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    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]

    Love the updates Dusty!
    Keep up the great work :)

    Posted in: Resource Packs
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    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Quote from Tebi123»

    2 months passed centuries ago D:


    Great things take time

    Posted in: Maps
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    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Updates are always few and far between (map and from the makers).
    It isn't dead, Spirale updated us not too long ago.
    And yes, AC has been dropped, but so what? It honestly is not THAT hard to get it running.

    I still wait eagerly for the next (and hopefully more) updates to the map (even if it takes 5 more years to finish!!!)
    Posted in: Maps
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    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Quote from fastfastepic
    i really want to get the last launcher but it a virus WTF XD

    If you download from this, or the actual adventurecraft topic. It is not a virus.
    At worst your anti-virus is chucking a false-positive at you.
    Posted in: Maps
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    posted a message on Just an idea for a gamemode/difficulty
    I for one, am all for this idea. The thought of being forced below ground 90% of the time is awesome, along with the cities and underground tunnels.
    Could add a few more building blocks (cement, road etc.) and really as a separate game-mode, it wont affect game play otherwise. Like Hard-Core it is there for those that want it, and adds more blocks and possibilities for creative builders and map makers.
    All round would be an awesome addition :)
    Those hating on the idea, don't shoot it down so hard. This would be a game mode that is suited to some and not others.
    Vechs super hostile maps don't suit certain people, they prefer a bit of an easier survival challenge. But those that play enjoy it and new ones that come out. Certain players would enjoy this and it could be expanded upon here and there over the months/years.
    Either mojang adds this, or someone makes one serious mod!!!
    Posted in: Suggestions
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    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Quote from Spookyhappyfun

    So if I wanted to download this and play right now, I would need to use the launcher to play it on Beta 1.3.2? And would the AdventureCraft mod work as well?


    Yeah you need to back-grade it to 1.3.2 (clean install - no mods).
    Than download adventurecraft from its thread, and the 0.9.7 version of the map from this thread :)
    Posted in: Maps
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    posted a message on [1.6.2] More XP MOD, Multiply XP-orb value
    Hey, hows the 1.6 update coming? Love this mod, and so annoying playing without it...
    Either way, keep up the good work :)
    Posted in: Minecraft Mods
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    posted a message on [Aether II] EpicMinecrafter Aether II Whitelisted Server
    Your In game name: reaper45693
    Have you played on the EpicMinecrafter servers before? No, I have not had the pleasure to do so before.
    Why do you want to join this server? Looking for some fun (and no grief players so the whitelist is great).
    Have you ever been banned before, and if so, why? Nope :)
    Posted in: PC Servers
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Hey guys, I have been playing this along with Millenaire (and tonnes of other mods).
    But I have noticed that neutral mobs (such as the cyclops) attack the Millenaire villagers (and the villagers do the same).
    I have tested it over and over and each mob (villager from Millenaire, Cyclops from D-RPG) just run at each other, neither starts the attack "first" they both just decide the other mob looks like an enemy.
    I have requested that Millenaire creator put in an option to make the villagers neutral, but the cyclops's would still attack them regardless. Does anyone know if there is a way to make them neutral towards other mobs? If not is it possible to get this added as an option (possibly in the config?)
    Posted in: Minecraft Mods
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    posted a message on [AC] Zelda Adventure V0.9.7 (1 062 241+ DL's) (WORK IN 2018)
    Quote from mariocharizard27

    I think your idea of having two parts to the map is a good idea, but I think that there would too many dungeons to make and there would not be many new block types or new items. I think you should create the new water dungeon and then the final dungeon and it would still be a very long map.


    I disagree with your thoughts.
    I feel another section of map is a great idea.
    If they go with a time warp idea or something of the sort (as suggested by a few people), some items could be removed from the player upon transfer to the new section, and thus more things to earn (not earn the same stuff as before, but new items)/

    I too hope we see some information soon..
    Posted in: Maps
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