• 5

    posted a message on Strange Mayan Ruin! Vanilla world!
    Quote from ignachile

    I know it seems fabricated, but it was made out of mossy bricks, and I was the only admin on the server. I assure you that this is completely legitimate. I hate trolls myself as well.

    I too, am a 400 foot tall purple platypus bear with pink horns and silver wings.
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on Has ANYONE seen a wolf in MULTIPLAYER?
    I have a massive kennel of them in SMP.

    I keep them on hold until I need to lead a revolt against the admins.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on the health system sucks????
    Wait for the inevitable addition of health potions.
    Posted in: 1.8 Update Discussion
  • 5

    posted a message on 1.8 dissapointments
    Quote from NotSid

    I'm disappointed that people are judging the whole update based on an unfinished, leaked version of the update.



    So it begins.
    Posted in: 1.8 Update Discussion
  • 2

    posted a message on Why can't notch work to save his life?
    People really need to stop getting hyped. Hype only leads to obscenely unrealistic expectations and disappointment.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Why 1.8 will ruin minecraft
    Great use of satire! I applaud you.

    Lets see how many people take this thread seriously.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Glass Panes? Minecraft Made Easier?


    Been confirmed a while back. You'll still need glass blocks to make domes or anything horizontal involving glass.
    Posted in: 1.8 Update Discussion
  • 4

    posted a message on Notch's idea of creating content
    Inspired by =/= Copy of. Could he have been inspired to add certain things to MC due to Terraria? Sure. Should we really care? No, because Minecraft isn't a 2D voxel based adventure game.

    I'm sure you looked at someone else's work and said, "Hey, that's a pretty neat idea/concept/item/picture/etc! Maybe I'll add some attributes of said item to my works!" What Notch is doing is no different.
    Posted in: Discussion
  • 43

    posted a message on Oceancraft
    There is a modding team starting up in order to make these ideas happen. Join if you're interested! http://www.minecraftforum.net/topic/317467-oceancraft-wip-modding-has-begun/

    As mentioned in the Creeperspodcast #2: viewtopic.php?f=3&t=75588 Around 19:28
    And this review by the people at Terracraft
    http://www.terracraft.net/deeper-oceans-yes-please/

    ATTENTION!

    I made a Get Satisfaction post for Oceancraft.

    Oceans. They aren't very impressive at the moment. Simply flat, moderately sized, pools of water, or channels. No sea mounts, no life, and incredibly dark a few blocks down into the water. I find this a shame, as oceans should be vibrant, full of life, danger, and in all, somewhat like a brand new world, under the waves.

    Post! I don't care if its little as, "Yes! I like this idea!"

    TL;DR at bottom. But seriously, read it anyways, its not that long. OK, that was a lie, but w/e.

    Firstly, here is a disclaimer:
    -----DISCLAIMER-----
    This thread is a collection of ideas. Not all ideas have to be added. So if you see a certain idea you don't agree with, remember, I'm sure most of them can be done separably.
    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    1. Water depth, and ocean size
    For any of my idea to come to fruition, oceans MUST become larger and much deeper than they are currently. Without it, none of my following ideas could work. Assume this is now the case. This will become clearer as you read my post.
    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    2. Water, and Lighting
    OK. So if you ever so much have set foot into an ocean, you know light and water do not mix well, at all. It becomes near pitch black after a small amount of blocks. This discourages a great amount of underwater exploration, and in all, makes the seas very depressing.

    So here is what I propose, allow light to go through undiluted for, say, 30 blocks(See point #1). By 35 blocks then, it will be pitch black. This allows for a greater range of activities underwater, because now you can see a good amount of space underwater.
    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    3. Terrain
    The oceans currently under the seas in MC are flat, and uninteresting. This should not be the case. In fact, there should be fantastic under water formations, ranging from sea mounts, to trenches, leading nearly to the bedrock level. With improved lighting, these formations give the impression of a varied landscape under water, making it look very nice indeed. While I do admit most of the oceans in real life are simply sand plains, it they should only exist deep out in the ocean, or not at all, if Notch chooses to do something like this.
    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    4. Life, and Danger
    The seas are not without life. While I'll mostly be concentrating on lifeforms that make it so that the underwater would look nice, I think other suggestions for sea monsters, and things of the such would fit nicely too.

