• 0

    posted a message on EXODUS SEASON 3: GENESIS [21 Months of Development] [Voice Acted] [8 Endings] [Over 12K downloads!]

    Having now played it, just wow. I think I got ending 8. Season 2 was one of the most memorable maps I've ever played, so to top that was really hard to believe.



    I did have an issue where I logged out where I thought it wasn't in the middle of a scripted sequence (returning from blowing up the bridge, not quite talking to the phoenix leader) but still broke the dialogue and had to start over. Did make me wish for a skip cutscene option for situations like that to get back to where I was.


    I also fiddled with the audio quite a bit, trying to get the music a bit louder and the voices a quieter. It could've been clearer what settings were what there.


    But those are tiny nitpicks, nowhere near in the way of me calling this the greatest map I've ever seen. You're a living legend, and I would've bought minecraft just to see your maps.



    Checking back on my screenshots (of which there were many) my final score is 8/12 bobbleheads. Hah, "final", of course I'm replaying this!

    Posted in: Maps
  • 0

    posted a message on EXODUS SEASON 3: GENESIS [21 Months of Development] [Voice Acted] [8 Endings] [Over 12K downloads!]

    Absolutely crazy stuff. Late to the party, I know. Which setting is it for the background music? I found really quiet.


    Thank you for one of the most memorable MC map series out there. For which, returning to MC after years, the first thing to notice was "holy crap Exodus Season 3 came out? Life is worth living again!"

    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from FlyteofHeart»

    Help D: I died with an airship part and there was only 1 in the chest.


    I cant complete the map now. How do I proceed? Can I make the chest respawn the airship part? The old maps used to have like 24 wool in each chest so you could just take 1 and try again if you fell into lava or something on the way out.


    I assume that was done both to make it harder and because the redstone doesn't discriminate as to which airship part you're putting in (so you could put in 10 white airship parts and be done if that was the case).


    Still, I saw redstone hidden beneath the airship platform in Vechs' playthrough with some buttons to spawn stuff in. I believe Vechs himself had to cheat there because he held shift while holding the wool and pressing the button.

    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Icelate»

    Found out the forums will also be archived, all my posts are gone oh my. I can still see some quoted posts. But I'll just post here for archive sakes. Was fun chatting back then when the thread was super active.

    Thanks to everyone for the fun times, Vechs thank you for the maps! I've played them several times over the years, still enjoyed them nonetheless regardless of my opinion on them.


    Indeed. If this is goodbye, I want to give a big thanks to Vechs for all his hard work. Not everybody manages to create a whole genre of MC map. I've loved the whole Super Hostile series, even the ones that made me want to throw my monitor out a window (sometimes especially those. :P) Devious traps, relentless challenge, and bizarre/creative area designs that stick in the memory for years.

    Posted in: Maps
  • 1

    posted a message on Nostalgia-Craft
    Quote from RMG»

    So... The time is come? We have alpha version and beta version, but after snapshot 18w43a we need pre-1.14 version...
    I really respect work of Jappa, but for now i can't even play in MineCraft with these brand new textures.
    I just want bring back my good old days before that snapshot and this resource pack is my only hope...


    It would be interesting to get a pre-1.14 themed set of textures for things that maintain a stylistic consistency with the prior textures. I haven't played 1.14 with the classic textures on to see what standout textures there are but I'd imagine as they build future updates it'd look a little off.

    Posted in: Resource Packs
  • 0

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    Just a few further things I've noticed testing it on 1.12.2:

    -potato textures are reversed. baked is raw and raw is baked. Was easy enough to fix by just renaming the two .png files. I know that one's not on you because I remember having to do it to the original version.

    -single upward facing iron bars without supports have no textures. If they're connected to other blocks horizontally they show up properly.


    Those are the main things. Glad to hear there's work towards a 1.14 version. It was great being able to pull this out for another Vechs map with Iceolation coming out.


    Posted in: Resource Packs
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series


    At last! With a grand total of 15 deaths, Iceolation is conquered!



