• 0

    posted a message on [1.4.2] The Code Lyoko Mod v1.3
    Quote from catchaser2

    Hey is it possible to get the unfinished version of that map?

    Yes I have a tread on it Here with download as well.
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.2] The Code Lyoko Mod v1.3
    Hey nice work your doing here. I did not have the time to finish my own map but I would be willing to help if you need it.
    Posted in: WIP Mods
  • 0

    posted a message on [Creation] Code Lyoko (WIP)
    MAP FILE RELEASED
    Posted in: WIP Maps
  • 0

    posted a message on [1.0.0] Clay Soldiers Classic
    Quote from KodaichiZero

    Despite the overwhelming amount of demand for the ability to control clay soldiers, I will not be adding this feature. The requirements for such a thing to be possible involve massive amounts of edits to the original game files, a lot of custom code from scratch and more time than I have available. It would take a miracle for the mod to actually be compatible with anything else as a result. Therefore I shall not be making this feature and instead will focus my efforts on SMP and other creative additions.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Clay Soldiers Classic
    Do corrupt claymen still work like the normal ones like picking up objects and building houses?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Clay Soldiers Classic
    Quote from claz2k11

    when i use the mod i get the exact same problem as CactusMaster :sad.gif:

    the problem is that when i use it, the clay soldiers dont appear in my inventory but when i hover my mouse over the slot, it says Clay Soldier (or whatever im selecting) when i place them they look fine though...


    I'm pretty sure its because you using a texture pack or switched from one. Easy solution for that would be to close then reopen minecraft or switch to the default texture pack. If neither of these work just re-install.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Creation] Code Lyoko (WIP)
    Just as a quick update I have postponed working on this map for a while. The reason is that I have little to no time to work on it as school has taken over right now and I need to pass these classes. I hope everyone will understand. However I may post an unfinished version for people to test sometime in the near future.
    Posted in: WIP Maps
  • 0

    posted a message on Code Lyoko ?
    Quote from AgentRenamon

    :sad.gif:

    Somebody might want to create a new Thread for this, since the user who started this Thread hasn't been On-Forum since December.... And Moderators tend to lock threads after its creator's not posted in a given amount of time....

    Just a suggestion, really.....

    ;(


    Alright then topic Created
    Posted in: Resource Packs
  • 1

    posted a message on [Creation] Code Lyoko (WIP)
    [color=#0000FF]TEXTURE PACK AND MAP FILE RELEASED[/color]



    [color=#FF0000]WIP[/color]
    Map file is now downloadable but it is not finised. Feel free to finish it if you like as I have no time to work on it anymore. I recommend getting mcedit and the TooManyItems mod.

    [color=#0000FF]Link to map Link to Texture pack[/color] I warn you however that this is a large world and may be slow to your computer.







    This is my attempt at creating the Sectors of Lyoko as it appeared in the television Series Code Lyoko.

    Lyoko is a virtual world in the French animated television series, Code: LYOKO. It is contained within a supercomputer within a factory. It is divided into five separate sectors, all with their own unique features. The first four sectors are arranged around the fifth, like a star . Each sector is isolated from the others by the digital sea, also known as the digital void. There are forty-one towers scattered about Lyoko; ten in each main sector and one in Carthage. They act as data processing nodes. Throughout the four main sectors, giant wires wind their way out from the fifth sector to each of the towers in each of the sectors, acting as conduits for data. Red energy can be seen pulsing through these wires whenever XANA activates a tower.


    [color=#008000]Forest Region[/color]

    The Forest is a sector of Lyoko. This sector is actually mosty the beautiful sector on Lyoko. This sector has alot of trees dangling from the highest point to the Digital Sea below. This is the most special sector because this is the first sector that Aelita was virtualized on.

    [color=#F4A460]Desert Sector[/color]

    The Desert is made out of a collection of dry, rocky plateaus. There is very little greenery here. The Desert is made up of two levels: the lower and higher levels. The higher level's plateaus are very large, and most towers in the sector can be found here. The lower level's plateaus are very small, and small sharp rocks are littered.

    [color=#48D1CC]Ice Sector[/color]

    The Ice Sector is a sector of Lyoko. It is sometimes referred to as the Polar Region. The Ice Sector is made up of two parts. The first part is the surface, composed of glaciers connected by narrow paths and large lakes of icy water. Most of the Towers are based on the surface. The second part of the sector is below the surface; tunnels connect the two areas. Going down these tunnels will get you to a Tower.

    [color=#A0522D]Mountain Sector[/color]

    The Mountains are a sector of Lyoko. They are an area covered with mountains and craters that float over the Digital Sea. Very narrow paths connect the mountains to one another. The Mountain's towers are usually out in the open, not hidden, like in the Ice Sector. There is also a little vegetation here; trees can be seen across the landscape, although they are few and far between. The Mountains are the most irregular sector.


    [color=#0000FF]Sector 5[/color]

    Carthage, also known as Sector 5, is the hub of Lyoko and is spherical in shape, connected to the four sectors by data-tunnels. It seems to house much crucial data relating to Lyoko, the supercomputer's functions, and XANA. It was named after the Project Carthage. The walls of Carthage are a light blue and covered in binary code. Carthage, like any sector, has Towers. Only one has been seen to date however. It is also implied that this is no normal tower. Other features of the sector include booby traps and security lasers.


