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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...

    Can I blacklist certain saplings in Nature Overhaul? Sacred Rubber Tree from MFR is quite a pain to clean when it is randomly grown by Nature Overhaul

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I think the trunks are there, I forgot though might have to check.

    Edit: They do have trunks, only small sizes around 1 block tall.

    I'm surprised if optifine have their hands there, I do have optifine though.


    Oh well I guess I'll just clean it manually then. Thank you for your response.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Zeno410»

    Are you using Climate Control? If not, then it's a limitation of the vanilla spawner and not easily fixed in RTG. Are you spawning on log blocks or leaves?


    Yes I'm using Climate Control because I use BoP and the instruction on the front page tell me to install either climatr control or biome tweaker for it.

    I think I spawned on log blocks because I have mod that makes the leaves non solid block, so I think I will fall when I stand there. The fps hit when I'm near the forest is very bad though, I got like 5 - 9 from my usual 70 - 100 fps and the other weird thing is there is this hole which I think connects to the mountain below it and it is made of Minefactory rubber tree logs.

    Is there anything to workaround this? Because it is really weird actually seeing trees floating. You need any config files perhaps to help identifying?

    Thank you.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Hi there, I'm having this issue where sometimes when I create a world using RTG world gen it will put me up in the sky where this floating trees are. It is not every time though only sometimes. What maybe causing this?


    If you need anything just let me know, I'll try and provide it.


    I'm on 1.7.10 btw. Thank you.

    Posted in: Minecraft Mods
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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!
    Quote from Draco18s»

    You're right, it is confusing. I wonder if it's an affect of Nature Overhaul as a result of Wildlife's Seasons. That is: my seasons makes things colder/dryer/hotter/wetter as the date changes, and I wonder if that causes the grass to die via Nature Overhaul mechanics.


    No idea if that's it, though.


    Hmm maybe I'll blindly try and tinker the config for both mod and see what's causing that.
    Or do you have better suggestions on what configs should I change regardless?
    Posted in: Minecraft Mods
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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    The weird thing is when I disable your mod, recreate the same world the white grass thing stopped.

    When I enable your mod again, rejoin the same world it will start dying again.


    Sorry if I'm bothering you, It's also confusing for me.

    Posted in: Minecraft Mods
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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from Sarudak»

    No matter what I do I can't seem to get the witchery guards to stop attacking the villagers.


    you need to add witchery.villageguard in the blacklist, tried it and it stopped the guards from attacking.

    How does the warm up config works when combined with mod that controls the spawns? like Just Another Spawner?
    Posted in: Minecraft Mods
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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!
    Quote from Keybounce»

    ... Version 1.7.10? Default configs? ...


    What mods do you have that play with rendering?


    Yes 1.7.10, I forgot to mentioned the minecraft version sorry.
    I altered some of the configs, here is Nature Overhaul's Config and here is Harder Wildlife's Config.

    For mods that alter rendering I think Optifine, Psychedelicraft (I don't know if this is count), Better Foliage? Not really sure what mods that alters rendering except optifine I guess.
    Quote from Draco18s»

    Try disabling seasons and see if that has anything to do with it (and play with the fixed temp/rainfall/date settings).


    That is: if seasons are doing something weird, it's due to a cross-mod interaction, but if turning it off doesn't help, then it's not involving my code at all.


    I tried turning off season but it still there. Which config might be causing this? It is spreading quite fast though, is it even the mod's feature?

    Thank you.
    Posted in: Minecraft Mods
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    posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!

    Hi Draco18s I'm using your harder wildlife and nature overhaul but it have slight issue where the grass blocks and grasses (vanilla grasses) turned white/pale green really quickly.


    I just created the world, stand around for 5 - 10 seconds suddenly I noticed the grasses around me turned white and the farthest grasses also turning too.


    Tried looking at the config and I didn't see anything related to it (I think) maybe I missed something or misunderstood one of the config's functions I don't know. Maybe can you explained what just happened?

    If I remove harder wildlife it stopped the withering grasses.


    I'm planning to use only your season feature and some other small tweak from it.

    Thank you.

    Posted in: Minecraft Mods
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    posted a message on Optifine Shaders Crash 1.7.10 While Near Villages

    Hi there I'm having this repeatable crash everytime I activate shaders when I'm very near at the village, sometimes it can hold for 10 seconds or so before it crashes again.


    Here is the crash report: https://pastebin.com/DVBYaeeR

    Posted in: Java Edition Support
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements

    Hi anyone knows the compatibility between Coro Dynamic Difficulty and Difficult Life Difficulty?

