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    posted a message on ⚔ Project Enyo 🛡 | PvP Minigames | 1.7-1.15

    What is Project Enyo?


    Project Enyo is a PvP server running classic maps from the golden days of Minecraft PvP. There are iconic maps featuring Capture the Wool, Destroy the Core and Team Deathmatch!

    It is run by a former administrator at Overcast Network/oc.tc (me!).

    There are no Premium/VIP ranks to buy and there never will be. Everyone is equal.

    Is this like Overcast Network/OCN/oc.tc?

    Project Enyo is a single Minecraft server running the same PvP plugin as OCN, it is not a network. We host maps that ran on OCN during the golden days.

    Show me screenshots!


    How do I /play?


    Connect to projectenyo.eu with any Minecraft version. We support 1.7/1.8 as well as the latest version, 1.14.4! There is no whitelist and anyone can play!

    After you joined, you can type /join or /play to get into the game. You can also use the leather helmet in the hotbar!

    Feel free to bookmark the website and join the Discord as well!

    Posted in: PC Servers
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    posted a message on VoxelMap [1.15 to 1.7.10] - a minimap and worldmap

    After lots of trial and error I figured out that this will disable radar and cavemapping using CommandBook MOTD:


    `C `Y `C `Y `C `Y `y `C `Y `C `Y `C `Y `p `x

    The last `x resets formatting, the equillavant of §r

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.15 to 1.7.10] - a minimap and worldmap
    Quote from Romaq»








    Not sure if you read my last post, but I managed to use CommandBook MOTD to disable radar. But I've not been able to disable cavemapping still.


    The wiki is down but it's archived here https://web.archive.org/web/20190109182655/http://wiki.sk89q.com/wiki/CommandBook/Configuration

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.15 to 1.7.10] - a minimap and worldmap

    Okay, I tried using commandbook MOTD to disable it instead as MamiyaOtaru suggests. I manage to disable the radar this way, but not cavemap.


    §3 is dark_aqua which is `C in commandbook

    §6 is gold which is `Y in commandbook


    §e disables radar and is yellow which is `y in commandbook

    §d disables cavemap and is light_purple which is `p in commandbook


    So the following line should disable both radar and cavemap but it ends up only disableing radar, which is better than nothing of course, but what am I doing wrong for it to not disable cavemap?

    `C `Y `C `Y `C `Y `y `C `Y `C `Y `C `Y `p
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.15 to 1.7.10] - a minimap and worldmap
    Quote from Romaq»

    I don't recall anything about color codes, but perhaps someone can clarify.



    Written byMamiyaOtaru 6 years ago: https://www.reddit.com/r/feedthebeast/comments/1aavqe/disable_voxelmap_radar_for_pvp/c8vovv2/


    Color codes for disableing radar has been a thing ever since Zan's and Rei's days.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.15 to 1.7.10] - a minimap and worldmap
    Quote from Romaq»

    From "ClientPermissions plugin" it sounds like you wish to block this on a server. If this is 1.14, "ClientPermissions" may not work because Fabric is being used for this plugin and not LiteLoader. I believe ClientPermissions is based on LiteLoader, unfortunately. I'm rather fuzzy on the details, as I'm not a coder on any of this. But replying with what version your Spigot server is (if you are using Spigot), would help with your question.


    Oh of course, that is why ClientPermissions don't work, because Voxelmap uses Fabric. And yeah, it's a server.


    I am using Paper 1.14.4 and this is my motd with the color codes I found that should disable radar and cavemap, but maybe it is the wrong color codes?

    motd=\u00A76\u00A7lHello\!\n \:) \u00A73 \u00A76 \u00A73 \u00A76 \u00A73 \u00A76 \u00A7d \u00A73 \u00A76 \u00A73 \u00A76 \u00A73 \u00A76 \u00A7e
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.15 to 1.7.10] - a minimap and worldmap

    What is the preferred way of disabling radar and cave map? I've tried both ClientPermissions plugin and some color codes I found on reddit but I could not get it to work.

