• 9

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!

    For anyone who doesn't know yet, I made a short cinematic clip for the maps in this jam!



    And I also made one for the 7th jam, just look it up on my channel :)

    Posted in: Maps Discussion
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Just a random thought but I thought it would be awesome/hilarious if someone make a mapping (mainly terraforming) video with the style of Bob Ross and call it "The Joy of Mapping".


    Okay. Now go back to what you were doing before.

    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] NIGHTMARE FUEL SERIES - NIGHTMARE FUEL ONE HAS BEEN RELEASED.

    Just figured that I should post this here too:


    Posted in: WIP Maps
  • 7

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from TheXhen»
    -snip-



    Sad to see you go yet happy that you finally get around to finishing your map. Anyway congrats on finishing your map and I wish you luck in whatever you're doing next :)

    Oh, and you thought I forgot about the trailer, didn't you?

    Might be a little late but...


    Still can't figure out how to set it to HD but oh well...

    Also my way to say sorry for failing to be a beta tester :(
    Posted in: Maps Discussion
  • 5

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Less on debating SHO more talking about CTM and fun stuffs? Please?

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    If you guys need some inspirations for structures in your map, I would suggest watching the movie The Fall (2006), which have one of the most astonishing visuals in a movie I have ever seen. And it also showcased some interesting architectural (and some natural) wonders around the world.


    Or if you don't have time to watch the movie, here's all the location used in the movie and you can research some of the locations yourself :)

    Posted in: Maps Discussion
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Chipmunk46»

    I'm happy to announce, after a year (and a few months) of work, I've finally finished:






    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    CONGLATURATION!!!


    YOU HAVE COMPLETED A GREAT MAP.

    AND PROOVED THE JUSTICE OF OUR COMMUNITY.

    NOW GO AND REST YOURSELF.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



    Gonna get the text ready for discordancy. Will download this immediately :)

    Posted in: Maps Discussion
  • 5

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Like Navarog said, suddenly people are not dead, including me :) (for a while tho)


    Anyway can you guys stop bashing about NTWICCTM already? Like yea, it sucks. But map making is hard. And you know it. And some good map makers had made some bad maps from their early days and there are a plethora of bad maps out there. Like, come on guys, this is a hobby, not a professional stuff. Hopefully he did not lurk in this thread because it's downright demotivating if you get constantly reminded at how your creation is apparently the worst thing since the holocaust.


    These sort of thing is why I slowly drifting from the thread, aside from growing up and deal with real life stuffs (well, university stuff but w/hatever). Like the talk about Vechs in a few while back and how he was "overrated" and stuff because he's the one that came up with CTM. The way I see it, this is a hobby. You could make money out of this but it mainly just for fun! You want to create beautiful terrain! You want to see people die in their LP! It' for fun!


    Not gonna lie, this thread felt... different than how I first lurk here. Lots of people grow up and deal with real stuff and move on from this thread. You guys, the current regular poster here, please keep the spirits high! Please keep this community alive! Please keep CTM just as fun to build and play them!


    /rant


    TL;DR Stop bashing on Ellie_Axe's map, stop the negativity, make CTM great again! #rexxyTrump2016


    #PleaseDontVoteTrump

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from daxorion27»


    So I made this, but I'm struggling to come up with something to put on top of it. Any ideas?


    Oh wow! That thing... looks... wow!

    For something to put on it, I think it's best to correlate it to the theme or lore of your map. Because just placing some random structures or scenery without some context in this setting just seems... off. I see an area that has this thing as something that should've has a meaning behind it, not just another random area in the map.

    Also, I would suggest you make the player could see the full view of the person, because that guy right there probably makes the best focal point of that area and the player shouldn't just start and complete the area on top of the dirt without getting to see a full view of the figure.
    Posted in: Maps Discussion
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    @Acaran


    I think you answered your own question as in why there are not enough good CTM maps that are based around survival. You've had problem doing it yourself. You haven't managed to deliver it yet. And that's the answer: it's not that easy to do. It's hard to balance your map like VF1 which has a thin line in difficult, but not impossible. Punishing, but exactly not too punishing. Survival aspect of the genre is really hard to balanced as opposed to the combat aspect. Why is it harder to balance survival in CTM than in regular survival maps? Because unlike regular survival maps, the player had to go to dangerous areas to get an objectives. And the mapmaker has to create the dungeon punishing enough BUT not impossible with the minimal gear the player has. And it does not composed of randomly sprinkle ghast spawners here and there and chuck a bunch of zombie and skeleton spawners. There are a fine order in the chaos. Dangerous to the player, but structured by the map maker. Which of course, was pretty done well in VF1.


    But overall, you missed the whole point of CTM itself, heck the whole point of the game itself: it's just for fun! Sure the CTM genre now different from how Vechs defined. But did anyone heard him complained about it? He creates maps for fun and the way he likes it, so do anyone else was supposed to. Survival driven CTM maps are not your thing? Is it to hard and tedious to balanced as opposed to make custom mobs? No problem. Make a combat oriented CTM with great aesthetics and what not. After all, it's just for fun. You didn't have clients telling you what they want in the map. No. This is your map. you choose what you want to make. Ragecraft has little survival aspect? Sure. But is it fun? Does it relieved some IRL stress from you? After all, it's the whole point of video games itself.


    in the end, you can choose to stick to the tradition, or break out of it. Either way, if done right, your map should have create enjoyment to the people playing it. And you have fun creating the map yourself.

    Posted in: Maps Discussion
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