• 0

    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)
    Quote from Ethaksus»

    So there's a 1.12.1 release, however CurseForge still only has the beta build for 1.12. Since the 1.12.1 doesn't seem to run with 1.12 Liteloader, would it be possible to get that updated to a release build?


    I think how CurseForge works is that on the sidebar it will only say version number for main versions, so 1.10, 1.11 and 1.12. It won't show 1.10.2 or 1.12.1. But if you click the filename it will say if it's for 1.12 and/or 1.12.1.
    Posted in: Minecraft Mods
  • 1

    posted a message on Gerudoku Faithful
    Quote from Dangeresque486»

    how long have the downloads been adfly links? I don't even use adfly I never have, can anyone explain why the links changed?


    Edit: Just to be on the safe side do not download the pack right now, I have no idea how this happened, I also have no idea where the ad revenue would be going or if i can figure out where its going, if anyone can explain what is going on it would be very helpful.


    Can you check the edit history of your main post to see when it was edited maybe?
    Posted in: Resource Packs
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Akio08»


    Unfortunately this bug is also in 1.12 version of this mod ! I can't delete any GUI element.



    The bugfix was for 1.12.1, not 1.12. Please update your versions.

    Quote from Ethaksus»

    Issue appears to still be present in release 0.15.0 for MC 1.12 (with LiteLoader 1.12 b8). Is there any other information you would like me to provide to reproduce this error?


    What about 1.12.1 then?

    Posted in: Minecraft Mods
  • 1

    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [Under New Management]
    Quote from Ryguyrex»

    I started fiddling with it and it seems that is actually my texture pack that is not causing GammaBright to reach it's full potential. Do you have any info that can help me use my pack along with GammaBright?


    Gammabright might not work properly if your texture pack includes a lightmap. You can delete the mcpatcher lightmap and then gammabright will work like it should.
    Posted in: Minecraft Mods
  • 3

    posted a message on Macro / Keybind Mod
    Quote from JK82NL»

    I don't understand why everyone has to be so secretive about where to find it.



    Because it's a pre-release, and the point is that only people who are active with this mods developement should use the pre-release. Only people who activly follow this thread should know about the pre-release, the testing version of the next release. You don't want random people using it, discover bugs, and then come complain and say "it don't work!", it'd be linked in the OP if that was the case.

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Chaos2341»

    Hey,


    since I found only this thread I want to ask here why non of the Optifine Versions for 1.7.10 - yes, 1.7.10 - does not have correct Connected Texture Support?


    There is an option for it but I can use what ever it takes no effect, means that no 1.7.10 OF Version converts textures correctly to a connected ones.

    So when I place a chiseld granit as Smooth Granit then OF takes no effect in transforming it to a connected textures but if I place smth like the chiseld purpled fantasy block it creates a connected texture.


    For me definitly a big bug since this options is only in OF included and not in vanilla which means for me in fact that OF can't handle connected textures correctly so that not only some modblocks are not handled correctly, also vanilla blocks are not handled correctly in my eye's.


    Will be fine if this will be checked out and fixed since it's 50:50 if CT triggers or not and this is horrible and if there is no solution then pls, pls remove this false and unusable option since it did not the thing it should do (create a CT) because this option tells me: "Hey, I am OF with CT feature so I'll do some magic for you and switch textures into CTs." which isn't done on many stones/blockes ...


    Pictures with vanilla textures and also with ressourcepack textures can be provided.


    Well, unless the pack has CTM for smooth granit, it's not going to work. By default there are only connected textures for glass, craftbench and sandstone.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Can someone link me to optifine version 1.10.2?


    http://optifined.net/
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.15.1 to 1.7.10] - a minimap and worldmap
    Quote from PlatinumPluto»

    Ok, I'll try LiteLoader, and see if it's good or not. Though I saw pictures (at LiteLoader's website and forum page) that it modified your title screen.


    Liteloader just adds a tab in the title screen so you can disable/config mods handled by liteloader.

    If you mean the "loading screen", forge replaces that.
    Posted in: Minecraft Mods
  • 0

    posted a message on DigitalShadowHawk's Litemod Suggestions and Projects

    Guess I missed the prerelease then, as I'm not seeing it on the main page, including a brief perusal of the past few pages of comments as well as the server that he keeps his versions (and used to keep his prereleases on, iirc). It could just be that I missed it somewhere or am simply forgetting some place where he could have posted it.


    Just look through his recent posts by going to his profile, you should find it there.
    Posted in: Minecraft Mods
  • 0

    posted a message on DigitalShadowHawk's Litemod Suggestions and Projects

    Toggleable Sprint can already be implemented through Mumfrey's Macro Keybind Mod, if you set it up right, though he has yet to update it to 1.12 (which is unusual for him)


    It's unusual if it was true; there's a prerelease.

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.15.1 to 1.7.10] - a minimap and worldmap
    Quote from PlatinumPluto»

    I'm not exactly a fan of this LiteLoader. I would prefer it as just a .jar file.

    Still, great job!



    Liteloader is a .jar file, put liteloader and this mod in your mods folder if you use forge. You not being a "fan of liteloader" doesn't make any sense. If you use Forge already, Liteloader is just a library Voxelmap needs to use to work.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Quote from GinLouis»

    how to click button next of villager , i dont see slot id of button?



    Eh, I think only slots have slot ID's... not buttons.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mute Nether Portal Recourse Pack!
    Quote from kaosjr»

    It seems the site that was hosting this is offline now, so unfortunately I can't download it.

    Could you please provide a MEGA link or something to the file?


    Just get make a silent minecraft/sounds/portal/portal.ogg in your own resourcepack.
    Posted in: Resource Packs
  • 0

    posted a message on QMAGNET's Test Map for Resource Packs and Map Makers
    Quote from qmagnet»

    Hello Minecrafters.
    I don't know if this will be my last Minecraft endeavor, [...].


    I hope someone will at least continue after you. I don't think there's any other resourcepack test map for 1.12, let alone 1.11...
    Posted in: Resource Packs
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