    Anyways, kelp, coral, and sponge, they all are a part of the ocean, and they add a splash of color to the otherwise sandy terrain. I think some people have already suggested such items, but I will add my opinions on them. Kelp would be like underwater reeds, but wavy. Coral could have fish spawning abilities. They also come in reefs, and multiple colors! Sponges could be.. sponges. While they don't seem to have much function(as I put it anyways, no doubt some other person came up with ideas for them), they add character to the oceans. Fish also need to become visible, it makes me sad how I can't see all the fish swimming around in the water.

    Quote from MagicM »
    Okay so heres how i would implent the sponge because obviously - drying a house by filling everything with blocks and breaking them again is really boring.

    So basically there are to sponges -> wet and dry. The only sponge that can spawn is the wet one. It simply spawns randomly in the ocean. By putting the sponge into a furnace you can get a dry sponge which has an actual use.
    If you place the dry sponge it sucks up all water in a 3x3 space (not sure where in that space the sponge will be). Also no more water can flow into that space. The sponge also turns into a wet sponge by doing this.



    Some ideas:
    Different kinds of shark: viewtopic.php?f=1&t=67138 By: charle88
    Sea Serpent: viewtopic.php?f=1&t=52990 By: Rhinocerosity
    Lamantises: viewtopic.php?f=1&t=66196 By: Blablah99
    Octopus: viewtopic.php?f=1&t=59316 By: FireHazurd
    Eels: viewtopic.php?f=1&t=76439 By: Blablah99
    Lurkers: viewtopic.php?f=1&t=76647 By: charle88
    Various others: viewtopic.php?f=1&t=219082 By: lemonnater

    GHOST PIRATES! Note this is more of a fun idea, than an ABSOLUTE addition. I still think it's cool though.
    Quote from BombJoe »
    Ghost Pirates would be awesome. They'd spawn at night on dark, wide oceans and would just sail around the seas on big, blue-ish transparent, glowing ships and don't bother if you where close to them. If you sailed into the ship you'd be transported into it, like with The Nether. The inside would be like a big dungeon with chests all over the place and Ghost Pirate Mob Spawners. It would be like the ghost ship in LoZ: Wind Waker, with the weird music when it's near and stuff, see?

    The Ghost Pirate mobs would have 2 modes, cutlass and pistol.
    With the cutlass they'd fly around and swoop down on you ones when they see you. After they swoop down they'd land and attacking you on ground, which would allow Mojang to add awesome sword duels with epic fight music!
    With the pistol they'd also fly around but shoot on you, and after shooting a shot they'd have to reload for 5 seconds and would slowly fall to the ground while doing this, which would give you a chance to hit them with your sword.
    There could also be a boss mob inside, the Captain.
    The Captain would shoot a shot at you when he sees you but would throw a bottle of rum at you that'd put a block on fire. If you got to close he'd bring out his cutlass and fight you in close combat. If he had less than 4 hearts he'd start yelling after his crew who'd come to help him (maybe 1-3 ones each time).

    What do you think? Is it a good or a bad idea?

    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    5. Resources and materials
    While I personally do not have any idea for this, I think it should be possible for new materials to be generated in the oceans, or more of an existing material should generate there, such as clay.

    Quote from Blue_vision »
    If rivers ever get added, deltas around rivers abundant in clay and dirt would be great. Also, if the ocean floor is made really, really deep, then perhaps the abyssal plain could be made up of solid clay layer.


    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    6. Deep sea exploration/Extended exploration
    We can only hold our breaths for so long. And without a form of extending our air supply, there is no way we will be able to stay underwater for very long to admire the sights, or wrestle with the sharks. I already know there are multiple ideas for something like this, so all I'm saying is, if this thread ever comes to fruition, Notch should pick an idea, and throw it in with the update too. Also, for deep sea explorers, we'll need a water-proof light source. Again, I'll leave this up to someone else, but we NEED them if this idea is to work.

    viewtopic.php?f=1&t=97744-Scuba gear by xelnos21.

