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    posted a message on Notch Interview, MCPE Updates, & More
    This changes my whole approach to the game. I like to try to construct buildings that are functional (eg warehouses, hotels, markets, factories) and chests and beds allow me to do that. Definately excited.

    I would like to see an infinite wolrd though. I have an idea that might work well for a mobile platform.

    Minecraft PE loads a world that ends once you reach the perimiter of the... lets call it a chunk, a very large chunk. I suggest loading an infinite world in the same manner, one large chunk. Once the player reaches the perimiter of the loaded chunk an icon could appear giving the player the option to load the adjacent chunk. If the player chooses to do so the adjacent chunk would load and the current chunk would close. In order to avoid leaving the player in an unloaded space the player would also be relocated inside the newly loaded chunk in what would be the adjacent block or location.

    So if the player were at coordinats x=0 and y = 25, imagine this on a 2 dimensional plane, and they were standing on the west perimiter of their loaded chunk 25 meters from the south perimiter. Then when they load the new chunk the player would be repositioned inside the new chunk at x= -1 and y= 25, or in other words the east perimiter of the new chunk 25 meters from the south perimiter. I would work sort of like a nether portal but without the portal. I think this would allow the game to perform the way it does now but give us an ifinite world.
    Posted in: Minecraft News
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