Interesting suggestion there. What i would like to see is a very detailed modelled chromatic dragon that i can tame and ride which can lay waste anything that my heart desires it would be a nice perk if that dragon gains power step by step after completing some mundane tasks of course otherwise it would be too easy.
Hm. The Old DragonAPI works fine, it tells me to update, so i did. Causes a crash. oO I looked into the log and see a short section that sum up the error. I posted it to solve the issue.
The Mod Creators answer is: "I know exactly the answer - It is your fault... but i wont tell" - that surprises me much more than the error itself.
So Mr. Modmaker SIR, here is the entire Crashlog. Could you PLEASE tell me, what i did wrong with the Update of DragonAPI? Thanks in advance.
I actually tested fuel cores between v10 and v11 since I suspected something wrong with the ambient temperature calculation at first. Results were pretty identical.
2x2x3 can produce enough neutron interaction however i forgot to install neutron reflectos
2x2 no matter how high stacked doesn't seem like a reasonable arrangement to me, tbh. Not enough Neutron interaction.
i'll try to increase core size but i believe this could produce little amount of steam in previous versions to run Low pressure turbine. I'll post the results
Regarding the HTGR issue my standard fission reactors which is 12 core (2x2 stacked up 3 levels) cannot pass 53C. I assume this is related that dragonAPI temp thing as well.
So, I found the problem with the HTGRs; the size() method on NestedMap is very obviously incorrect. This is DragonAPI code, meaning that an update to it could force other mods to update with it, making me hesitant to make another minor release.
HTGRs are inoperable atm so it is up to you since it is not too difficult to bypass to regular fission if needed.
I have also attempted to create HTGRs in this version with no luck. They seem to always stop at around 250C. I went into creative and tested 32+ pebble bed designs, and designs that had worked previously, and they did not go over 250C. This is using a private modpack however, so the issue might not be reactorcraft. I am also having issues with industrial coils. They do not seem to store energy anymore. Is anyone else having these problems in V11b?
since i have disassambled my old htgr reactors i went and build my old setup in creative which is 8 tall co2 exchanger surrounded by pebblebed reactors (64 in total).
As mentioned reactors heat cannot exceed 250C which is not enough to create hot co2 gas (requires 600C as mentioned in the book)
I don't know what changed however it is not hard to skip htgr entirely and directly build fission if you are in new world.
I won't post a crash report, since it specifies what to do. However, I'm not sure how to change JVM parameters in FTB launcher. Could anyone enlighten me? (It's asking me to add XX:+UseG1GC and remove -XX:+UseConcMarkSweepGC)
Thanks in advance for any information.
fire up ftb launcher click options->advanced options
you will see additional java parameters. you can paste those xx:+useg1gc ..ect parameters there
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Lovely.
Many problems can be solved with proper application of bullets
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Congratulations for getting your degree Reika. Happy for you.
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in 1.6.4 those mirrors made my client disconnect everytime due to extensive amount of packets it was sending (my internet was bit crappy too)
I am looking forward to test it. keep up the good work
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The new diffuser upgrade for fans are very cool. I like the new upgraded texture as well. Cheers.
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Interesting suggestion there. What i would like to see is a very detailed modelled chromatic dragon that i can tame and ride which can lay waste anything that my heart desires it would be a nice perk if that dragon gains power step by step after completing some mundane tasks of course otherwise it would be too easy.
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Oh my... Your expanded redstone is v9a. Try updating it as well
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2x2x3 can produce enough neutron interaction however i forgot to install neutron reflectos
now they run 110-120 which is adequate
sorry for bother
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i'll try to increase core size but i believe this could produce little amount of steam in previous versions to run Low pressure turbine. I'll post the results
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Regarding the HTGR issue my standard fission reactors which is 12 core (2x2 stacked up 3 levels) cannot pass 53C. I assume this is related that dragonAPI temp thing as well.
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HTGRs are inoperable atm so it is up to you since it is not too difficult to bypass to regular fission if needed.
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since i have disassambled my old htgr reactors i went and build my old setup in creative which is 8 tall co2 exchanger surrounded by pebblebed reactors (64 in total).
As mentioned reactors heat cannot exceed 250C which is not enough to create hot co2 gas (requires 600C as mentioned in the book)
I don't know what changed however it is not hard to skip htgr entirely and directly build fission if you are in new world.
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fire up ftb launcher click options->advanced options
you will see additional java parameters. you can paste those xx:+useg1gc ..ect parameters there
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magical crops core is different version than magical crops which is located here:
http://minecraft.curseforge.com/projects/magical-crops/files
core version does not contain some crafted items afaik.
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That change log
Thanks a bunch for updates and fixes:D
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I confirm that. You can quickly fix it by putting a shaft between clutch and induction generator. clutch block is probably using an old code.