    Ideas:
    Quote from zophah »
    I was thinking about the whole diver suit / scuba gear, and realized a few ideas in their implementation. (any similar ideas were borrowed from and identical ideas I did not see) I sorted them into 7 underwater clothes. In all these crafting recipes :Bacon: = leather, :Spider: = string, and :White: = wool.

    Scuba tank:
    :Bacon: [] :Bacon:
    :Bacon: :Iron: :Bacon:
    :Bacon: :Iron: :Bacon:
    It looks and acts as a leather armor but adds a cylinder to the back of the player. When holding your breath underwater (the bubble indicators) and you run out of air, the scuba tank will automatically refill the air and then loose durability. This means if you fight too much underwater your tank will deteriorate and you will start to drown. It also means that if you don't pay attention to the durability (as a air indicator), it might break on you.

    Scuba mask:
    :Bacon: :Bacon: :Bacon:
    :Bacon: :Glass: :Bacon:
    [] :Spider: []
    Again it holds up as a piece of leather armor, but with an opaque visor over the face. When holding your breath you will have an additional 2 bubble indicators. not only does this work well alone, but it also greatly magnifies the duration of the scuba tank (as your breath lasts longer between tank durability losses).

    Scuba flippers:
    :Bacon: [] :Bacon:
    :Bacon: [] :Bacon:
    :Bacon: [] :Bacon:
    Just like the other 2 items in the scuba set these work as a piece of leather armor. The benefit is that while wearing these the player's horizontal movement though water moves at normal speed. And of course the player's normal speed is limited to the equivalent of walking through water. (essentially switching the 2 movement speeds)

    Diver's Helmet:
    :Iron: :Iron: :Iron:
    :Iron: :Glass: :Iron:
    :White: :White: :White:
    It works just like an upgraded version of the scuba mask. It functions as a steel helmet and grants 4 (or 5 if that is what everyone wants) extra bubble indicators. A counter for its effectiveness however is that it limits your vision to a circular view port, making it dangerous to use if you can't see monsters.

    Diver's Suit:
    :Iron: [] :Iron:
    :Iron: :Diamond: :Iron:
    :Iron: :Diamond: :Iron:
    Again, an upgraded version of the scuba tank. It functions as a steel chest plate and looses durability in the same way as the tank. However, an added feature to using the diver's suit is that your mining speed is not penalized for being underwater, allowing for quick and easy underwater excavation!

    Flotation gear:
    :wood: :wood: :wood:
    :Bacon: [] :Bacon:
    :Bacon: [] :Bacon:
    Functions as a pair of leather pants, but has the effect that the player will sink slower and rise faster while in water. This does still mean that the player will have to jump or use a boat to stay afloat, but that it will be easier to return to the surface. The drawback is that you will be more susceptible to any knock back effects such as water currents, arrows, or explosives (creepers too).

    Diver's weights:
    :Iron: :Iron: :Iron:
    :Iron: [] :Iron:
    :mossystone: [] :mossystone:
    The opposite of flotation gear, it has the use and durability of steel leggings. A useful tool but difficult to master, it makes jumping and falling through water as if it was on normal ground, effectively allowing you to walk on the bottom of the water. As an added bonus any knock back effects are reduced as well. The difficulty is that falling damage on land increases much more quickly, damaging you even from smaller drops and easily becoming lethal.


    And I know about Lightstone and Jack-o-lanterns. But they do not fit for the purpose. They are either hard to obtain, or extremely inefficient in gathering. That doesn't make it a very good underwater light source.
    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    7. Tides
    Quote from FunnnnyDrake »
    Here's two more ideas:
    1. Tides: If the moon gets phases, the ocean gets tides. Tides go up and down depending on the phase of the moon. 'nuff said.
    2. Waves: Exclusive to the ocean (maybe on lakes IF we got weather), like tides but much, much more short term. A quick little splash and It is done. Possibly surfing? Also, tsunamis. If we get disasters, after an earthquake a tsunami has a 30% chance of appearing on the beaches, declining 5% every 30 seconds after the shaker. This would not be a large wave, this would be a WALL. It would blast away every thing and that includes players, trees, dirt (to some lengths) and even stone.


