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    posted a message on Better Than Wolves Total Conversion!
    Quote from Omporsond

    I just made an account for this. I read through the first few and last few pages of this thread to see if my question had been asked yet but I'm not going to go through 260+ pages for this, so apologies if you got this question a lot before.

    I got this mod today after I'd seen it somewhere in the past week but couldn't get it due to the forum etc being down. I just installed the mod as described and made a new world to test it. The first thing I did was get some wood to create gears. The recipe worked and I could create them, but for some reason, they're invisible. They have no texture whatsoever.
    Is this normal or not? If not, how do I go about solving it? I haven't tried any other crafting yet, so I don't know if the rest is invisible as well.

    tl;dr gears have no texture, not sure about other stuff, what went wrong?



    Make sure the btwmodtex folder was copied into your jar with the rest of the mod.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Well, I didn't get the video finished today, but here are some pictures of my elevator set up. To lazy to actually post them in-line, so here's the link to the album, if anyone is interested.

    Video demonstration should be up later this week. It's all similar to other's designs, using XOR gates at each floor, and several DBs to engaged the pulley-brake. The light-blocks are just for effect.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Well, I've expanded, tweaked, and refined my elevator project as close to perfection as I can reasonably achieve. It now extends from y 12 all the way up to y ~100 (the top of my watch-tower) using three DBs at each floor to catch and hold the platform. (Stacked, to compensate for the wire-lag in my redstone step up.) It's messy, and not all that pretty, but it's functional.

    May post pics if anyone is interested. Or, I'll go ahead and make another video. See what happens.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    I'm really quite astonished to see all the evelator designs you guys are putting out. This feature seems to have really fired-up everyone's imagination big-time :)

    Anyways, just wanted to say that I'm finding it very inspiring to see all the work you guys are putting into these systems :)


    You gave us the tools to make all of this awesome stuff, so we build awesome stuff. By "we", I am referring to Battosay and DocLazy, as well as some of the other great builders in this thread. I'm good, but not nearly on the tier that some of these other guys are on. For instance, I don't have the ability to just come up with designs on the fly like some of these guys, and have it turn out really good looking. I either build something based on someone else's design, or throw something together myself, and hope it turns out okay. Oh well, at least it all function. :P
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Urian



    I completed my 4-floor elevator earlier today (going from the surface to Y-12). Here's a quick overview:

    This is the basic setup. All floors have the same manual inputs; the lever to the right causes the elevator to change direction when the lever is flipped and the button to the left starts the elevator if it's being held up at one of the middle floors. The detector block is only present on the two middle levels in order to lock the pulley/platform at the correct level (the earlier mentioned button unlocks it again).

    The vertical XOR gates are used at the middle floors and a horizontal XOR gate at the top floor. The XOR gates are all serial connected (the inputs of each gate is the lever of that floor and the output of the XOR gate at the floor below) so that flipping the lever always causes the elevator to change direction.

    My nemesis in this build: the wiring to stop the elevator at the middle floors. Since the signal needs to reach the pulley before the platform leaves the detector block I couldn't use any gates or repeaters and had to use the redstone to the full length and as few torches as possible. Doing it all with compact wiring (I set as a rule that I had to keep it within 3 blocks of the elevator shaft) was a bit of a hassle but also fun :smile.gif: The image shows the input from a DB in the middle, to the right is the line from a button and to the left of the DB is the wiring from the DB on floor below.

    This is what the surface looks like. I haven't bothered covering it all up yet since I'm planning on adding an indicator per floor what direction the elevator is currently heading in. Again, trying to do it in a compact way was the most challenging aspect, keeping the wires from interfering with each other. The picture should be pretty self explanatory for most people who've dabbled with elevator wiring. I ran into a problem that the "unlock" button line from the top floor/surface couldn't connect to the the other button lines so I had to resort to a BD swallowing the redstone instead - not an elegant solution but it works. And to anyone suggesting that I could have wired it underground: most of the block undergroun are either covered in redstone or are serving as seperators :tongue.gif:



    Great stuff! I might have decided to steal some ideas from you for my elevator. I was using AND gates, but I discovered issues with that approach (Namely, the fact that having one AND gates toggled effected the functionality of the rest. Do you suppose you could upload a schematic or redstone diagram somewhere to assist me?

    Screw it, I rage-quit because I just don't have the patience or intelligence to build the damn thing. I'll just use my Elevator Mod and be lazy.

    EDIT: Persistence paid off, after carefully studying your images, and watching a few videos to re-familiarize myself with logic gates (Never was that great with redstone) I set back into it. It works great. I can appreciate the difficulties you had with getting the timing of the brake line just right, and I also found that trick involving the block dispensers rather interesting; I was aware that BDs would place/remove redstone components, but I was never inclined to mess with it that much. I may have to incorporate that into a couple other circuits. All in all, thanks for sharing the pics.

    EDIT2: And, now that I know the general theory behind building elevators, I was able to build a simpler elevator for my mob-trap. Two floors, no detectors or complicated redstone required.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    I can't seem to wrap my head around how I can make my elevator work, now. I widened my old water ladder to a 2x2, got the pulley set up and have two columns of vertical redstone torches from bottom to top. One for gearbox control (Up/Down) the other for pulley control. At each stop, I have an AND gate set up for each of the two redstone conduits. One input comes from the conduit itself, the other from a lever nearby. I have this set up at two of the three stops. The third is at the bottom of my mine shaft, hence I didn't need an AND for logic purposes.

