested in a Minecraft Planner?
    Yea, its interesting to see people coming up with their own planner. I'll be keeping my eyes on this ;)
    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]


    I've pushed new performance enhancements to http://rjs.seenko.net/4mc/index.html

    Changelog:

    ~Reworked most internal engine to support web worker as a multithreading scripts
    ---Performance gain up to 1600% depending on your CPU cores. More cores, the merrier.
    ---Schematic loads much faster as a result.
    ---The tools are now multithreaded. They are somewhat broken at the moment. Will fix them as I fine tune them.

    ~New Caching system for web workers.
    ---Instead of downloading script each time the website loads, it only loads once and put it in the localStorage to save HTTP trips.

    ~Implemented a temporary UI for multithreading meters
    ---The progress bars appears when multithreading are active. You can see them appearing during schematic loading. Meant as debugging tool for me.
    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]
    I've released MineCanvas 4 as one of my GitHub which can be found here: https://github.com/rjsmith2/4mc

    In addition to releasing MC4's source codes on GitHub, I also released a new demo URL: http://rjs.seenko.net/4mc/index.html for anyone to take a poke at it.

    Remember it's in alpha stage so the UI isn't complete and expect bugs. Feel free to report the bugs here or @ GitHub issues.
    Also, I don't think it'll work in IE11 yet so will probably need FireFox or Chrome browser to run this website. It may load slow for the first time as its downloading some files but it should be faster once it's finished loading.

    To begin use it, simply click the visible Hammer Icon (ignore creating username/password account since they are disabled.)
    Click the World and select a world size (16x16,32x32,64x64, 256x256, or input xSize and ySize of your choosing) to generate a new world.
    Then click the Tools and select a tool to begin your creation. You can create New Block ID to select a different block.


    I've recently added new features: Schematic Loader that loads schematic files.

    If you want to load your schematic onto MineCanvas 4, simply drag and drop the .schematic file into the website. You should see new progress bars showing up if it's working. At this point, it's still not completed and it can be slow to render if you drop a huge .schematic file.

    Please remember, MineCanvas 4 is merely at alpha stage and it does not offer a lot at this point. As it evolves, more features and tools will emerges for you guys to use.

    Enjoy!
    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]


    MineCanvas 4 update:

    - Recently added a new tool, Line (upgraded with height parameters so that you can specify how tall your want your line to be.)



    (From layer 0 to layer 255; the holes in the wall are unintended due to incomplete algorithm)

    Still working on adding new features and ironing bugs out.


    Hopefully, I'll upload the project to github for source codes, and an URL to the MineCanvas 4 for a demo and maybe some testing ;).
    Posted in: Minecraft Tools
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    posted a message on [Tool] Schematic2Blueprint
    Ah, that sounds interesting. That would be something I would try adding scehmatic->blueprint->buildcraft conversion. That'll be on my to-do list for MineCanvas later.
    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]
    I don't mind being a rare gem in this community. Despite community's lack of attention, I do have good time working on the program ;).

    Based on the past feedbacks I received, I believe that some people find it too complicated to use. Its deep learning curve is what probably scares some people away. Looking in their perceptive view, the UI in MineCanvas 3 is probably a mess and confusing.

    I'm working on reducing that learning curve complication in MineCanvas 4, hopefully that helps.
    Posted in: Minecraft Tools
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    posted a message on [Tool] Schematic2Blueprint
    NLDEstiny, can you clarify about the Buildcraft Blueprint? I'm no developer of this program here, but I do make blueprint applications. I'm interested in what you mean by Buildcraft Blueprint?
    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]
    http://snag.gy/5Ez6K.jpg

    Guess what the world size is in the image? 5000x5000 blocks (as one layer, took less than a second to generate!) I'm thinking of making 1024x1024 blocks per layer as the limit for the world size. Would anyone object to this, and provide a use case for using anything above the limit? Anything higher than 1024x1024 would be putting stress on the server; loading a map and saving a map to server would take a lot longer. However I'm willing reconsider if there is a reason.

    With the new engine in MineCanvas 4, thanks to THREE.js and bunch of new optimizations was put in, it uses MUCH less memory footprint while keeping FPS stable. It also offloads workload to another thread to speed up execution and making the website even more responsive. All of this what enables MineCanvas 4 to support much bigger world size.
    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]


    Pen tool working with the 3D design interface :D. Now to eraser tools, here I come!
    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]
    Sneak preview of the new MineCanvas 4 being in work in progress (working on the backend engine along with other features that are hidden atm):

    http://snag.gy/hHB2r.jpg (image only, no link to application itself yet)

    Gone with the 2D design editor, into with the 3D nearly real-time interactive designing interface. With this change, users can enjoy building a blueprint in minecraft-like environment. You rotate your screen around, plop a block there, rotate some more, plop plop plop, then save your map! All in your favorite browser!

    Cool huh? ;P
    Posted in: Minecraft Tools
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    posted a message on MineCanvas- Designing blueprints just got easier! [MineCanvas 4 On GitHub Plus More!]
    Any new features you guys want me to add before I try to hope onto the next major iteration of MineCanvas, MineCanvas 4?

    It should now have new output setting for turtle (its bit vague and rushed, but feel free to ask questions and comment about its flaws if any.)
    I also fixed the output UI bugs where it remain invisibled. It should be fine now.
    Posted in: Minecraft Tools
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