    Also, this video is the best video I have ever seen. It also relates!


    Oh, hey! Lookie! http://twitter.com/#!/jeb_/status/25458949939535872
    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:
    8. Boats
    On the topic of boats, the quote I listed below is just one variation. If you wish to post a link to another boat idea, feel free. I shall add that too. If you see a ------- line, it means the following link/quote is a separate idea.

    Quote from qwertyz »
    Supporters of big-boats, rejoice!

    http://twitter.com/#!/notch/status/13314124024909824

    "I'm going to try to make fancy huge customizable boats, but it's far from certain it can be done!"
    -Notch

    At least he'll try to do so! :biggrin.gif:



    viewtopic.php?f=1&t=52908 By GreyAcuman
    ------------------
    viewtopic.php?f=1&t=142196
    ------------------
    More Customizable boats: viewtopic.php?f=1&t=19455&hilit=mystify
    ------------------
    Quote from H.P.Love2Craft »
    I came here to post some recipe ideas for multiple tiers of ships. But before I do, must say thanks for this post. Oceans definitely need work. Must be as you say Bigger (ALL biomes need to be at least 4x bigger IMO), Deeper and have the light filter down a little bit more.

    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    That said, the multiple tiers of ships.

    We already have boat (non stackable object):
    [] [] []
    :wood: [] :wood:
    :wood: :wood: :wood:

    Now add the following (object type and additional possible uses for components included in parentheses):
      [*:300xeveb]Component: Sail (inventory stackable sprite) (hot air balloons are suggested elsewhere and sails could be used in their fabrication as well. maybe kites and tents too?) ( :White: = cloth):
      [] [] :White:
      [] :White: :White:
      [] :White: :White: = 1 sail ( :Glass: = sail)

      [*:300xeveb]Component: Rope (inventory stackable tile) (can be used like a ladder but much slower movement) ( :RFlower: = string) ( :////: = plant hemp-basic resource not in game yet):
      [] :RFlower: :RFlower:
      :RFlower: :RFlower: []
      [] :RFlower: :RFlower:
      or
      [] :////: :////:
      :////: :////: []
      [] :////: :////: = 1 rope ( :soil: = rope)

      [*:300xeveb]Component: Rope Coil:
      :soil: :soil: :soil:
      :soil: :soil: :soil:
      :soil: :soil: :soil: = 1 rope coil ( :Bacon: = rope coil)

      [*:300xeveb]Component: Medium Hull (nonstackable object. :Iron: = iron block. :mossystone: = boat):
      [] [] []
      :mossystone: :Iron: :mossystone:
      :mossystone: :mossystone: :mossystone: = 1 medium hull ( :mossystone: = medium hull)

      [*:300xeveb]Component: Large Hull (nonstackable object. :GoldBar: = gold block):
      [] [] []
      :mossystone: :GoldBar: :mossystone:
      :Furnace: :Furnace: :Furnace: = 1 large hull ( :Sheep: = large hull)

      [*:300xeveb]Component: Large Mast (nonstackable object) (other than being used as a component, can be placed anyplace with 3 squares tall of space and can double architecturally as a flagpole or spire--could even be used in a simple recipe for flags or banners if we ever get those):
      [] :Logs^: []
      [] :Logs^: []
      [] :Logs^: [] = 1 large mast ( [>>-i>] = large mast)

    Then start putting these together into boats with various speeds, storage areas, deck sizes, # of players it can accommodate. And looking forward to types of mplayer, even number of defensive stations?

    (Note that row boat speed should be MASSIVELY reduced for any of these to make sense!)

