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    posted a message on Help confirming a Birch tree growth bug

    Indeed, thanks DrAtomic1! I went back through some prior version release notes and found that this was fixed in 1.7.2 (bountiful update) as MC-1262


    Man, this is just another really necessary feature from 1.7, the other being the new biome world generator changes :-/

    Posted in: MCXONE: Discussion
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    posted a message on TU25 has another update coming!!

    The Win10 version is based on pocket edition (PE) which... is even further behind than the consoles.


    The Minecraft ecosystem is really a mess:

    - There's 3 main versions (PC, PE, and CE) separated by vasts feature-sets, and 2 development languages (Java, C++)

    - They encompass 5 different classes of hardware capability (PC, PE phone/tablet, PE win10 PC, last-gen console, current-gen console)

    - With 7 segregated networking communities (PC, PE phone/tablet, PE win10 PC, 360, PS3, XB1, PS4)

    - The PC situation with Java is still nebulous -- there's still no official mod API, every other version is C++, and the entire mod community is left wondering what's going to go on in this space


    I'd like to know how Mojang and 4J plan to reconcile all of that -- including ensuring that the current-gen consoles as well as PE win10 will actually start to leverage the hardware.


    Minecon would've been a perfect place to talk about this but all that was announced were some skin packs from 4J... smh.

    Posted in: MCX360: Discussion
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    posted a message on Help confirming a Birch tree growth bug

    Would someone with Minecraft PC be able to confirm/deny the following behavior? I'm going through some tree farm tutorials and all of them essentially reference the following behavior for trees (as per http://minecraft.gamepedia.com/Birch#Birch_trees) :

    The smallest birch tree requires a 5×6 (diameter×height) volume of free space, whilst the tallest tree requires a 5×8 volume. The volume starts at one meter above the base of the sapling, and needs to be void of any block save for leaves of any type or birch wood. This allows for birch trees to grow next to other birches.


    What I see on Xbox One is that this is not honored. I can use Leaves, but I cannot use birch wood (or any other wood for that matter). The setup would look as follows: X = stack of 15 normal blocks, W = stack of 15 birch wood blocks, _ is empty space to the sky, B is the birch sapling


    X W _ B _ W X


    Can someone test to see if the Birch spapling above would end up growning. If I replace both 'W' stacks with stack of Leaves, things work fine.

    Posted in: MCXONE: Discussion
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    posted a message on What's the best way to unload multiple minecart chests into an item sorter system?

    Ah, that's what triggers that problem :-/ I hit that once but couldn't narrow it down. I thought it might've been due to me switching to a new full screen app and the game didn't suspend/resume correctly from the dash... but yeah I've now repro'd a simple enter the Nether, come back out, boom redstone clocks/sorters are toast :)


    I hope everyone who's hit that has filed bugs etc. I've gone ahead and filed a preview feedback bug as well as there's not much else I can do.


    Luckily I haven't really started building anything yet, just prototyping, but I'll most likely go with hoppers when I do. I'm waiting for the 1.8 Villager AI before I dive back in for real anyhow.

    Posted in: MCXONE: Discussion
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    posted a message on What's the best way to unload multiple minecart chests into an item sorter system?

    I prototyped a small dispenser+water-transport system from my original post and it doesn't work very well. Some items skip right over their hoppers due to glitches while the items float in the water or something, and it's a pain to setup really.


    I'll have to try out your minecart idea. Rails are certainly cheaper than hoppers for the given distance I would have to use around the sorting system. However I would have to see how long it takes to offload. Imagine a single incoming cart with ~100 carrots and potatos mixed in from my farm. How long would it take to fully drain into the carrot and potato hopper sorter etc.

    Posted in: MCXONE: Discussion
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    posted a message on What's the best way to unload multiple minecart chests into an item sorter system?

    I have about 10 or so minecarts coming from my farm area and I'd like to feed their items into an automatic item sorter system. Right now I have an automated minecart loading/unloading system delivering their goods directly into chest storage. However, that really only works "neatly" when I manually limit each minecart to be carrying 1 type of item; which obviously breaks if I want to easily just toss all 16 color wools into 1 cart and hope my destination chest stacks neatly etc.


    So instead, I'd like to just feed the minecarts into an automatic item sorter system. My question is what is the best (resource, server, survival friendly) way of offloading all the items? I've come up with 2 options:

    1- Offload into a hopper pipe which passes by the item sorters (large amount of iron required for all the hoppers)

    2- Offload into a dispenser and dispense into a water transport system which passes by the item sorters (dispensers are slow and noisy and water adds extra latency and glitches)


    Are these the only 2 options and what have others found that works best?

    Posted in: MCXONE: Discussion
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