Quote from timandy1
I'm not gonna change my password because I have 1 password shared across all of my devices and due to my bad memory it takes a long time to burn a password into my memory. Besides, the exploit is already fixed so why should a change it.
Because your password may have been seen before the exploit was fixed. In any case, having 1 password for everything is dangerous. All it takes is for somebody to guess that 1 password and then they have everything from game logins to credit card and bank info. If you have trouble remembering passwords there are tools that can help with that, LastPass for example.
It affects everyone
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Your best bet is to look at the default steve skin to figure out how the pieces fit together.
A user named HM_Meles on Reddit made a pretty good template. http://i.imgur.com/z2KdGXv.png
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Thanks for the reply, I've already looked through that. I'll go through everything one last time but it looks like I'll probably need to contact Mojang.
If only the error message was more specific.
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I would like to buy a Minecraft gift code for my friend, unfortunately every time I try I get the message "An error has occurred"
I'm using a Visa debit card, I've checked to make sure all my information is correct, and I know I can make international purchases with my card as I've used it to buy Minecraft in the past.
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It's funny that you mention them multiplying so fast. I always have trouble getting them to breed, no matter how many houses/doors are around.
Villagers do have a purpose. Trading can allow you to get a lot of things in the game just by having emeralds, and you you can get those from villager trades. If you're lucky, you'll find yourself in a situation where you can get a lot of emeralds for an easy to get resource, like wheat or paper, and then trade them for diamond tools, or ender eyes or what-not. It's very helpful if you're having trouble finding a certain thing but there's a trade for it.
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I have to say it's one of the most impressive packs I've seen. It add a lot of new things while keeping the default feeling of the game intact. I've always been impressed with some of the animations people have been able to do (I was never good at it). Yours are some of the best.
Keep up the good work, and thanks for sharing your creation with the rest of us.
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I'm sorry to say I'm discontinuing my work on Bailey PAck. It's been such a long time since I've worked on it, or even played minecraft, and I just can't find the time or inspiration for it anymore. I even feel bad for bumping this thread, as it's probably been forgotten by now; but, I figured I should say something at least.
If anybody wants to continue the pack or use any resources from it, you have my full permission. Thanks to everyone who has downloaded, commented, and given criticism. Hopefully I can get back into minecraft in the future and make something new.
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The advantage to doing it this way is that should I ever need to completely delete and recreate my mcp folder, because of an update or any other reason, I don't have to worry about moving my files around. It also helps me with my organiztion a little.
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I should have explained better, I understand how to normally recompile my code. My files are not stored in "forge\mcp\src\minecraft\mods" but they are in a seperate folder and linked in through Path Variables in Eclipse. I suppose I could just move all my files, then recompile and reobfuscate. I was just wondering if there was another way of doing it that I was unaware of.
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1. I've been folowing Phimar's "Let's Mod' series on Youtube and I've set my Eclipse workspace up as he has shown. My question is, with all the files and folders set up in this way, how do I recompile and reobfuscate my mod? Also, how much does folder layout within the mod matter? Everybody seems to have their own way of doing it.
2. I'd like to make a block that changes light level depending on the strength of a redstone signal sent to it. A Redstone lamp that can be dimmed for example. While looking through the code of BlockRedstoneLight I was able to figure out how to 'power" a block, and getInputStrength under BlockComparator looks like it might be the answer but I don't really understand how it works. Any suggestions?
Thanks in advance for any help.
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Here's some of what I have so far.
Please feel free to point out anything you think I should change or work on.
Screenshots
from left to right
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This will most likely change one somebody figures out a good use for them.