    Some suggestions (substitute symbols from above are still in effect!):
      [*:300xeveb]Simple Sailboat (slightly larger boat than we have now with a spot you click to pilot as well as small 3 x 3 built in storage. moves at the speed of our current boats. yes I suggest the nerf to our current boats :tongue.gif: Hate me.):
      [] :Glass: []
      :Bacon: :|: []
      [] :Furnace: []

      [*:300xeveb]Large Sailboat (same as above, but 6 x 3 storage and room for up to two more passangers):
      :Bacon: :Glass: :Glass:
      :Bacon: :|: :|:
      :Furnace: :Furnace: :Furnace:

      [*:300xeveb]Small Cargo Ship (large ship with space on deck and below deck. 3 built in storage points the size of 1 small chest on deck. 2 storage points the size of 2 chests below decks. Up to 7 players can board the ship at any given point. Boarding ladder on one side. Can only travel and be placed in water that is 4 squares deep.):
      [] :Glass: :Glass:
      :Bacon: [>>-i>] :Bacon:
      [] :Sheep: []

      [*:300xeveb]Large Cargo Ship (very large ship. 5 built in storage points on deck size of small chest. two decks below deck. 6 storage points the size of double chests below deck. 1 furnace on deck. Up to 15 players can board and ride the ship. Boarding ladder on both sides. Can only travel and be placed in water that is 5 squares deep.):
      :Glass: :Glass: :Glass:
      :Bacon: [>>-i>] [>>-i>]
      :Bacon: :Sheep: :Sheep:

      [*:300xeveb]War Ship (whaling ship?!?) (large ship designed for combat. has gunnery points that are like single square windows, open with barrels next to each one providing 3 x 3 storage for weapons and ammo. Limited cargo with only 2 storage points the size of single chests. 1 Furnace on board below deck. Can only travel and be placed on water that is 4 squares deep.) ( :Iron: = Iron Block):
      :Glass: :Glass: :Bacon:
      [>>-i>] [>>-i>] []
      :Iron: :Sheep: :Iron:

    So those are some ideas for shipwright recipes as well as some loose ideas of what ships could travel where and how. If the recipes seem sort of resource intensive, they should. If they don't, well those component recipes need to be revised towards the more expensive.

    I also realize that ships of this magnitude would represent an entire new game system. But still, if we're going to get big big vast oceans, we should have the vessels suitable for crossing them!

    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:
    9. Weaponry
    Quote from Razre »
    UNDERWATERCOMBATCONCEPT GO!!

    SINCE the seas would become significantly more dangerous under your idea, namely with the sharks and octopuses and sea-monsters and what not, one should be able to wield significantly more dangerous sea weaponry.

    I GIVE YOU HARPOONS:
    Harpoon point:
    [] [] :Flint:
    [] :Flint: :Flint:
    :Flint: :Flint: []
    harpoon point( ]" title="-<->" /> )
    Harpoon:
    [] [] ]" title="-<->" />
    [] :|: []
    :|: [] []
    EXPLOSIVE HARPOON:
    [] [] ]" title="-<->" />
    [] :|: :tnt:
    :|: [] []

    The advantage of a harpoon would be that it would serve the dual purpose of a sword and a bow and arrow underwater. Because of the physics of water, a heavy harpoon would fly farther and with more force than a flimsy arrow underwater, but would fly far shorter on dry land. Advantages of the harpoon would be that it does more damage than a standard arrow, and the explosive harpoon would detonate after a certain amount of time, making it an effective method of fighting sea monsters. Other perks include: picking up harpoons from the suggested rare 'sea phantoms', and the jagged tip making the harpoon visibly stay stuck in your enemy, like what arrows do for regular blocks above the waves. this would result in you standing a chance to re-collect your harpoons from a defeated enemy, rather than losing all that flint, and impaling an enemy with an explosive harpoon would make them a 'suicide bomber' if you manage to hit one that happens to be part of a group. The other perk of an explosive harpoon would be that it would serve the purpose of regular TNT, but if you miss, the AoE of the blast will compensate for your shoddy aim.


    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:
    10. Natural Hazards
    Just some ideas to make oceans a little more interesting by adding some naturally spawned hazards.

    Whirlpools - Ranging to tiny, to humongous, they are a series of currents whirling together in a downwards-clockwise/counter clockwise motion. Thus, they can suck you in, and drown you if you are not prepared.
    -Inspired by Jasonaris.