    Posted in: Minecraft Mods
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    posted a message on [16x][1.6.2] Stevian Villagers [Resource Pack! 7/20/2013]

    Welp, after the impending (then canceled) closure of these forums, a cross-country relocation for me, and the release of 1.14... I'm back.

    1.14's changes to villagers was very discouraging, as far as updating Stevian Villagers. Mojang removed full textures for each profession, and there is now only one base texture (face) for ALL villagers. So it seems Stevian Villagers for vanilla 1.14 is dead in the water. It might be possible using Optifine's random mobs to restore the variety of Stevian Villagers, but this would REQUIRE Optifine to work. Not everyone is keen on installing Optifine, especially since it is not yet compatible with Forge in 1.14.


    So I'm at a loss as to what to do with Stevian Villagers at the moment. Input is welcome.


    -Cat


    I didn't realise this, that is unfortunate. I suppose one alternative would be to use the face of the Farmer since it seems most neutral. Would it be possible to add different facial properties by including them in the profession textures?

    Posted in: Resource Packs
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    posted a message on [16x][1.6.2] Stevian Villagers [Resource Pack! 7/20/2013]

    Well, the forums are closing.. not sure where we would go for updates, if CatastropheBlack still has interest in updating Stevian Villagers.


    At least there is the official Optifine Discord server that we could use for discussion about resourcepacks; https://discord.gg/3mMpcwW

    Posted in: Resource Packs
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    posted a message on GeruDoku Legacy Thread (1.14 Coming Soon) 32x
    Quote from Dangeresque486»

    [p]I just read the Minecraft Forum Archive Announcement, so I'm going to need to find a new place for the pack,[/p] [p]I'll probably try putting it on Planet Minecraft but they kicked it off last time I tried,[/p] [p]so that may not be the best place for it, if anyone has a suggestion it would be most appreciated.[/p]
    [p]Edit: I could also do curse forge, seems a bit weird though.[/p]


    Why is CurseForge weird? I find it preferable for mods and resourcepacks personally.[/p]
    Posted in: Resource Packs
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    posted a message on Nostalgia-Craft
    Quote from RMG»

    So... The time is come? We have alpha version and beta version, but after snapshot 18w43a we need pre-1.14 version...
    I really respect work of Jappa, but for now i can't even play in MineCraft with these brand new textures.
    I just want bring back my good old days before that snapshot and this resource pack is my only hope...




    Mojang will release a pre-1.14 pack, but this pack needs to contain a lot more textures after 1.14. Basically every texture that is in 1.14 that also was in alpha/beta. For example. NostalgiaCraft needs to include the glass and obsidian texture (which hasn't been changed since alpha/beta, but not textures like end stone or stone bricks because these were introduced after alpha/beta (beta 1.8 doesn't count).

    Posted in: Resource Packs
  • 1

    posted a message on [16x][1.6.2] Stevian Villagers [Resource Pack! 7/20/2013]
    Quote from Digita1Lucas»

    I'm using OptiFine 1.13.1 HD U E3 pre7 since pre2 is no longer available on optifine.net, and the pack isn't working for me. The cap layers are working perfectly for both Villagers and Illagers, but there's no random gender and skin tone appearing for the former.



    The stuff in the mcpatcher folder needs to be moved into the optifine folder.

    Posted in: Resource Packs
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    posted a message on Nostalgia-Craft

    played 1.13 recently and seems that anything that uses the furnace textures has a missing texture


    This pack is not updated to 1.13.

    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from chorizen»



    this looks like the template for glass blocks. will this same template also work without any modification for glass "panes"?


    Panes uses the same texture as glass blocks.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from chorizen»

    I am just starting out with making and modifying textures in minecraft. and I have a couple of questions. first, can someone point me in the right direction to a texture layout that will work for CTM glass panes? also, I am trying to make custom lily pads with flowers on them. how can I get the flowers to show up in their own colors without the tint overlay? Thank you for your help.


    Here's the template https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/images/ctm_template.png

    Posted in: Minecraft Mods
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