• 0

    posted a message on Better with Forge
    Quote from eromanrocks

    Dude who are you? I love you!

    I know rigth? unfortunatly im out of upvote token :o
    Posted in: Mods Discussion
  • 0

    posted a message on Better with Forge
    Quote from AnonTheMouse
    if one makes a port, rather than a new mod - then that is theft.


    Why is porting mod to bukkit considered ok then? They are not adding anything new, they are taking a mod that work in SMP, to a different SMP with API. Pardon me, but this is VERY similar to to the situation here.
    Posted in: Mods Discussion
  • 0

    posted a message on Better with Forge
    Quote from FlowerChild

    One thing that I just wanted to mention that I've heard a few times in this thread and elsewhere as well, is that many of you seem perfectly comfortable with me just packing up and leaving the MC modding scene entirely.


    That may sound all well and good to some of you, but if they are also driving me out of the community at the same time, where the short-sightedness comes into this is that they're effectively saying is "we like your ideas so much that we want you to stop coming up with them". It operates under the assumption that somehow my creativity is in limited supply and that everything good I'll ever do for the community and the game has already been done.


    I did openly state previously that I dont like your attitude, but by no mean it mean I want you to leave. It takes of every kind of person to form an healthy community, and if everyone was thinking the same way, it would not be an interesting community.

    That said.... I simply cannot grasp why BWF comming out affect you to the point where you feel you should stop making BTW.

    *edit: an important "don't" was missing

    Quote from Boingboingsplat

    Do you know why BwF requires BTW? It's specifically so that doesn't have to redistribute it's art assets.

    As has been stated by FlowerChild himself, it's pointless to debate the legality of BwF, as that isn't the point.

    But is argument still stand. If someone made a loader for Dreamweaver in Linux that required you to purchase the original, I doubt Adobe would object as it would mean more sales for them.
    Posted in: Mods Discussion
  • 0

    posted a message on Better with Forge

    I'm sorry, what? Having belonged to several (and I mean a LOT) of modding communities, I think you'll find that Minecraft is the ONLY one that allows this sort of thing to occur (outside of abandonware games, and even then there are some that don't). So please, if you don't know what you're talking about: Shut up.

    I'd also like to point out that, although I'm unsure of the legality of it, the phrase "Intellectual Property" exists for a reason.


    I never said it allowed it: it is after all at the very center of this debate. I'm saying its a convention, not a right.

    To be honest, I havent been "part" of many modding community, I just comment from an observer point of view. Maybe I havent observe the right place, but you don't have to be so rude about it.

    Yes, copyright, intellectual property and patents are all concept that exist. But I'm pretty sure (this is an opinion, I havent checked Minecraft TOS) that the act of modding a game forfeit all those to the game owner, in this case Mojang.
    Posted in: Mods Discussion
  • 2

    posted a message on Better with Forge
    Quote from FlowerChild
    If you do not understand that different people enjoy different things, and that you're entirely dependent on these people's enjoyment of the work they do to provide you with free content, AND all you're concerned with is getting "MORE! MORE! MORE!" from them, I really don't think you have a clue about what this situation really means.

    Make no mistake man, this situation really is about general modder rights, and I'm sure there are plenty of modders out there taking a look at this right now and re-evaluating why they are bothering doing any of this to begin with, given that this is the kind of treatment we can expect to get in return.


    It seems you missed my reply about Santa, gift wrapping and modder rigths. Let me reiterate on that last point:

    Technically, modder have no rights. Only here in the Minecraft community exist such a thing as "Mod sovereignty" convention. And its just that, a convention. Of course, convention mean that the community moraly believe this is the right thing. But its not a right, its a convention.

    Do you merit the popularity that come with developing a mod? Certainly. Should people be considerate and credit your work? Thats common sense. But those are not rights.

    And I personally beleive the concept of owning an idea a very bad one that is detremimental to progress and improvements.
    Posted in: Mods Discussion
  • 3

    posted a message on Better with Forge
    Quote from FlowerChild
    In their constant desire for more and more toys they're working towards motivating Santa to finally say "f* this" and take up golfing in his free time instead.

    Again: I make free content which you all can enjoy or not at your option, and have been doing so with my spare time for close to a year and a half now through hell and high water. The amount of hate and disrespect I'm getting in return here, just because I'm not providing it with the exact kind of wrapping paper that people desire, is truly staggering and worthy of a huge 'wtf?' for any thinking and moral individual.