    The problem is that having one AND gate toggled effects how the other AND works, and making things work properly either entails digging around in mazes of redstone wire, or climbing down the ladder to check the levers. I'm sure there is some solution, but I can't get my brain to work properly for it. I guess I'll just work on my new live-stock grinder.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    So, I downloaded that back-up copy of my world from Dropbox, and it seems like everything is okay, now. I'm not sure what happened, but at least everything is back in it's place.

    Moral: Always keep a proper back-up of your world files. You can either do this manually using archive software, or automatically, with apps like Dropbox.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Whoa dude! Ok, if I had to take a guess, what it sounds like happened is that your save got run once without the mod installed.

    This would wipe out all the mod items in-world, but leave those in chests untouched (which is why chests cause a crash if they contain mod-items for a mod you don't have installed).

    Is it possible that it somehow got loaded without the mod installed at some point?

    EDIT: The other possibility I just thought of is if the world was loaded with a config file different from the one you normally use. Since the game wouldn't recognize the ID's of the existing blocks as a result, it would effectively be like running the game without the mod installed, in terms of what it would do to existing blocks.



    Nope, and nope, my brother was playing when I got home from work, and all of his stuff was working fine, using 2.59. I haven't ever needed to use the config to change block ids, so I imagine that wouldn't be the problem either. I can download a back up from dropbox, however, so I may end up being set back, but not as much as I am at the moment.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    So, I ran into a confusing and frustrating issue with my update to BTW 2.6. I may have done something wrong, so I'll go through a quick run-through of what I did.

    - Reading this thread
    - "New version?! NO WAI!"
    - Download
    - Open Archive with 7-zip
    - Back-up minecraft.jar
    - Open minecraft.jar
    - Drop contents of mod archive (the appropriate folder, of course) into minecraft.jar

    When I loaded up my game, I noticed that nearly every block I had placed that is added by this mod (light-blocks, water wheels, axles, millstones, hoppers saws, etc) had vanished. I was still able to access the (dedicated) chest that I keep all BTW items in, and was also able to replace most of the light-blocks, but once I noticed that my hoppers, cauldrons and all their contents had vanished, I decided I didn't want to bother playing a 3-hour marathon just to try and get things fixed. So, I may try to download a back-up of my world from Dropbox. See what happens. Let me know if you guys have any suggestions.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    That isn't a glitch mate. You just dropped **** in your boiling pot of liquid along with your food.

    What did you think it was going to do? Add flavour? :smile.gif:

    P.S. It's not "anything" else. It's only food that gets destroyed by that.



    This is why I keep my leather-tanning cauldrons outside. :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Got my video uploaded:




    Let me know what you guys think.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Hey guys, I'm in the process of uploading a video right now, a walk-around of my home, where I have implemented several BTW contraptions. I'll embed to this post when it's done, if anyone is interested.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    The further irony of this situation is it's my own bloody features that are inspiring me to keep them around.


    I was considering pointing this out, when I was hunting for more wolves, earlier today. It was taking me so long, that I actually wanted to come to this thread and rant about how you had made a feature in a mod intended to out-perform the addition of wolves, that consequentially made wolves an acquisition worth having. Irony indeed.

    So, here's my wrap-up for tonight.

    - Grew my pack from one wolf that I was content to ignore, into a total of five.
    - Built the facilities to automate the production of dookie.
    - Used said dookie to begin stock-piling tanned leather, straps and belts. (WHY?! It's killing me! I want to know!)
    - Filtered my entire stock-pile of gravel (Maybe a third of a large-chests worth) into sand a flint. (The sand is more valuable to me, as a means of mass-producing glass, even though I live on the edge of a desert. :P )
    - Did some other random things, like bringing in a few wheat harvests, as well as my first full hemp-harvest since I perfected my grow-op.


    It looks like I just built the frigging death-star in the middle of my living room :)


    Don't worry, I have that problem sometimes. I try to strike a balance between form and function, but sometimes function just has to take all.

    Honestly, this mod is probably the sole reason I haven't been getting proper sleep. Time to address that issue. Night people. :P
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Before my career, I grew up making games for fun man, and I seem to only now be rediscovering that passion. Hopefully you can understand why I don't want to risk compromising that.


    This I can kinda understand. I'm an entry-level Network Admin-type trying to get his career started, and sometimes I do have to wonder why I picked my career path. I haven't even really gotten the chance to do any work in my field, but I do miss the days of high school, when I was building systems and running IRCd's in my spare time, instead of grinding at part-time jobs trying to get my foot in the door.

    I see the kind of work you are putting into this mod, and it makes me wish I could do something really meaningful, even if it just a hobby. I've tried doing the YouTube thing, but I can't seem to find a style that works for me. I won't even bother linking to my channel.

    In any case, I am really looking forward to what you have planned, especially when you say things like this:

    Even the die-hard wolfaboos will be locking their wolves in dark closets and feeding them mechanically.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Yup, my current thoughts on this is that I'm going to wrap up the "age of wood" and then tackle SMP compatibility. I'd say another couple of weeks should get me there, and at that point I think the mod will be at a point where I'll feel confident that it'll bring enough to an SMP server to make it worthwhile.


    This mod is already solid in terms of features and compatibility. I would say that this mod on an SMP server would be the absolute ****. (Pun sorta intended.)

    EDIT: Just noticed the new rope icon. Looking good!
    Posted in: Minecraft Mods
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