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    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)
    Quote from Sildur»

    I think its just the lowlight area shadow hack to prevent leakages being triggered on and off because of the lightlevels.


    Thanks for the reply Sildur o/


    What can I do to prevent this, it's very distracting. The basement go from very dark to sunbright levels when we move around


    I should wait for a proper optifine 1.15.2 release or a fix from you?

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    Hi Sildur, super cool to know that specular maps are in your plans o/


    Different question regarding lights in a basement, check the screenshots below:






    When I enter the basement (using a long ladder) I can see for a while some "phantom lights and shadows", If I move towards the light, the light vanish, if I move away, the lights and shadows return


    My setup:


    Minecraft: 1.15.2
    Optifine: 1.15.2-OptiFine_HD_U_G1_pre16
    Shader: Sildurs Vibrant Shaders v1.27 Extreme-VL
    Texture pack: Vanilla-PBR-1-0-2
    Video driver: nvidia 445.87


    My options are these:


    defskybox=true
    Godrays=true
    morningFog=true
    nMap=2
    POM_DEPTH=0.10
    POM_RES=128
    Rain_Drops=false
    raytracedShadows=true
    shadowMapResolution=4096
    uwatertint=false
    Volumetric_Lighting=false


    This "light leak" while I am undergroud is a know bug? Any way on my end to fix it? (this basement is completely closed and have a big glass window where I can see the bottom of the ocean. The basement floor is at the height 58 btw)

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.3]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.281 released! (September 19, 2020)

    Amazing shader, great colors, mood and performance o/ Thank you!


    One small problem in the setup below:

    Minecraft: 1.15.2
    Optifine: 1.15.2-OptiFine_HD_U_G1_pre13
    Shader: Sildurs Vibrant Shaders v1.27 Extreme-VL
    Texture pack: Vanilla-PBR-1-0-2
    Video driver: nvidia 445.87


    Everything is working fine and super smooth, but I can't make the gold, diamond or emerald blocks to "reflect" anything, they are just plain opaque. They show correct colors and textures but I see no "reflection effects" on them (no reflections on polished stone blocks too)


    From what I check, The only block where I can see "reflections" while using the sildur pack is the ice block (BTW water reflections and "wet from rain reflections" are working fine)


    If I change the shaderpack to BSL_v7.1.04.1 or SEUS-Renewed-v1.0.1 the blocks above shine and reflect like crazy so I guess the texture pack contains the correct info?


    PS: "Reflections" is set to "yes" in sildur options


    I am missing some setting to make these blocks look more "metallic"? Any idea of why this is happening?



    Posted in: Minecraft Mods
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