    In all honesty, I think Santa would be very happy if people volontered to help him make gift differently. And I doubt any elves would be angry if I changed the wrapping on my gift.

    Also, hate and disrecpect? I hear only praise about BTW, and everyone seem to agree its an awesome mod. Some people (me included) might have issue with your attitude, and thats normal because it is inherently human, but that doesn't mean they don't appreciate your work.


    Quote from wiimanclassic

    Or, you know, encourage more people to listen when the community speaks so the community doesn't do this crap and take it into their own hands.


    Also, to my knowledge, the minecraft modding community is pretty much the only place where "mod sovereingty" have become a convention. Everywhere else I hear that "modder have no rights at all".
    Posted in: Mods Discussion
  • 1

    posted a message on Better with Forge
    Quote from FlowerChild

    Just a small correction here: to my knowledge it *is not* dependent on BTW's code. The reason you have to copy BTW itself into the config folder is that they're reading the textures from it, but, again to my knowledge, that's the only thing BTW is there for.

    The code itself is all theirs, a re-engineering and copy of my own functionality using my own code as reference, with nothing of mine being run once you install the mod.

    Everything else aside, I see a total tech-support nightmare coming for me with this one. It looks like BTW. It (kinda) acts like BTW. It's buggy as all hell. You "install" (not really...again, it's just the textures they're after there) BTW with it. So, if a relatively uninformed user installs it and it blows up on them, who does it seem likely they will contact about that?

    It's an obvious troll and attempt to "punish" me for not joining Forge. I associate LexManos with it because HE IS associated and involved with it, and was acting as the public face for the project in that promotional video.

    How someone can believe that he wasn't involved, or how someone could even begin to try and deny their involvement, with 7 hours of video footage stating the contrary is beyond me.


    Hello FlowerChild, glad to see you chime in personally to discuss with us in a friendly maner about the subject. Greatly appreciated. :)

    You have one big valid point here about not wanting to deal with Tech support for this. If I was in the same situation, I'd try to make some arrangement with the author of BWF. I believe this is something that can be easily resolved if both party cooperate.

    However, I don't see Mojang complaining about having to do tech support for the pletora of Minecraft clones out there, nor did I hear Ablaska complain that need to do support for UniversalElectricy which use the exact same item (with the same recipe) as IC2.

    As for trolls, punishment and involvement, wheter it be true or not have nothing to do, imho, with "not respecting your wish" and "stealing your idea".
    I have no issue with you claiming that people are not nice with you. However, I can hardly agree with the "no means no" and "forge assimilation" campain your fans are undertaking.
    Posted in: Mods Discussion
  • 2

    posted a message on Better with Forge
    Quote from ZeroLevels

    It would seem that everyone is incredibly misinformed. BWF does not include art assets at all. It reads them directly from BTW, which you place the entire .zip for into the config folder. Looking at the filenames in BWF, I don't think it actually includes functionality from BTW, but rather reads it in a Forge-friendly manner. However, I'm not skilled enough to decompile mods and have a peek, so I can only theorize.

    Here is a zip file containing two .txt files. One is a list of directories and filenames included within BWF, and the other is a copy of BWF's mcmod.info's contents. You can also have the following screenshot. However, until things settle down, I won't be including a link to the download page. It's not hard to google it, to be honest.

    Hint: use quotes.





    Interesting. So its a Forge BTW content loader coupled with new code to make it work in forge? As long as BTW is not distributed with it, then FC have nothing to say about it imho.

    Quote from Dante80

    A couple of points for the discussion, hope that helps (I doubt it but..anyway).

    1. Compatibility of a mod like BTW with an API like Forge would be a big plus to the end user. It gives the player the opportunity to use the mod in conjunction with others from a vast array of resources that can definitely provide more immersion and added gameplay value to their worlds. That holds true for all mods that are not complete conversions and all APIs that have enough mods compatible with them to offer the variety needed to the player.

    Granted, BTW as a mod has a stand alone vanilla plugin philosophy that can be easily destroyed when used with mods that provide similar mechanics or solutions, thus breaking both internal consistency and overall gameplay progression for the player. But there are a lot of mods out there that can and will complement it without doing that, making the end result both worthwhile and beneficiary.

