Using linuxmint 12 AMD 64 with ATI radeon. Oracle's Sun's Java.
Worked fine before update, now it doesn't read from the keyboard. I can look around and click but I can't move, pause, access inventory or anything that requires the keyboard.
This is true in the game as well as in the menus before loading a world. Keyboard simply doesn't work.
- Registered Member
Member for 9 years, 11 months, and 9 days
Last active Fri, Nov, 23 2012 00:24:08
- 0 Followers
- 27 Total Posts
- 2 Thanks
Nov 21, 2012rgzdev posted a message on Linux/other jar client doesn't read from keyboard. [Minecraft 1.4.5]Posted in: Java Edition Support
Aug 15, 2012Posted in: SuggestionsTL:DR: Make all foodstuffs relevant by giving them different nutritional values.
One problem in Survival, well at least for me is a problem. Is that there is little incentive to eat different foodstuffs. Most people make a small melon or pumpking farm for fun but eventually build a huge weat farm and forget about food.
If they are sedentary, like most miners. Nomadic players subsist on meat from animals they encounter.
Basically there is no incentive to follow a balanced diet.
Wouldn't it be interesting if you needed to eat different stuff to be healty?
The idea is to give incentives to eat different stuff without forcing you to build huge farms for everything. You would still be able to eat only weat for long periods of time but eventually, like, once a week of in-game time, you would go out of your way to eat something different.
A way to implement this is to add a new nutrition gauge. The hunger bar still works as usual and fills up eat as usuall but the nutrition gauge fills differently depending on what you are eating. This is my idea of a nutrition gauge:
Each group fills depending on what food group you eat. Groups don't have to be realistic, let's say Melons are fruit and Pumpkings are vegetables. Point is that this would give meaning to the different food stuffs available in game.
Being healthy is no requirement. You don't die, you can still sprint. But being healthy can have bonus effects, like giving you a faster walking speed, or making so you starve more slowly and the like.
How do you like this idea?
Aug 5, 2012Beta player here.Posted in: Survival Mode
The hunger bar is good. It made exploring AND building easier, combat harder, and surviving more fun. The problem of combat was fixed with the potion and enchanting system.
Thirst, like others have explained, overlaps with hunger. More importantly, thirst is easy to defeat. two buckets of water and a bottle are everything you'll ever need since infinite water is such fundamental mechanic.
I'm more interested in a sleep bar. Thirst could be a requirement only for sprinting, and sprinting won't reduce hunger anymore then, but I never really find myself missing hunger except on deserts while playing on huge biomes.
Aug 15, 2011Posted in: SuggestionsQuote from spartanempoleoWhen notch released endermen he wanted them to be something that the player knew it was their fault when it attacked them but these are the complete opposite.
Right, wraiths have a level of unpredictability, much like creepers hiding around a hill. In the case of creepers around a hill, tree or other obstacle, you basically protect yourself by being watchful.
No amount of predictability can protect you if you aren't aware of your surroundings and while wraiths are usually invisible, they leave traces of their presence. The number one way to fight them is to leave any place with misplaced doors, burnt torches or inexplicable trails of glowstone dust. Other than that they might become temporally visible until you look at them or make a noise. In other words they do warn you of their presence.
What they don't do is warn you of their absence, and that's the feeling of paranoia I want to cultivate, because 90% of the time you will arrive to see a burnt torch but the wraith will be gone. It's a rare mob that you rarely fight.
And of course you can turn off the lights and be completely sure of their absence, but that's scary on it's own.
@Creapy I don't think it should appear on lower difficulties than hard so there isn't a need to wraith proof a mine, but it's a possible idea.
@fatdadd10 I don't like that idea because you could tell when the wraith is not there. I'm all for adding signs of it's presence, but I don't want to make it's absence obvious. The creepyness comes from suspecting it is around, but being unsure.
As a matter of fact I don't think it should be super strong, take blows like a chump and shoot insta-kill fireballs. It should be rather weak and shot low damage projectiles. It's not like a creeper than can kill you in one blow from close enough. However taking hits from an invisible enemies is scary enough that you will want to flee the place or at least stare at their general direction to avoid getting shot at.
@Pyrogod67 I haven't look into mo'creatures, researching right now!
Edit: Wow that's a good wraith model! I'd totally pick that, although I was interested in a masked design, can't find anything about it's behaviour.
Aug 15, 2011Posted in: SuggestionsQuote from illuminator
Edit: Here is something like what I was trying to describe.
That's a typical wraith and while I like it too I was fond of a more "floaty" desing.
However with the idea of a humanoid in dark wrinkled clothes I made a player skin, after obscene abuse of the dodge tool.
Which looks like this (warning: extreme lameness ahead)
I still feel it needs it's own model, but co-opting the Skeleton's is an option. Damned thing is invisible 95% of the time so it might not be a good idea to spend much on the model.
Like you can see I'm insisting on the Cyclops idea but I want to see other wraith conceptions.
