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    posted a message on NPC Towns: Uses/Functions/Implementation
    Quote from taigers12 »
    :iapprove: The city looks great qwertyz! But, like I said, shouldn't these be hidden a little more?

    What, you mean on the side of a mountain or something? lol.
    Posted in: Suggestions
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    posted a message on My mob ideas'
    Fish should be stackable. Anchovies anyone?
    Posted in: Suggestions
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    posted a message on Dynamite Sticks
    Quote from mucnehr21 »
    I'm all for this as a throw able item (like snowballs) as long as the blast radius is greatly reduced.

    Of course it is. It loses some destructive power in exchange for some spammability and convenience.
    Posted in: Suggestions
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    posted a message on NPC Towns: Uses/Functions/Implementation
    So I made this in MC Classic:



    So. Would it work? And yes. That is gold.
    Posted in: Suggestions
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    posted a message on Dynamite Sticks
    Quote from Jacos »
    It would be better as;
    ]" title="-<->" /> being string

    :wood: ]" title="-<->" /> :wood:
    :wood: :GP: :wood:
    :wood: :GP: :wood:

    That works, but that makes it a bit easy to make. Kill a creeper, kill a spider, and chop down a couple of trees, opposed to killing a ton of creepers.
    Posted in: Suggestions
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    posted a message on Dynamite Sticks
    I think I'm done editing it, anymore comments?
    Posted in: Suggestions
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    posted a message on Can't register or buy the game help?
    When you hit submit, does it say you failed the capatcha?

    Because I have that problem too.
    Posted in: Legacy Support
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    posted a message on Goblin model
    Awesome
    Posted in: Suggestions
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    posted a message on Dynamite Sticks
    Quote from Adam222 »
    Regarding the recent edit to your post, gunpowder isn't really necessary considering you already have TNT, which requires a ton of the stuff. Likewise, since TNT can explode on its own* (with only a tap to set the countdown), the flint-and-steel isn't necessary.

    *In the context of the game

    Sorry, I've been editing a ton to try and balance it. Its just 3 TNTs in a row now.
    Posted in: Suggestions
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    posted a message on Dynamite Sticks
    Quote from Adam222 »
    It depends on how powerful dynamite is compared to TNT, and whether they explode on impact or explode after a certain amount of time.

    If they're as powerful as TNT (but more quick and convenient), then only four sticks should be made per six TNT (or two per three, since you really only need one vertical line for it to be a workshop-required unique recipe).

    If they're, say, half as powerful as TNT (but just as quick and convenient), then four per three.

    I don't know if that will make it fair enough to become a game element (even if Notch agrees with the idea of Dynamite at all), but certainly better than two-per-one.

    They are only 1/2 as powerful as normal TNT, and yes, it is a timed explosive.
    Posted in: Suggestions
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    posted a message on Dynamite Sticks
    Quote from Chaohord »
    As useful as it may be, it seems a bit OP.

    Any ideas on how to balance it then? Random instability?
    Posted in: Suggestions
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    posted a message on Vehicles Suggestion List
    Um. I disagree..
    Posted in: Suggestions
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    posted a message on Dynamite Sticks
    I'll admit. I love my explosives, thats why I want to make the place and run, demolition-orientated TNT, into something a little more versatile. Trowing them would be only 1/2 as powerful as normal TNT, but it would be much quicker, and more convenient.

    To get TNT sticks, you need something like this:
    [] :tnt: []
    [] :tnt: []
    [] :tnt: []

    It will then create 4 TNT sticks.

    What good is this you say? Well:

    1: Hand grenades(essentially). Got a zombie problem outside? Arrows aren't cutting it? Lob a few sticks of dynamite outside, and watch them be dispatched quite efficiently.

    They would also make mob spawners a bit easier to take care of initially. Just chuck one of these in there, and the mob already in there should be taken care of. Then you can proceed in, destroy/capture the spawner(for your piggy farms), while still having the challenge of the spawner still spawning mobs.

    2: Quicker mining with explosives. I'm not really sure if it would work(not sure if it destroys ore it breaks out or what), but if it does, just spam them down in your mining shaft/cavern, and watch the raw materials fly.

    Quicker than planting TNT, and less risk of blowing yourself apart.

    3: Explosive fishing

    If fishing ever comes, I'm sure chucking a couple of sticks into the water would make the fish pile up quite quick.

    So? What do you guys think?
    Posted in: Suggestions
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    posted a message on NPC Towns: Uses/Functions/Implementation
    I like your ideas, but I'm not really clear on how often towns generate.

    If towns were there, over every mountain range and across every lake, it would ruin the whole, "man alone, only your wits and skills, survive," feel.

    Honestly, I feel towns should rather be more of outposts that a few humans created for mutual protection, rather than a major population center. Trade, get a room to stay in for the night(payment for each night), loot and pillage(optional), for sure, quests and a few of the other things, maybe.

    Of course this is my opinion, and you can totally ignore me if you wish.
    Posted in: Suggestions
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