    2. I do not understand why some of the posters try to base their arguments about the validity of BWF on Flowerchilds behavior or character.

    3. I don't think that anyone questions the motives of the people responsible for the BWF rewrite, especially if he knows the history between Forge and BTW.

    4. Reading some of the posts related to the subject, an unrelated third party feels that the hypocrisy is thick enough to cut with a machete. Especially when people try to provide arguments for BWF, while at the same time they trash Technic/Tekkit on moral grounds in other posts. Frankly its somewhat hilarious, especially when coming from modders. And of course, typical of the current state of the MC modding community.

    Cheers...^^
    1. Agreed
    2. Agreed, I personally don't like FC attitude, but I try to keep that out of my arguments as much as I can :)
    3. I'm not familliar with all the detail, care to expand or link to source?
    4. Well, there is a important difference here. Tekkit is a mod pack. People have been raging about inclusion of mods when authors ask no to do. Here we are talking about a single mod being developed that is using another mod's assets and idea. Until people start distrubiting BTW mod along with it, I see no issue here, especially since all credits to FC are given in the description.
    Quote from Mason11987

    It seems like you don't understand what "respect my wishes" means.

    FC said "I don't want BTW to be part of forge", so they made an add-on essentially to BTW that makes it compatible with forge. So this is respecting his wishes? Did you try to defend it by saying they didn't "force him"? How could that even happen? What a ridiculous statement. How can anyone be "forced" to do anything about their mods. It's not like they can have him banned from MCF or blocked from the internet. The only "forcing" they can do is making it happen with his code against his will, which is exactly what they've done. What worse thing could they possibly do?

    This self-delusion is astonishing. It was a jerk move. Yeah it'll probably stick around (although the current version is riddled with Crash bugs) and it's dependent on BTW Code, but it's obviously a jerk move. Just because you don't like someone doesn't mean when you treat them terribly it somehow becomes okay.


    Someone's wishes can be compared to one's freedom. And it ends where other's begin. FC have no rights to dictate other's freedom. In this case, we are talking about the freedom to create a new mod based on his work.

    Let's analyse those wish further, shall we?
    "I do want to make BTW compatible with forge". FC is not, its someone else doing it. Wish have been respected.
    "I do want want that BTW is included in any pack". As far is I can tell, it's still the case. BWF is not even out yet. Don't cry wolf needlessly.
    "I wish that no one ever try to use my mod with other mods". You can wish all you want, but once I download a mod, I can use it any way I see fit, as long as I don't redistribute it or any part of it.

    And correction here, its dependant on BTW arts and models, not the code.

    Quote from abzu93

    I feel I want to drive your car, whether you like it or not. Matter of fact, just mail me your computer. I could really use the spare parts and my friends all agree.

    This isn't just a case of someone using a cool idea from a mod, like windmills, or anvils, or gameplay derived from a hierarchical block system -- this is a wholesale ripoff of an entire mod. Ripping off another modder who has created and programmed his mod for free and is still doing so, is a very, very bad precedent to set.

    On the other hand, if you want a mod with mechanical power along with your RP, and other forge mods then actually do the work and write one.


    If I allow you to download a copy of my car, you can do as you see fit with it. If I mail a copy of my computer, I don't care what people do with it.

    In my book, ripping is taking without credit to the original author. I might be the wrong defining, but it is how I go about it. Here it is not the case.

    "Do the work and write one" .... isnt it exactly what they are doing?
    Posted in: Mods Discussion
  • 2

    posted a message on Better with Forge
    I can be technical too! :P (Just stating fact, nothing to do with my opinion on the subject)

    Quote from Craftiyan

    Quote 1:This document is Copyright (2011, 2012) and is the intellectual property of the author. It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form.


    Quoted from us government site:
    A copyright protects only the physical expression of a work. It does not protect facts, ideas, systems, or methods of operation.


    So as long as they change the texture and alter the model before releasing it, its fine.

    Quote from Craftiyan

    Quote 2:Note: I DO NOT grant redistribution rights to this mod to anyone that asks, whether that be for a mod-pack or whatever. Don't bother asking, as it won't happen.


    "this mod". Technically, BWF (IF it's ever to be included in a mod-pack, IF it's ever to be release) is not "this" mod refered in that quote.