    Currents - Huge, underwater highways of moving water. They aren't that dangerous, but if you are caught in one, you could drift off quite a distance.

    Quote from MrBaCoNZz »
    I had an idea: Icebergs!

    In a snow biome, icebergs could be generated on the water. They would be much larger under the water, but would only work if the deeper oceans are implemented. To make these best, however, there would have to be less ice on snow biome water, so to make it a sailing hazard rather than a pretty sight.
    It would be like this:
    :Glass: = Ice

    :Glass:
    :Glass: :Glass:
    :Water: :Water: :Water: :Water:
    :Glass: :Glass: :Glass:
    :Glass: :Glass: :Glass:
    :Glass: :Glass:


    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water: :Water:

    11. Scenarios where this idea is beneficial in game
    - You want to build an underwater house. You always get frustrated by the lack of light, and you either get supremely slowed down by the lack of light, or you quit. If this idea works, you will be able to see underwater, breath underwater, and when you are finished, you could have a spectacular view of an underwater volcano or something
    - You need clay for your fire place. You travel, travel, and travel, and don't find enough of it on the surface. If this idea gets added, you can see underwater, and you will be able to find much more clay underwater too.
    - You have an urge to wrestle with sea serpents. If this idea gets added, you will be able to do so.

    Also, suggestion banners, by Jampp!
    Quote from Jampp »
    Okay, here are the banners



    The code:
    [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=67089][img]http://img337.imageshack.us/img337/7317/oceancraftbig.png[/img][/url]



    And the code for smaller one:
    [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=67089][img]http://img249.imageshack.us/img249/6932/oceancraft.png[/img][/url]



    TL;DR:

    Deeper oceans, better lighting, more terrain, life underwater, new and more resources underwater, some form of extending our air supply, water proof lanterns and some scenarios where this idea makes possible. And a plethora of other ideas too. Make sure to post.
    Now go back and read it anyways.

    And SEACRAFT! A partner thread that I was asked to integrate into my thread. Here is a link to the original post: viewtopic.php?f=1&t=147999, if you care for it, and here is the post itself.

    Quote from Nazerb »
    I renamed this idea seacraft since everyone else calls them ...craft

    Water is used for all sorts of things like traps to rides. All Minecraft players know how the water sytem works and how it cant get more than one block high and stack exept in the sea. This does not destroy your base and you can happily fill in the block and carry on. I do see the advantages against greifers as they can't flood a map. This is too easy though and you never have to worry about it like lava. I have a new water idea which would make you have to keep on your toes and Notch did say that he would rather have a harder game then an easy one. So here are my ideas;

    There would be two types of water Salt water which could be more whiteish green and Fresh water, with salt water only being able to be spawned at a certain hight range on the world meaning that is only in the sea and the fresh water would be in the lakes that occur in minecraft.

    The Fresh water would behave as water does currently where the water cannot stack and does not destroy your torches leaving you to plug the gap and carry on.

    The salt water on the other hand would behave as the water on minecraft classic being able to stack on other blocks of water flooding your base and destroying your torches :biggrin.gif: but this is the punishment for mining into the sea and would make water a much more scary thing :smile.gif: meaning you would have to have devices to stop it.

    If fresh water and salt water mix then the fresh water would change into salt water as long as there is no waterfall as salt water can go above a certain hight in the minecraft world to stop mass flooding.

    To stop greifers just taking a bucket of salt water upto a mountain and flooding the whole map, as soon as it is gathered by the bucket it would be purified and turn into fresh water so this cant be possible.

    This would put an end to the easy unlimited water as the fresh water would never respawn and can only be used once so this will be harder to do unless you can get the sea into your base!

    So these are my ideas. Please Post your ideas and suggestions for my idea.
    Thanks for helping(otherwise i hope that creeper blows up your base!)

    Notes/Edits/Good Suggestions:
    1. That this feature could be toggled on and off.
    2. Sea water could move slower so have time to react.
    3. Sponges needed :sponge:

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    Posted in: Suggestions
  • 1

    posted a message on Glass blocks should blend together.
    Indeed. It would make my glass projects look a little better.
    Posted in: Suggestions
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