Recently, I saw this mod and am very interested in it, it seems like a perfect combonation between thaumcraft and better dungeons. One idea i have is a type of underwater altantis type structure that's hard to navigate but has some top tier machines. Probably there would have to be some pretty tricky guardians like a spawner that spawns mobs with the nbt of water breathing. Maybe it would be pretty cool? Hope you accept it!
we are struggling to include all the content we want to. what we really need is more coders on the project
This is gonna be great especially with people like MrCrayFish and Archadia who have made/worked on masterful mods. I have high hopes and expectations for this mod
Archadia has unfortunately quit modding minecraft. We really need more active devs
I am really sorry i have not had an update for a while, but i have been very busy with school work. Things have been being worked on and i will have more videos and features to show you in the future. For now you will have to wait a little while longer.
I do have some good news to those of your desperate to test some of the features already in the mod:
We have started a patreon page where one of the rewards includes early access to aloha versions of the mod in the near future. If this is something that interests you i encourage you to check out the page here:
Any support would be amazing and i hope you like the rewards we put there. We will also be starting a closed testing server to those who pledge $10 or above. Thanks once again for the amazing support of the mod everyone! We hope eventually we will have a finished release for you all
In terms of where the money goes it is split between all the devs working on the project to encourage and support them in brining you the best possible content as possible. I myself (resinresin) will not take a cut out of this money, but i will be deciding which devs get what amount.
Lookin' good! keep up the good work, I will definitely be following this and downloading as soon as it's released! Thank you for all your hard work, I'm sure you will be getting plenty of "is it ready yet?! release it already!" comments, but please push through them, there are still people like me who appreciate all you hard work. Thanks again, I'm sure it will be great!
hohoho mr compost is here! just dont waste him,he had a bad experience with hes mod betweenlands,im proud he has continue modding and dont stopped for that!
yeh some of the assets will be used in questology such a same the betweenlands died
Hey, I really like the concept of this mod and would like to use it in my modpack when your mod comes out.
I also may have some good suggestions for mod content, if you want some extra ideas. If you do, just PM me.
our modpack policy is always ask first and i like to be kept updated on how modpacks using my mods are doing. we will see what we decide after release
Heres a idea its only a idea though,Call me Crazy but Hunters from HL2? for mobs if your looking for any? eh I dont know Im just trying to find something to do.
i don't really take ideas sorry may be in the later stages of the mod i will be more open to suggestions
for those of you that don't know me i am the head of the questology project. MrCompost has kindly let us use the textures, sound, models and music from the between lands in the questology project. If you still want to see some of the awesome content that was made for the betweenlands in a mod check out questology here:
let me just say, that the creator of this mod is so creative, that EVEN in singleplayer, you can't use a donator class! genius! and if you don't wear any boots in singleplayer, than it says WEAR THE TEAM BOOTS! WEAR THE TEAM BOOTS! WEAR THE TEAM BOOTS! WEAR THE TEAM BOOTS! WEAR THE TEAM BOOTS! WEAR THE TEAM BOOTS! WEAR THE TEAM BOOTS! WEAR THE TEAM BOOTS! AND, it gives you slowness, mining fatigue, AND nausea! its all so smart! and the server is really unpopular, last time i checked.
Server had around 20 people online yesterday. If you don't like the mod don't use it simple as. The boots and armours are not really designed for use outside war zones ATM. Also you seem angry, like I'm all for constructive criticism but wtf
Hi,
I have no other mods installed, but my MC keeps crashing virtually 10 seconds after opening to Lan, I was wondering if there is anything you can suggest?
This is the Crash report:
---- Minecraft Crash Report ----
// Don't do that.
Time: 19/11/13 13:11
Description: Rendering entity in world
java.lang.ArrayIndexOutOfBoundsException: 28
at net.minecraft.client.gui.MapItemRenderer.func_78319_a(SourceFile:44)
at net.minecraft.client.renderer.tileentity.RenderItemFrame.func_82402_b(SourceFile:150)
at net.minecraft.client.renderer.tileentity.RenderItemFrame.func_82404_a(SourceFile:44)
at net.minecraft.client.renderer.tileentity.RenderItemFrame.func_76986_a(SourceFile:20)
at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312)
at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:281)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:524)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.MapItemRenderer.func_78319_a(SourceFile:44)
at net.minecraft.client.renderer.tileentity.RenderItemFrame.func_82402_b(SourceFile:150)
at net.minecraft.client.renderer.tileentity.RenderItemFrame.func_82404_a(SourceFile:44)
at net.minecraft.client.renderer.tileentity.RenderItemFrame.func_76986_a(SourceFile:20)
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we are struggling to include all the content we want to. what we really need is more coders on the project
Archadia has unfortunately quit modding minecraft. We really need more active devs
thanks
we considered releasing it as a separate thing for people to test at one point. keep tuned and we may be giving out beta releases to certain people
really sorry. i have been way too busy with work lately. trying to jump start the project again.
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Hello everyone!
I am really sorry i have not had an update for a while, but i have been very busy with school work. Things have been being worked on and i will have more videos and features to show you in the future. For now you will have to wait a little while longer.
I do have some good news to those of your desperate to test some of the features already in the mod:
We have started a patreon page where one of the rewards includes early access to aloha versions of the mod in the near future. If this is something that interests you i encourage you to check out the page here:
http://www.patreon.com/Questology
Any support would be amazing and i hope you like the rewards we put there. We will also be starting a closed testing server to those who pledge $10 or above. Thanks once again for the amazing support of the mod everyone! We hope eventually we will have a finished release for you all
In terms of where the money goes it is split between all the devs working on the project to encourage and support them in brining you the best possible content as possible. I myself (resinresin) will not take a cut out of this money, but i will be deciding which devs get what amount.
Well here ends my wall of text
Happy Questing!
from Resinresin (Project leader)
thankyou so much for the kind words
i tend to not answer them often as it can be a lot of work assessing people and most of the time not enough info is given.
yeh some of the assets will be used in questology such a same the betweenlands died
our modpack policy is always ask first and i like to be kept updated on how modpacks using my mods are doing. we will see what we decide after release
i don't really take ideas sorry may be in the later stages of the mod i will be more open to suggestions
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it is not a total conversion. it aims to integrate with the vanilla game and does not force the player into doing things.
oooh more diamodns diamonds are forever
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for those of you that don't know me i am the head of the questology project. MrCompost has kindly let us use the textures, sound, models and music from the between lands in the questology project. If you still want to see some of the awesome content that was made for the betweenlands in a mod check out questology here:
http://www.minecraftforum.net/topic/1747696-164-wip-questology/
if you have any questions for me either reply to that post of message me on twitter :
Follow @resinresinl
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oh ok not really a logo
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also this is reply 200 yay
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thanks
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thanks for the support!
also which logo do you mean? the title logo, or the smaller one?
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is epic
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forums page is still being fixed up to include more info on features
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thanks
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much more news coming very soon! stay tuned
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Server had around 20 people online yesterday. If you don't like the mod don't use it simple as. The boots and armours are not really designed for use outside war zones ATM. Also you seem angry, like I'm all for constructive criticism but wtf
Fixed
Sorry dropbox being dumb, works now
Hmm try updating java