    [color=#FF0000]A texture pack as well as the aether mod will be required.

    No requirements

    This Map is in its very early stages![/color]


    [color=#2E8B57]Helpful advice, tips, or creative ideas will be greatly appreciated.[/color]


    What this Map will include:
    • 5 Diverse Sectors
    • Activatible towers
    What this Map will Not include:
    • 'Real World'
    • Digital sea (as it appears in season 4)
    • Characters from the show
    [color=#800080]Permission[/color]


    If you are wanting to make a video, audio, modification, or any other kind of media to do with this map, you must include a link to this page.

    [color=#800080]Download[/color]
    [color=#800080]--------------------------------------------------------------------------------

    How To Install


    Mac
    1. Extract Lyoko.zip
    2. Open Macintosh HD > User > (Username) > Library > Application Support > minecraft > saves
    3. Click and drag the "Lyoko" folder into your "saves" folder
    1.5. Click and drag into your server folder (if for a server)

    Windows
    1. Extract Lyoko.zip
    2. Open Start > Search > %appdata% > roaming > .minecraft > saves
    3. Click and drag the "Lyoko" folder into your "saves" folder
    1.5. Click and drag into your server folder (if for a server)



    To-do list:
    [/color]
    • [color=#800080]Sector 5 [color=#0000FF][i]in progress[/i][/color][/color]
    • [color=#800080]Forest Sector [color=#0000FF][color=#006400][i]Finished[/i][/color][/color][/color]
    • [color=#800080]Activating and deactivating a tower [color=#006400][i]Finished[/i][/color][/color]
    • [color=#800080]Ice Sector [color=#FF0000][i] not started [/i][/color][/color]
    • [color=#800080]Mountain Sector [color=#FF0000][i] not started [/i][/color][/color]
    • [color=#800080]Desert Sector [color=#FF0000][i] not started [/i][/color][/color]
    [color=#800080][/color]


    [color=#800080][/color]

    [color=#800080]Screenshots:[/color]


    [color=#800080]











    [/color]

    [color=#800080][/color]

    [color=#800080]Copyright

    [i]This map is Copyright ©(2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission.

    Posted Image

    World of Lyoko Map by revanorion is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

    CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM ITS USE.
    License

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    3. License Grant. Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:

    to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections; and,
    to Distribute and Publicly Perform the Work including as incorporated in Collections.
    The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats, but otherwise you have no rights to make Adaptations. Subject to 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights set forth in Section 4(d).

    4. Restrictions. The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:

    You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4©, as requested.
    You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in connection with the exchange of copyrighted works.
    If You Distribute, or Publicly Perform the Work or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution ("Attribution Parties") in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work. The credit required by this Section 4© may be implemented in any reasonable manner; provided, however, that in the case of a Collection, at a minimum such credit will appear, if a credit for all contributing authors of Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors.

    Posted in: WIP Maps
  • 0

    posted a message on Code Lyoko ?
    Here is a little snapshot of the very early stages of the forest sector. The tower is fully functional just like in the show. Redstone torches light up at the top when a tower is active. When entering the tower via the piston powered entrance you can 'bounce' your way up to the top like Aelita and touch the screen to deactivate the tower. If this map is released the Aether mod is required.
    Posted in: Resource Packs
  • 0

    posted a message on Code Lyoko ?
    The thing with doing it in the nether is that you have this red haze everywhere and it wont suit anything from the show. I planed on saving it for like the digital sea from season 4. However I am not sure how to incorporate the real world into it unless I use the Aether mod to add another dimension.
    Posted in: Resource Packs
  • 0

    posted a message on Code Lyoko ?
    Quote from AgentRenamon

    :cool.gif:

    I've been watching this thread a while, too see if anyone would pick up the project or not. I'm big-time fan with a minor collection of downloaded still-frames and reference images. If you need a picture of something specific, let me know; I might already have it on my laptop....

    BTW, sorry about the Spoiler Edit; but it takes up less room in a post that way.... :wink.gif:
    :cool.gif:


    Sure that would help. I currently use this website for photos but the downside is its french and i cant read it. Photos

    Quote from 1StupidRat »
    Hmm.. Code lyoko is one of the best shows on the face of the earth, and minecraft is a great game, and I make adventure maps. I'm good at graphic design, so I'll give you guys a link when a code lyoko CTM adventure map is done!

    PS: don't expect it in a few days, something like this may take months.


    If you need any help doing this I can offer my assistance.
    Posted in: Resource Packs
  • 1

    posted a message on Code Lyoko ?
    I have started some work on it. here are some pics


    this is sector 5. and this is a tower.

    I also started work on the forest sector as it is the easiest but haven't work on the others.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    I think the air whales spawn is a tad too high for me. lol
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3][1.5]Wolves Extended!
    Hey I love this mod but can you make this work on servers. So far Naming them and different types of wolves are the only things (that i found) that work online (which is all i care about for the time being ) but I do have problems taming new wolves.
    Posted in: Minecraft Mods
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