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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Roseline»

    Since I install this mod, I found many typing errors in Korean.

    Who's translated?



    https://github.com/sp614x/optifine/pull/722


    You can edit ko_kr.lang to fix these typing errors then create a Pull Request on github.

    Posted in: Minecraft Mods
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    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from VirtualPhilipp»

    i was making a texture in my resourcepack as a mod support to change the button icons.

    assets/inventorytweaks/textures/gui/button10px.png

    the texture wont change. maybe a bug or am i doing some mistake?


    If I look through the assets folder in the mod, there's only a folder for language files, not textures, so I do not think it supports retexturing via resourcepack. It's hard coded.
    Posted in: Minecraft Mods
  • 1

    posted a message on Gerudoku Faithful
    Quote from Dangeresque486»

    Thank you, I shall start working on that right now.

    Edit: does the [160] - Glass Pane (Stained) need to be [0] - glass pane (stained)?


    Yeah, everything needs to be lowercase.
    Posted in: Resource Packs
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)

    Regarding my post above, I noticed that it only applies in multiplayer, so it's probably a bug in the first place, but I would like to see a feature to change the opacity for the chat box while having it focused and unfocused.


    This is how chat looks unfocused in multiplayer


    Anywhere else, if you open chat, or unfocused and focused chat in singleplayer, looks like normal. Only in multiplayer unfocused chat has this much opacity, which is IMO a good feature, but it might be a bug.

    Posted in: Minecraft Mods
  • 1

    posted a message on Gerudoku Faithful
    Quote from Dangeresque486»

    I just realized the textures were not included within the lite version of the pack, I am adding them now.


    Edit: the connected stained glass textures still aren't working but they are in the pack now, not sure exactly what is wrong with them.



    In a recent minecraft update, all files and folders in the resourcepack needs to be lower case. The folder for glass CTM are upper case, they need to be all lower case (so [95] - Glass (Stained) needs to be [95] - glass (stained) and [0] - White needs to be [0] - white.

    Additionally, you need to add metadata=0 to glass_stained_white.properties, or else the white stained glass will apply to all stained glass, not just white.

    Posted in: Resource Packs
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    posted a message on WorldEditCUI
    Quote from pookshuman»

    I re-downloaded it and made sure the filename is correct. It is in the appdata\roaming\.minecraft\mods\1.12 folder (and for good measure I put one copy in the mods folder, too)

    You can see in the background of the screenshot that the WE CUI text is showing in game, but it is not displaying the selection

    Yes, it's correct now. As Mumfrey said, you should check if WECUI is loaded, but in game, on a server with WorldEdit. You should be able to make a selection and see that selection. If you don't see it, try run /we cui. If still nothing, do what Mumfrey said cause then something else is up.
    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI
    Quote from pookshuman»

    I downloaded from here : http://eq2.co.uk/minecraft/mods/thirdparty/mod_worldeditcui_1.12_00_lite_mc1.12.litemod

    Where should I download from ?


    No you didn't. You pressed the wrong link. The link you posted now is correct, use that one. Make sure it says 1.12 and NOT 1.11.2 in the filename.

    Posted in: Minecraft Mods
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)

    I noticed that when not having chat open, the background is very faint (transparent), but when opening chat the background is more solid (only little transparency). Is it possible to make it so when chat is not opened, the background is 100% transparent?

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.15.1 to 1.7.10] - a minimap and worldmap
    Quote from MamiyaOtaru»

    pretty sure I'm not regularly sending something to chat from the worldmap calculation thread, but apparently I am somewhere. It would help me track it down if you could post what the message coming to chat around the time of those WrongThreadExceptions tabbychat seems sensitive to


    probably nothing to do with the framedrops though tbh. It's not really even an error, tabbychat just doesn't like something and moves it to another thread



    Here's some more from the log. It seems to happen as soon as the server changes world and Voxelmap detects a multiworld. https://gist.github.com/161cf9aea251ebd9f8ffe5f7aefd7d50

    You're probably right, the framedrops I get are way more often than these errors. The error above seems related to multiworld.


    Edit: I should add this happens in 1.11.2, haven't had chance to try 1.12 yet.

