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    posted a message on What have i done wrong?
    The first thing I see wrong, is you have your eyes on the to and bottom of your head, and the mouth takes up the whole face.

    Your best bet is to look at the default steve skin to figure out how the pieces fit together.

    A user named HM_Meles on Reddit made a pretty good template. http://i.imgur.com/z2KdGXv.png
    Posted in: Discussion
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    posted a message on An error has occurred - Can't purchase gift code.

    https://help.mojang....oting-/articles

    Go to the Official Minecraft troubleshooting payment website. Good Luck. If tis does not solve your problem, contact Mojang about this problem.


    Thanks for the reply, I've already looked through that. I'll go through everything one last time but it looks like I'll probably need to contact Mojang.

    If only the error message was more specific.
    Posted in: Mojang Account / Minecraft.net Support
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    posted a message on An error has occurred - Can't purchase gift code.
    Sorry if this has been answered, but I've searched and searched, and nobody seems to be having my exact problem.

    I would like to buy a Minecraft gift code for my friend, unfortunately every time I try I get the message "An error has occurred"


    I'm using a Visa debit card, I've checked to make sure all my information is correct, and I know I can make international purchases with my card as I've used it to buy Minecraft in the past.
    Posted in: Mojang Account / Minecraft.net Support
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    posted a message on Villagers: Love or hate?
    I think a lot of people disliked the villagers in the beginning. They didn't look like what we expected (pigman, or even human) and didn't do anything. But over time I think a lot of people have grown to like them. They're another quirky part of the game.

    It's funny that you mention them multiplying so fast. I always have trouble getting them to breed, no matter how many houses/doors are around.

    Villagers do have a purpose. Trading can allow you to get a lot of things in the game just by having emeralds, and you you can get those from villager trades. If you're lucky, you'll find yourself in a situation where you can get a lot of emeralds for an easy to get resource, like wheat or paper, and then trade them for diamond tools, or ender eyes or what-not. It's very helpful if you're having trouble finding a certain thing but there's a trade for it.
    Posted in: Discussion
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    posted a message on [Hybrid] (v18) (100+ Animations!) Blocksmith Hybrid Animated Default: Default Textures Given Life.
    I haven't played Minecraft in quite a while; but, when I checked the forums to see what was new I came across a post of yours and decided to check out your pack.

    I have to say it's one of the most impressive packs I've seen. It add a lot of new things while keeping the default feeling of the game intact. I've always been impressed with some of the animations people have been able to do (I was never good at it). Yours are some of the best.

    Keep up the good work, and thanks for sharing your creation with the rest of us.
    Posted in: Resource Packs
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    posted a message on [16x] [Discontinued] [13w02b] Bailey Pack
    Hey guys,

    I'm sorry to say I'm discontinuing my work on Bailey PAck. It's been such a long time since I've worked on it, or even played minecraft, and I just can't find the time or inspiration for it anymore. I even feel bad for bumping this thread, as it's probably been forgotten by now; but, I figured I should say something at least.

    If anybody wants to continue the pack or use any resources from it, you have my full permission. Thanks to everyone who has downloaded, commented, and given criticism. Hopefully I can get back into minecraft in the future and make something new.
    Posted in: Resource Packs
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    posted a message on Minecraft Realms and Alpha Purchasers
    you pay the subscription fee for the sever hosting. All Minecraft Realms is, are severs hosted through Mojang. That doesn't count as a game feature.
    Posted in: Discussion
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    posted a message on As someone who is thinking about hosting a MC server from home, what can I expect?
    1. Probably not, but you never know.
    2. It really depends on what game you want to play and how much resources are being used by the server at the time. Remember that playing another gaming might lag everybody on the sever too. Another thing you'll want to look out for is hard drive space, remember that the sever will constantly be reading and writing to disk.
    3. For one, you'll need to worry about security more. Since it's your computer the sever is being hosted on, it'll be you're files that are at risk. I've only ever hosted a server over LAN so I'm not to familiar with what a hacker can get away with; but, I would assume that just like in most other cases it wouldn't be too hard to gain access to your PC by using information pulled from the server(your IP ect.). Obviously if it's just for the family or what-not then it's as big ab issue.
    Posted in: Discussion
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    posted a message on [FORGE 1.5.1] Two Questions

    Ah, sorry, I must have sounded a bit patronising! In answer to your question, I am nearly certain that there is no other way of doing it, as mcp is set to recompile any new or modified files in the src folder only. Incidentally, I'm curious as to why you decided to create the mod outside of the mcp in forge: wouldn't it have been much easier just to do it in the usual place?


