After some lengthy tests,I finally found the source of problem:Flan's Mod.
With its removal,I do not encounter any more startup lags;
Althrough I'm rather confused;How does flans mod interfares with TragicMC's update event?Could you please take a look at it(if you got the time)? Since Flan's mod is open source,I suppose it should not be too hard to debug it.
BTW:my version of flans mod is newest(5.6.0-beta.8 for mc 1.12.2)
EDIT:
Nope,Still got problems.It doesnt freeze at start anymore,but keeps stuttering for serval minutes,then the game completely freezes.
I've checked my log file and notices a s**t load of init events fired by many other mods,so it might have something to do with that.
I was playing on my custom mod pack on single player; after adding tragicMC3(tried newest version and second newest version),my game suffers extreme have traffic on server tick event,effectively make it unplayable(strangely,it seems to not affect client thread at all);
Screen shot from LagGoggles:(check that lower right corner!)(this analysis is from my main save;I've tried creating new worlds,it doesn't lag as bad,but I still get over 400us/t in a brand new world,which is quite heavy as well)
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Thanks!
There are few guns with infinity firerate from ingame tips;what value should I put for those?
Another question:How do I get enchantments for my gear?
with achromy infusion,all I get is duriablity enchantments(duriablity V at 200 achromy);
Do I need some other Items?(I tried to influence them,but doesn't seems to work)
Really likes achromy system,so I'd rather not use book enchants if possible
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I've tried to change gun damage in config file,but gun damage remain the same in my game.
Am I missing something?I assume a value of zero means that I dont change that specific value
my edit looks like this:
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Situation Update 2:
OK,now I can rather steadly reproduces the issue.
So when you enter the game ,if there's many entities around(I was at my village when i quit last time),the server thread get's huge traffic;
However,If I switch dimension(commands,portals,etc),it would be fixed.
Hope this helps!
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After some lengthy tests,I finally found the source of problem:Flan's Mod.
With its removal,I do not encounter any more startup lags;
Althrough I'm rather confused;How does flans mod interfares with TragicMC's update event?Could you please take a look at it(if you got the time)? Since Flan's mod is open source,I suppose it should not be too hard to debug it.
BTW:my version of flans mod is newest(5.6.0-beta.8 for mc 1.12.2)
EDIT:
Nope,Still got problems.It doesnt freeze at start anymore,but keeps stuttering for serval minutes,then the game completely freezes.
I've checked my log file and notices a s**t load of init events fired by many other mods,so it might have something to do with that.
0
Bug(?) report:
I was playing on my custom mod pack on single player; after adding tragicMC3(tried newest version and second newest version),my game suffers extreme have traffic on server tick event,effectively make it unplayable(strangely,it seems to not affect client thread at all);
Screen shot from LagGoggles:(check that lower right corner!)(this analysis is from my main save;I've tried creating new worlds,it doesn't lag as bad,but I still get over 400us/t in a brand new world,which is quite heavy as well)
ModList: