• 0

    posted a message on [1.5 Update] Instant Structures Mod (ISM) by MaggiCraft [+40,000 Structures]
    Quote from MaggiCraft»

    Hello reaper45693,

    please activate the game output of your common Forge 1.8.9 profile and start it. Wait till the Minecraft menu appears, copy and send the whole game output to [email protected] After that I will be able to detect the error.

    What is the size of the jar file?

    Many Greetings
    Marc Schmidt

    So I downloaded the jar file again after realising it was half the size it is meant to be. Works fine now :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5 Update] Instant Structures Mod (ISM) by MaggiCraft [+40,000 Structures]

    Trying to use 1.0.1d (minecraft 1.8.9) and it does not want to work... (the mod pack or just forge set up loads, but ism does not)
    If i use it through Magic Launcher it says "IOException" in the status section...
    I tried the "recent" version of forge for 1.8.9, and tried the recommended..
    Loads fine, even with ism selected to load too, but it does not load ism, game still loads fine.
    Tried adding it to the FTB Unstable pack, doesn't load ISM
    Tried adding it to a Forge only install of Minecraft, ISM doesn't load

    Posted in: Minecraft Mods
  • 1

    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]

    Love the updates Dusty!
    Keep up the great work :)

    Posted in: Resource Packs
  • 0

    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]

    WOW!!! Cannot believe there is an update in the works. Miss this pack heaps and is one of my fav's.
    Good to have you back Dusty :)

    Posted in: Resource Packs
  • 0

    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from Longor1996»
    LexManos started working on Forge for 1.8 two days ago. Let's see how long it will take for him to update Forge. Probably a month or two. Then another month for me to update TC. Until then, I will continue to work on my game-engine.

    Have a nice day/night!

    - Longor1996

    Awesome to hear!!
    Posted in: WIP Mods
  • 0

    posted a message on Edgecraft
    Had heaps of fun with this. Was a little shorter than expected but still great. Prob 45-60 mins to complete.
    Got a little confused as to where to go like twice, but was only for a minute or two than realised I just hadn't looked hard enough.

    Hoping you either add more, or someone else ads more!
    Posted in: Maps
  • 0

    posted a message on Do You Play With View Bobbing On or Off?
    On, as with it off it makes it feel like im just floating around... just looks and plays really weird...
    Posted in: Discussion
  • 1

    posted a message on Just an idea for a gamemode/difficulty
    I for one, am all for this idea. The thought of being forced below ground 90% of the time is awesome, along with the cities and underground tunnels.
    Could add a few more building blocks (cement, road etc.) and really as a separate game-mode, it wont affect game play otherwise. Like Hard-Core it is there for those that want it, and adds more blocks and possibilities for creative builders and map makers.
    All round would be an awesome addition :)
    Those hating on the idea, don't shoot it down so hard. This would be a game mode that is suited to some and not others.
    Vechs super hostile maps don't suit certain people, they prefer a bit of an easier survival challenge. But those that play enjoy it and new ones that come out. Certain players would enjoy this and it could be expanded upon here and there over the months/years.
    Either mojang adds this, or someone makes one serious mod!!!
    Posted in: Suggestions
  • 0

    posted a message on [ADV/SURV/BOSSFIGHT] Open World RPG map! Pellagia, Land of the dying Gods V.1.0.5 Mini Update (New Patch In Progress! 08/8/13) 7
    Hey man, really love the map. Spent countless hours playing.
    I did however swap out the pack for a different one (Used Sphax PureBDCraft mainly due to it being my favourite) but also used DustyCraft V2 for a while which worked rather well.
    Can I suggest that you check out dustycraft and think about possibly adding it to the map as either the main texture pack, or as a secondary pack? Of course you dont have to, but I just feel the TP currently used is... not the best... its a painterly pack no?
    Heres the link for DustyCraft http://www.minecraft...july-19th-2013/
    Posted in: Maps
  • 0

    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Hey, great to see you still updating the pack, it is awesome.
    Also are you still planning to finish everything that is not done yet? (Such as mobs?)
    Posted in: Resource Packs
  • 0

    posted a message on [1.6.2] SkyZone World Generation Mod (v. 2.2) (Wither Skeletons added)
    Quote from King Korihor

    I would strongly encourage using Risugami's ModLoader plus Acomputerdog's ModLoader Patch when using this mod. I know once upon a time this mod worked with Forge, but Forge keeps changing far more than Minecraft and I find it hard to keep up.

    Note I also asked to get the WorldGen API put into Forge so it could be made a standard part of Forge, and I was told to basically take a hike and get lost as I wasn't worthy of their kind of review. They offered some alternatives such as turning this into a bunch of new dimensions.... but it would have required completely different versions of this mod for Forge and Risugami's ModLoader.... sort of defeating what I was doing as well. Essentially a bunch of very unhelpful advise that has ticked me off.


    Im not surprised you were told to get lost from the forge team, a few (and very few) of the guys working on forge are actually nice but most are complete idiots who don't give 2 ­shi*s about anyone who is either 1 - a modder with a large following or 2 - a very large youtube personality. And even if you are one (or both) of those there are still members of forge team that still just don't like anyone. It's their vision or no forge....

    They are just so arrogant because they find themselves high and mighty due to being the creators and maintainers of forge, even though every feature could be made independently by mod authors and implemented into their mod api and just include the features it needs (such as what you are doing).
    Just ignore those ­di*ks, and keep on keeping on ^_^
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Hey really happy someone "took over" red power. Seems like this is coming along really well, will be adding this to my 1.6 mod list very soon :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] SkyZone World Generation Mod (v. 2.2) (Wither Skeletons added)
    Quote from King Korihor

    I'm in the middle of an alternate trading system for villagers. I started an idea thread on this concept awhile back, but now I think I know what classes to be tweaking. It will be a "true mod" in the sense that it won't be using any APIs at all, but rather will be changing some base behaviors of the game.

    In fact, it will become an API of its own after a fashion.

    The main point is that I think I can come up with a slightly more realistic way for villagers to trade resources with players.

    Anyway, that is my current project, besides trying to keep SkyZone up to date at the moment.


    Sounds very interesting :)
    Mind linking to the thread when you get it up and going (or just to the idea thread).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] SkyZone World Generation Mod (v. 2.2) (Wither Skeletons added)
    Great update King :)
    Is fantastic seeing this being actively developed again!!!

    Also what other mod ideas do you have?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] More XP MOD, Multiply XP-orb value
    Hey, hows the 1.6 update coming? Love this mod, and so annoying playing without it...
    Either way, keep up the good work :)
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.