hi everyone refried_creepers here and i need some help with one of the plugin configs on my bukkit server, the factions plugin, its config seems to reset itself everytime i shut down my server reload it or start it up, i make changes to it then they go back to the default options, please help!
You can't normally pick up the Ender egg. If you try to hit it with a pick or any other tool, it will be destroyed. If you punch it, it will teleport away and appear somewhere else near the portal.
It can, however, be dislodged by a piston. If you do this, it will fall to the ground as a resource drop, and you can pick it up like any other item and it will appear in your inventory with the tooltip "Ender Dragon Egg".
The major WARNING is this: do not attempt to dislodge it without first building a shelf over the End portal. If it falls off the pedestal and into the End portal, it will be lost forever. You MUST build an apron of solid blocks over the Portal first, for two reasons.
1. You prevent the Egg from falling through the Portal blocks and being lost.
2. You prevent YOURSELF from accidentally stepping into the Portal and going to the Credits before you've collected the Egg.
When you've built a shelf of solid blocks underneath the Egg pedestal, covering ALL the portal blocks, then place a block next to the top block of the pedestal. Put a piston on top of that block, facing the egg. Hook up the piston as you would normally, so you can activate it with a redstone torch, a switch, a button, etc. When the piston arm meets the egg, the egg is dislodged and drops as an item. Voila. Now uncover the portal, and hop through.
There's another way, you can try this too if you did not have piston and wire handy. Punch the air facing away from the Egg. While continuing to spam the punch button, turn towards the Egg. You have a good chance of knocking it down and picking it up as an item. This doesn't work in Creative Mode. Instead, the Egg will be destroyed. So don't do it unless you're in Survival Mode.
i asked him what he was talking about because it was completely off topic...
src\minecraft\net\minecraft\src\ItemSpawner.java:33: net.minecraft.src.EntityTra
der is abstract; cannot be instantiated
EntityTrader entitytrader = new EnityTrader(world);
Heres my code:
package net.minecraft.src;
import net.minecraft.client.Minecraft;
import java.util.*;
public class ItemSpawner extends Item
{
public ItemSpawner(int i)
{
super(i);
maxStackSize = 1;
setMaxDamage(1);
}
public boolean onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l)
{
List list = world.getEntitiesWithinAABB(net.minecraft.src.EntityTrader.class,
AxisAlignedBB.getBoundingBoxFromPool(entityplayer.posX, entityplayer.posY, entityplayer.posZ,
entityplayer.posX + 1.0D, entityplayer.posY + 1.0D, entityplayer.posZ + 1.0D).expand(24D, 8D, 24D));
for(int m = 0; m < list.size(); m++)
{
if(((EntityTrader) list.get(m)).getOwner() == entityplayer.username)
{
entityplayer.addChatMessage("This egg is not ready yet.");
itemstack.stackSize--;
return true;
}
}
//Creates a new trader and sets the creating entity as the owner
if(!world.multiplayerWorld)
{
entityplayer.addChatMessage("@^^#");
EntityTrader entitytrader = new EntityTrader(world); THIS LINE IS ERROR
entitytrader.setOwner(entityplayer.username);
entitytrader.setLocationAndAngles(i, j + 1, k, 0F, 0.0F);
entityplayer.worldObj.entityJoinedWorld(entitytrader);
itemstack.damageItem(2, entityplayer);
entityplayer.swingItem();
}
return false;
}
}
on the error line there is no period between entitytrader and entitytrader but idk if thats the problem
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oh well then i got nuthin :biggrin.gif:
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oh i meant to ask you if you randomly picked your name why are your mc name and mcforum name almost the same? (no offense)
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just try it
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i asked him what he was talking about because it was completely off topic...
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on the error line there is no period between entitytrader and entitytrader but idk if thats the problem
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but does anyone know what it is?
dunno if im allowed to do this but *cough*refriedcreepers.dyndns.org*cough*
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ok.
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it looks pretty cool, like some sort of symbol
what the hell are you talking about?
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