    Again, those are technical fact, have nothing to do whether or not I approve those definition.
    Posted in: Mods Discussion
  • 1

    posted a message on Better with Forge
    Quote from abominare

    The entertaining level of hypocrisy is that if I were to release a 1.4.5 compatible version of red power in spite of Eloraam taking forever to do so herself, the mcf community would all come to white knight for her and Lex would go out of his way to block me from using the hooks done for her.

    It really would be best for the community if we went through and stole mods right out from the creators and ­ized them however we wanted, I bet a lot more people would be willing to make us mods if we treat them like dirt in the way of our castles.

    In seriousness I do suspect that Flower was wrong in his accusations against Lex being involved, However, the failure of Lex's ability to maintain an impartial and at least semi professional distance away from the project is what made him get in the cross hairs. Lets put it this way, 341 released halo 4, a couple months later XYZ releases a game called Ring, using the same 100% exact visuals, weapons, storyline, and characters under the guise of "whelp the code is different, and it works for Playstation too!" you can imagine that 341 studios would be really ticked if a Microsoft or Sony Executive was standing next to an XYZ studios developer in the unveiling.

    And that is what makes the community currently a bunch of hypocrites.
    1. FlowerChild as no intention to make BTW compatible with forge while Eloraam clearly stated she would keep updating RP. Please compare apple to apple. That said, if Eloraam had said she would never update RP anymore, I'm sure a clone would have popped already... In fact, aparts from frames, pretty much all of the ideas in RP have been cloned already.
    2. Again, please compare apple to apple. Big company that invest MILLIONS of dollars to make games do copyright their assets, and 341 would sue XYZ for stealing their art and assets. They might be able to hold a court about idea stealing if the name or story is the same. As for code, and gameplay mechanics they could do nothing about it and it would be fine like that. That said, if such a case would be to happen, the gamer and critics would simply destroy the lesser of the two.
    3. I'm not an hypocrite, please don't generalize.
    Finally, did you create a new account just to post that? :huh:

    Quote from Brandon816

    If anything, he's being really stupid about this. It was bound to happen eventually with everything moving to forge, but now with his attitude it will be a separate undertaking. Had he been cordial, he could've at least worked with them once it is done to maintain control of the overall project, preventing an entirely separate version from being developed, and probably could've even convinced them to use his adfly and paypal donation links for having provided the source material / development for the mod.

    That. Being civilized, especially if (not saying it is) the other party isn't, and try to find a compromise would have been more beneficial both for him and the community as a whole.
    Posted in: Mods Discussion
  • 0

    posted a message on Better with Forge
    Quote from DarkHax

    to reply to the OP
    BWF is likely not going to be released for some time. for all we know it could just be a joke.


    It might take some time yeah, as BTW is not a small mod so even after the code re-write their will be a lot of debuging before they can even consider releasing it. I doubt its a joke tho.

    For now, all we know come from this stream:
    Posted in: Mods Discussion
  • 5

    posted a message on Better with Forge
    Quote from ShaRose

    If I recall, better than forge is a recoding of everything. It's simply reusing the ideas, which is already done in the minecraft community.


    Im with you on that. "Owning" an idea is a terrible concept. Idea should be free. Thats how progress work. As long as they state something around the line of "Original idea by FlowerChild" I am totaly fine with the concept of rewritting a mod from scratch to make it more compatible.
    Posted in: Mods Discussion
  • 0

    posted a message on LAN Win7 1.4.2 "Connection Refused"
    I have the same issue.... however, its just a display issue! If you "direct connect" to the correct IP you can still play
    Posted in: Server Support and Administration
  • 0

    posted a message on [256x,128x,64x] [1.6.2] HiRez 3D Pixel - v2.3 - Over 3k download!
    Quote from Mrpooey

    Is there possibly a way you can make this 64x64? My pc at the most can handle 64x64.

    I can try. I used to think 128 wouldnt even work but it turned out acceptable. So I'll look into it.
    Quote from SpartaBr

    amazing texture!
    Thanks :)
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]
    Quote from Wayuki

    LOL @ rem0te! Looks like Ministeck. Maybe you could capitalize on that idea and artfully make some tiles 2 long, 3 long, L-shaped or 4x4. :lol:
    I actually had to look it up, first time ever I heard of that. And that is a very cool idea, and a nice programming challenge! I'll definitly try to incorporate a ministeck mode on my tool :)
    Posted in: Resource Packs
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