    Both mod configs have this dynamic difficulty settings and I don't know how one works if I use both of them together.

    Posted in: Minecraft Mods
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    posted a message on [FORGE] TooMuchTime - v2.5.0 - Control over Minecraft's day/night cycle
    Quote from SusannePlays»

    Did you find a way to resolve this issue? Can you say what you did in the config? :) Or is it fixed in an update?


    No other ways except removing this mod, maybe the developer have any solution perhaps. Have to wait for the developer to respond
    Posted in: Minecraft Mods
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    posted a message on Iguanas Tinker Tweaks
    Quote from tn44»

    You can adjust the required mining level of all metallurgy ores in the metallurgy config file. That's what you wanted right?


    Yes I wanted that, but there is no such config in the metallurgy config file all there is a config to adjust the spawn
    Posted in: Minecraft Mods
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    posted a message on Iguana Tinker Tweaks 1.7.10 BlockOverride.cfg

    Anyone ever played with BlockOverride.cfg from Iguana Tinker Tweaks?

    Tried to set the harvest level same to BloodNBones Modpack but it never work out for me.


    Here is the original comment I postes on the mod page till now there are no response yet.


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2176855-iguanas-tinker-tweaks?comment=827

    Posted in: Mods Discussion
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    posted a message on Iguanas Tinker Tweaks
    Hello,
    I tried setting up the BlockOverrides.cfg with this set up:
    1st try
    " info" {
    }

    blocks_pickaxe
    {
    I:"minecraft:netherrack:0"=5
    I:"minecraft:nether_brick:0"=5
    I:"minecraft:nether_brick_fence:0"=5
    I:"minecraft:nether_brick_stairs:0"=5
    I:"BiomesOPlenty:overgrownNetherrack:0"=5
    I:"NetherOres:tile.netherores.ore.0:-1"=5
    I:"NetherOres:tile.netherores.ore.1:0"=5
    I:"NetherOres:tile.netherores.ore.1:1"=5
    I:"NetherOres:tile.netherores.ore.1:2"=5
    I:"NetherOres:tile.netherores.ore.1:3"=5
    I:"NetherOres:tile.netherores.ore.1:4"=5
    I:"NetherOres:tile.netherores.ore.1:5"=5
    I:"magicalcrops:MinicioOreNether:0"=6
    I:"minecraft:end_portal_frame:0"=7
    I:"minecraft:end_stone:0"=7
    I:"HardcoreEnderExpansion:end_powder_ore:0"=7
    I:"HardcoreEnderExpansion:igneous_rock_ore:0"=7
    I:"HardcoreEnderExpansion:instability_orb_ore:0"=7
    I:"HardcoreEnderExpansion:end_stone_terrain:-1"=7
    I:"Metallurgy:eximite.molten:0"=7
    I:"Metallurgy:meutoite.molten:0"=7
    }

    When I try this format it will be deleted when I reopen the config after the game load.
    2nd try
    " info" {
    blocks_pickaxe
    {
    I:"minecraft:netherrack:0"=5
    I:"minecraft:nether_brick:0"=5
    I:"minecraft:nether_brick_fence:0"=5
    I:"minecraft:nether_brick_stairs:0"=5
    I:"BiomesOPlenty:overgrownNetherrack:0"=5
    I:"NetherOres:tile.netherores.ore.0:-1"=5
    I:"NetherOres:tile.netherores.ore.1:0"=5
    I:"NetherOres:tile.netherores.ore.1:1"=5
    I:"NetherOres:tile.netherores.ore.1:2"=5
    I:"NetherOres:tile.netherores.ore.1:3"=5
    I:"NetherOres:tile.netherores.ore.1:4"=5
    I:"NetherOres:tile.netherores.ore.1:5"=5
    I:"magicalcrops:MinicioOreNether:0"=6
    I:"minecraft:end_portal_frame:0"=7
    I:"minecraft:end_stone:0"=7
    I:"HardcoreEnderExpansion:end_powder_ore:0"=7
    I:"HardcoreEnderExpansion:igneous_rock_ore:0"=7
    I:"HardcoreEnderExpansion:instability_orb_ore:0"=7
    I:"HardcoreEnderExpansion:end_stone_terrain:-1"=7
    I:"Metallurgy:eximite.molten:0"=7
    I:"Metallurgy:meutoite.molten:0"=7
    }
    }

    with this format when I load the game my config will be reverted to default and put into .errored extension file. Can someone teach me how to make the custom harvestability? Since I use metallurgy and I am trying to make the harvest level the same as BloodNBones Pack
    Posted in: Minecraft Mods
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