Quote from EvilAngel888
No I dont expect the player amount to explode, but I expect it to be targeted by greifers because it's a new and "weak" server.
Griefers are easy as pie to handle. You initially only give spectator access, force people to sign up on a forum, and immediately revoke access if someone starts causing problems. Oh and, don't give them TNT until they prove they're a mature person who can keep from making phallus statues (unless your server is into that sort of thing :P) and blowing everything up with TNT. You're never going to have zero problems, but there are effective ways of dealing with all problems if you plan effectively. But then, I have two young children so I'm always thinking about what problems will arise since my kids grief our house on a daily basis. Just yesterday the youngest left a bag of cereal (still don't know how he reached it) under my desk and when I sat down it spilled all over the floor. I can handle virtual TNT
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Go read the EULA. The EULA covers both activities with and through the game. That means that network connections using the Minecraft client are also covered by the EULA. That means that while perhaps that custom server code you wrote might not be affected by the EULA, but the things you do in the game of Minecraft with that server are covered.
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I'm curious how much profit they actually make off of realms servers. I don't doubt they'll make money off of them, but I seriously doubt this is some sort of money grab on their part. Seems like they are just tired of getting complaints from people regarding some of these ridiculous "Pay for the golden magic sword of awesomeness" stuff that's going on with some servers. Most servers are probably being reasonable with pay items, but as it goes with most things, the bad actions of a few ruins things for the group as a whole.
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Actually the court systems can compel the hosts to take down the servers for violation of copyright laws. I don't know if Mojang would go to that extent though, it's more likely that the server hosts would cooperate with them. The vast majority of servers should be unaffected by this. It's the big servers that will probably be widely impacted.
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They had good enough lawyers to fight Bethesda/Zenimax to a draw on the whole Scrolls issue, so I doubt they'd have much trouble with server hosts.
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Mojang owns the code running on the server. It doesn't matter who pays for the hardware, bandwidth, etc. This would be like saying that Microsoft should allow you to sell their programs piecemeal on your private web server for your own profit because you own the hardware. That's not how software licensing works. Now if Mojang allowed hosts to resell their services through the EULA, that'd be completely different, but their clarification obviously prohibits that.
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Some servers will die because of this, because there are some shady servers out there. I think most of the problems you predict are unfounded though. Most servers will have to make some adjustments, that much is true. But honestly, this is Mojangs game, and it's their right to insist on these policies. They own the code, pure and simple. It doesn't matter who is hosting the server or how much they had to pay to get hosting. As servers die and hosting companies find their profits fall, perhaps they'll get more competitive in pricing and trends will reverse. Either way, I can't believe that people actually pay for items in Minecraft anyways. Then again I've always hated F2P with a passion with very few exceptions (basically the few games I've played where F2P really meant F2P like Dota 2, Paths of Exile, and LoL all have a good, honest models that are not P2W).
I'm curious why you have to have kits that need to be paid for? Not being sarcastic, I'm really curious.
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Griefers are easy as pie to handle. You initially only give spectator access, force people to sign up on a forum, and immediately revoke access if someone starts causing problems. Oh and, don't give them TNT until they prove they're a mature person who can keep from making phallus statues (unless your server is into that sort of thing :P) and blowing everything up with TNT. You're never going to have zero problems, but there are effective ways of dealing with all problems if you plan effectively. But then, I have two young children so I'm always thinking about what problems will arise since my kids grief our house on a daily basis. Just yesterday the youngest left a bag of cereal (still don't know how he reached it) under my desk and when I sat down it spilled all over the floor. I can handle virtual TNT
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You are expecting a server to explode overnight. Most servers I know of have built up over months or even years. If I was running a server and let's say I did experience such a monumental growth, I'd probably recruit mods with the idea that I'd also keep an eye on how they handle situations and replace/remove mods if they start acting douchey. You're never going to have zero drama or zero problems. That's why you also maintain the capability to roll back stuff if things get really out of hand. I certainly wouldn't allow the wide use of TNT in the early days of a server for anyone other than a mod anyways.
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Actually they were pretty damn clear. If it's a feature of the game, you can't sell it individually apart from access to the server. I'd say that's pretty specific. So yeah, selling warps, tpa, extra plots, etc with real money would be a no no.
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Well you can start with a group of mods being the server owner as the first mod, over time as the server grows, you build up trust in a community and as it grows the mod group grows as well. It's like any community, you can't build trust overnight, and certainly money alone doesn't engender trust in any gaming community I've ever been a part of. I've played in numerous MMO guilds where no money at all was involved and we managed to build engaged, honest, and trustworthy groups with a solid group of leaders, without having to bring out a credit card swiper. I respect your argument, but it's honestly a faulty one, in my humble opinion.
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As he said, you have a good group of mods, you limit TNT based on a non-monetary ranking system where people earn the ability to use TNT based on good behavior and a willingness to contribute to the community, not on the size of their wallets. I've been on multiple servers that do this and it's always worked out well. I've been on a server that did what you suggest and it was a horrid community and needless to say I didn't stick around very long there.
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They didn't shoot themselves in the foot, they saved themselves from what would've been a shot in the foot PR-wise if they continued to allow some of these ***-hat server owners to run sham operations of charging ridiculous fees for elite status, essentially. This thread is continually reminding me why I tend to favor SP and private MP servers over the big ones.
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Well my six year old son thinks that everyone should be able to use TNT, but this is why we don't let him play on other peoples servers
I get what you say, but I think there are ways to control griefers without making a paywall. Some of the better servers I've been on usually have a tiered ranking system and you have to basically behave well and contribute to the community to earn rank and eventually get the capability of using stuff like TNT.
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That's why you pay with PayPal, so you can file a complaint with them to get a refund if the server people screw you over. This is also why I personally wouldn't pay any significant amount of money to join a server, as this is obviously a potential issue. That being said, if something like that happens I'd also come here and post about it (with screenshots as proof). Reputation is a big deal in the Minecraft community and most of the more mainstream servers want to maintain a good rep.