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.15.1 to 1.7.10] - a minimap and worldmap

    My game has occasional frame drops, and they seem consistent. I looked in my log, and I find these errors every now and then in the log:


    [02:25:08] [Voxelmap WorldMap Calculation Thread 3/WARN]: Tried to add message to chat from thread Voxelmap WorldMap Calculation Thread 3. It has been scheduled on the main thread.
    mnm.mods.tabbychat.core.WrongThreadException
    	at mnm.mods.tabbychat.core.GuiNewChatTC.tryEnqueueMessage(GuiNewChatTC.java:155) ~[GuiNewChatTC.class:2.2.1 (git ffd8f3f)]
    	at mnm.mods.tabbychat.core.GuiNewChatTC.addMessage(GuiNewChatTC.java:113) ~[GuiNewChatTC.class:2.2.1 (git ffd8f3f)]
    	at mnm.mods.tabbychat.core.GuiNewChatTC.a(GuiNewChatTC.java:104) [GuiNewChatTC.class:2.2.1 (git ffd8f3f)]
    	at bfn.a(SourceFile:128) [bfn.class:?]
    	at bps.a(SourceFile:480) [bps.class:?]
    	at com.mamiyaotaru.voxelmap.util.H.do(Unknown Source) [H.class:?]
    	at com.mamiyaotaru.voxelmap.b.z.run(Unknown Source) [z.class:?]
    	at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_131]
    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_131]
    	at java.lang.Thread.run(Thread.java:748) [?:1.8.0_131]

    No idea if it's related to the framedrops but I thought I'd post it here. It also mentions tabbychat, which is weird.

    Posted in: Minecraft Mods
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    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers

    Qmagnet is long dead yo.


    He was last active Jun, 24 2017 according to his profile, but he might not be updating this map anymore. Are there any other maps that are updated where you can test and showcase your resourcepacks?
    Posted in: Resource Packs
  • 1

    posted a message on Macro / Keybind Mod
    Quote from Cloud7050»

    another bug I encountered, command words like "craft" turn purple even when I'm not using them as commands.


    Not sure what your actual binding is, but you probably want to put that URL inside quotation marks, so log("minecraftforum.net");
    Posted in: Minecraft Mods
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    posted a message on [16x][1.6.2] Stevian Villagers [Resource Pack! 7/20/2013]

    Good morning! Sorry half of the pics aren't working. Not sure why! I've added links to the images in my previous post. Let me know if the links work.

    I've been focused on the random villagers, illagers, and the witch, so I haven't touched the zombie villagers yet. I think they look pretty good already, but it is hard to tell a zombie villager from a regular villager from the back. So roughing them up is a good idea.

    Thanks for the input! I'll zip up the resource pack and upload it somewhere today.

    They work and they look great!

    Ah, that makes sense, and yeah it's probably hard to distinguish them because from the back it's pretty much the exact same texture I think.
    Posted in: Resource Packs
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    posted a message on [16x][1.6.2] Stevian Villagers [Resource Pack! 7/20/2013]


    I've been updating and tweaking this pack for MC 1.12 to include the illagers, as well as adding Optifine Random Mobs support for more female villagers and various skin tones. Also added Optifine Custom Entity Models for villagers, evokers, and vindicators to give them 3D hats. Illusioners have this in Vanilla already.


    Trying to tweak villager.properties weights to spawn darker skin tones in hotter biomes, and paler tones in cooler biomes.


    Still working on the witch's outfit to look more "brewing potions" and less "baking cookies", while keeping to the original theme. I'm pretty happy with the tweaks to her face, though.


    Zombie villagers have not yet been updated with Random Mob support.


    Baby zombie villagers lose their mask, which I think can be fixed with Optifine CEM, but masks would have to be added directly to the zombie villager face textures for Vanilla MC support.


    If anyone's interested, I'll share my Optifine enhanced pack or the updated Vanilla MC (textures only) version.


    Comments and suggestions welcome. Thanks to zebragrrl for the original pack, and to ragger for the zombie villagers!




    I am definitally interested considering I am using this pack for myself, and it being integrated in Plast Pack, where the Stevian Villagers is kind of messed up because of no update.

    I've looked at the images that work in your post (the first two doesn't work I think), and it looks great!


    Oh, also, even though I made the zombie villagers they do need tweaking. Compare a regular villager with the old/default zombie villager, look how the clothes and hat looks like. I simply just copy pasted those from the villagers, which are clean, they probably need to be roughen up a little to fit the zombie more.

    Posted in: Resource Packs
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