    The advantage to doing it this way is that should I ever need to completely delete and recreate my mcp folder, because of an update or any other reason, I don't have to worry about moving my files around. It also helps me with my organiztion a little.
    Posted in: Modification Development
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    posted a message on [FORGE 1.5.1] Two Questions
    Thanks for the reply.


    With regards to recompiling, go into the mcp folder of the forge src folder (I assume you're using forge if you searched the wiki), and if you're on Windows, run recompile.bat then reobfuscate.bat and your classes should appear in the reobf folder in mcp. On Mac, just go into Terminal (search it in spotlight if you're unsure where it is) and type cd <drag mcp folder here> (make sure to include the space), then type bash recompile.sh and when that's done, type bash reobfuscate.sh and the classes will again appear in the reobf folder.


    I should have explained better, I understand how to normally recompile my code. My files are not stored in "forge\mcp\src\minecraft\mods" but they are in a seperate folder and linked in through Path Variables in Eclipse. I suppose I could just move all my files, then recompile and reobfuscate. I was just wondering if there was another way of doing it that I was unaware of.
    Posted in: Modification Development
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    posted a message on [FORGE 1.5.1] Two Questions
    I'm rather new to Minecraft modding; so I have a couple questions that might be very simple for the more experied modders out there but are giving me some trouble. I've searched here, the minecraft forge forum/wiki and done google searches with no luck. I may have missed something though, so please forgive me if these are commonly know things.

    1. I've been folowing Phimar's "Let's Mod' series on Youtube and I've set my Eclipse workspace up as he has shown. My question is, with all the files and folders set up in this way, how do I recompile and reobfuscate my mod? Also, how much does folder layout within the mod matter? Everybody seems to have their own way of doing it.

    2. I'd like to make a block that changes light level depending on the strength of a redstone signal sent to it. A Redstone lamp that can be dimmed for example. While looking through the code of BlockRedstoneLight I was able to figure out how to 'power" a block, and getInputStrength under BlockComparator looks like it might be the answer but I don't really understand how it works. Any suggestions?

    Thanks in advance for any help.
    Posted in: Modification Development
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    posted a message on [WIP][32x] Unamed Texture Pack
    Here are some Textures I have been working on. This is something I've been messing with off and on for a while now and I feel I'm at a point where I don't want to go any further until I can get some outside feedback and criticism on what I have so far. My main objectives for this texture pack are to use a limited color palette for all my textures and to not use any sort of Photoshop filters or effects. This is almost the opposite of how I did my first pack, so I'm not sure how well I'm doing with it.

    Here's some of what I have so far.

    Please feel free to point out anything you think I should change or work on.

    Screenshots







    Items


    from left to right
    1. Bread
    2. Repeater
    3. Feather
    4. Sign
    5. Slime Ball
    6. Lapis
    7. Blaze Rod
    8. Gold Ingot
    9. Iron Ingot
    10. Leather
    11. Carrot
    12. Emerald
    13. Cookie
    14. Stone Pick
    15. Fish
    16. Diamond
    17. Egg
    18. Redstone Dust
    19. Water Bucket
    20. Paper
    21. Melon
    22. Bone
    23. Nether Star
    24. Painting
    25. Fire Charge
    Posted in: Resource Pack Discussion
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    posted a message on What's taking PluginApi So long?
    The best thing to do, is to just forget about it for now. There's a lot of work that has to be done to get it up and going. The games code has to become more modular, the lighting engine needs to have a complete rewrite, a new rendering engine is needed, and that's just what has to happen in game. They also need to develop a web API and a website for mod hosting and downloading that can be accessed in game, and make sure it all works well together. It's a very big task to undertake, especially when the game was not designed around the idea of a modding API to start with.
    Posted in: Future Updates
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    posted a message on What minecraft doesnt have sounds
    did you just update, or install a snapshot. Sometimes this happens to me when I do that, and I just have to wait a while in game until the sounds all come back.
    Posted in: Discussion
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    posted a message on What is the least crafted thing in minecraft?
    As of now, I'd say weighted pressure plates.

    This will most likely change one somebody figures out a good use for them.
    Posted in: Discussion
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