Aug 15, 2011Posted in: SuggestionsQuote from illuminator
Hmm... I've got an idea. I'll try to explain as best I can. What I'm imagining is a white evil looking mask an a black cloak-ish thing. Have the cloak slightly, for lack of a better word, torn midway to bottom. Arm like appendages that can be seen occasionally when it's moving (after you hit it and make it visible of course). I probably did a terrible job of describing it, but trust me when I say my design would be creepy.
Make a drawing, it can't be worse than mine.
Aug 15, 2011Posted in: SuggestionsQuote from dizzylakizzy
i like it dude, but the Ghast is kinda the hellish girl, it could be a guy
your concept is alittle weird, try re-drawing it but make it blocky, Minecraft is a game of blocks
other then that i like it
Mmm I never though the ghast as a female but you are right. Maybe it's a he like the Enderman or just an it.
Well it's a masked block with flat sprites for arms and a "cape", how much blocky do you want it to be? It's hard to make the lower body because I want it to be "floaty".
Do you want a leggy creature? Something like a Masked Skeleton? I'd like to see other wraith ideas too!
Aug 15, 2011I realise I'm late to the party but I want to comment on Notch's idea about the Enderman and creepyness.Posted in: Suggestions
Now, the Enderman may or may not be a good idea as a mob, but I don't find it creepy at all. I think Notch got creepyness completelly wrong.
The Enderman is a monster you can see but want to avoid eye contact with, he is more of an obstacle than something creepy. Just try to imagine a monster movie where there is a monster in town but everybody is going about their business simply by ignoring him.
I propose a complete 180° turn from this concept. A mob you WILL WANT to see -- but won't be able to!
I call them wraiths.
Wraiths are evasive creatures. They will give you hints of their presence but never direct warning. You will know when they have been around and may still be around. But you won't be sure.
They have 5 ways of warning you:
1) You may catch a glimpse of them. But they'll disappear. Disappearing means turning invisible and teleport a short distance around, sometimes right behind you!
How fast they disappear depends on distance, if they are close they'll disappear in a blink. If they are far away they'll disappear after you stare at them for a few seconds. Watch out! If they disappear from far away they might have teleported right behind you too!
2) They make a faint, short, ambiguous noise. Similar but different to some other sound in the game. They rarely make noise, never twice in your presence so stay alert!
3) They'll eat your lights! They'll either eat your torches or leave them in place but extinguish them. They aren't gluttons, you might return to a place and find that one torch is off while all the others are lit, this is a sure warning that a wraith was here before but is he still around?
4) They open closed doors! Also close open doors, but that is less dangerous because they may let other mobs in.
5) They'll leave a trail of slime, glowstone dust or some other desirable droppable. This is the surest sign that a wraith is around, you will want to collect the droppables, but at the end of the trail is the wraith, are you ready for a fight? If you bump into it it will teleport behind you so don't count on having it located yet!
However, not because there is a wraith around does it mean that it will attack you. You have to anger it. How do you anger it? I'm not sure, maybe he gets angry when you look directly at him (but he is invisible so you don't know were he is to avoid him). Better yet he might only get angry if you hit him or build a block inside of him. But again he is invisible so you don't know if your next move will anger him.
Once you anger him he will switch to aggressive mode, but the sneaky ******* won't just reveal himself. He will throw projectiles at you when you aren't looking. You will be staring at the center of the room with your back to a wall, knowing there is an angry wraith around but unable to pin point where he is exactly.
In aggressive mode the mob doesn't teleport around so you have a chance to escape or build a wall but if you want to fight him you will have to charge at him throwing blows at the air until you find his invisible self. He will probably try to keep his distance moving much like a skeleton would.
If you manage to hit him he will become temporally visible greatly improving your chances of victory.
But that's not the only way to see him!
A special thing about this mob is that it glows in complete darkness! And when I say complete darkness I mean it. This mob will give you a reason to pick up your torches when you suspect one is near. Of course, picking up your torches exposes you to the other mobs so it depends on how sure you are there is a wraith around.
In complete darkness the mob is safe to look at without having it disappear, but will still get angry if you hit him or build into him.
About the look of the wraith. I'm thinking a hooded creature with a mask and a dark, floating, translucent body, like the faceless monster in "Spirited Away". When it is glowing, maybe only the mask glows, maybe only when you face it the right way, adding yet another "did I see him or was it my imagination?" thing.
I was also thinking that maybe we should refer to wraiths like a "she" to add variety to mobs. Or maybe not if you find that sexist.
One thing I forgot to mention is that this mob spawns both in the dark and in the light, but only underground, never over the ground... unless it's raining... and not necessarily outside of your house.
So what? do you like it?
[Artist lame, lame concept]
Jan 27, 2011Seriously, please, could you put the game world in filesdepot or something please? I'd like to continue sharing this world with my friends.Posted in: Minecraft Survival Servers (archive)
In another topic:
Reminiscence time. That statue of the women by Pointer's place was cool, who made it?
WhutNZ, I was meaning to ask, but what is that thing at the end of you tower? Looks like a throne room of sorts.
Did anyone pay a visit to Arky's house? It was nicely decorated.
Am I the only one left roaming the server?
- To post a comment, please login or register a new account.