Guys! sorry for long time without updates! I'm planning on rewriting mod when 1.8 forge comes out (recommended version) and I will add more features! Until then stay tuned!
I love this idea! Farmers like me aren't much for mining. Too bad it isn't Forge, because I suck at loading manually. Why not submit this to the Mods List?
Well now I have another question lol, what name do I use for the saplings in Modtweaker I am wanting to have them drop from the sieve in the mod Ex Nihilo but they all seem to have the same id and I cant figure out how to use the data value in it.
No Idea :D, check config settings you can change oredict names if it helps, i know nothing about ex nihilo
I love the mod so far. but is the treestation really needed? Couldn't a vanilla (or tinker construct) crafting table do just fine?
Something you could add to the config file is to disable silk touch from working on the logs so its not over powered if someone wants it to stay hard to collect.
last call the transformer treeformer or somthing for a bad pun
In the beginning we can make only iron (or even copper) ore sappling – with iron blocks and ANY sappling. Boss have 100-150XP
we can craft next ore sappling (gold) only with IRON BOSS sappling and gold blocks. Boss have 250XP
etc. (next ore sappling makes with PREVIOUSLY BOSS sappling). Boss have more and more XP.
You can make two parallel quests: for iron-gold-quartz-obsidian-emerald and coal-redstone-glowstone-diamond-lapis (for some balance). Only after completing TWO quests we can make an XP sappling.
P.S. It will be greate if we can utilise sapplings – 4 sapplings make 1 chop.
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Okay then
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what do you mean with it's not forge? it's forge
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No Idea :D, check config settings you can change oredict names if it helps, i know nothing about ex nihilo
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btw great name, do you listen to slayer?
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i'll think about it
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they don't spawn naturally
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