    One of the first things I did was see the hard difficulty and go "pssh, not gonna happen, I do super hostiles on Easy because I'm a filthy casual- aaaand you swapped it right back to hard. There's a difficulty lock, so going that extra mile just to troll is appreciated. :P


    definitely a slow start and between dungeons, no nat spawns can make it feel very empty.


    the diamonds were so well hidden they felt like an easter egg beneath that waterfall, I only bumped into them as I was pouring over the map trying to find the grey wool. Surprisingly unguarded.


    A lot didn't seem to go anywhere. She kept talking about 50 KC so I thought something would happen, the more temperate Valgarde was brought up, she talked about "summoning potions and arrows", (edit: watched DevCom which explained most of it) and something about The Dark Lord? Though that book did lead me to bumping into the secret dungeon with the sword in it, which was definitely rough with those punch skeletons seemingly spawning everywhere ignoring light levels.


    I liked how the feesh mines and zombies seemed impossible with my wimpy leather and stone equipment until I poked around elsewhere (the other direction) and found blast resistance and other supplies. 5 minecart chests of supplies and an iron armor skeleton grinder later, I came back with a vengeance!


    That grey wool was VERY well hidden. I guess it was good that I didn't find it until the very end, even after the bonus dungeon, because it was tough as balls. o_O More of the bonus dungeon's completely hidden, light-immune punch skeleton spawners whittled me down as I tried to keep myself from freezing to death from the frequent water segments. I finally see on the horizon the grey wool box, blinded by joy I charge it, only to get mowed down by vexes with sharpness swords from the evokers. By some miracle I made it back the way I came without getting lost again, got my stuff, and tunneled around the evokers.


    I noticed the removal of elements of Inferno Mines such as most of the OP minecrafter-themed items and the random loot chests. In all honesty that just made me massively over-hoard and almost never use the OP rewards out of fear of losing them, that "too good to use" trope.





    Overall a very different Super Hostile experience due to the spawner-only mobs and temperature mechanic, but don't make the same mistake I did of underestimating it!

    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    Quote from pastellstreamsnext

    Does anyone here remember an old CTM map that was this big sprawling city? I remember a highschool, it had a gym, and a football field.

    I remember it too. All I can tell is that it isn't any of them currently available for download, and I recall it had an easy and hard mode, the hard being where he removed all the light sources from the map turning the city into a monster infested hellscape.


    Aha! Found it. Regular version: GIFT. Hard version: GIFTwarped! http://www.openyourgift.com/minecraft.html It was a commission with an author. Looking at the date of Paul's playthrough I'd guess it was for version 1.2.5.


    In my search I also bumped into another "bonus" map that I had played through: Soaring No Longer, based off Paulsoaresjr's survival world. Very creative, but alas, not available for download anymore. All we've got his his playthrough of it:


    Posted in: Maps
  • 1

    posted a message on AutomatorMC's Random RPG

    Incredible, still being updated. Your determination towards this project knows no bounds.


    The only thing I could suggest is archiving old versions before major changes just so they're still playable. So far I've loved every version I've played of this, but they are certainly different experiences, as much as Minecraft the game has been different over the years.

    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from therealstuewan»

    Patience, young padawan. He's currently working on a brand new map that's got an artic theme. It's availible for testing on his Patreon, but aside from that, I'm not sure when it'll come out.




    https://superhostile.fandom.com/wiki/Iceolation This seems to have a download for it. Found the link when looking up the yogs playing Canopy Carnage for nostalgia and was like "holy ****, a new super hostile map?!"


    It also seemed to be available early for patrons!


    Looks like a ton of fun. As much as I would rage against these maps the challenge and creativity always kept me forging onward. In fact my two most memorable moments in MC history were being trolled by Vechs.


    First in the original Black Desert:



    "Man I'm hungry. Ah, a cake! Nothing suspicious about this...* digs under to look for traps * Ah, a TNT block. Can't get me that easy, Vechs! * breaks the TNT *

    * PLUMMETS 200 BLOCKS SCREAMING INTERNALLY INTO THE LARGEST CAVE EVER INTO A MASSIVE LAKE. * "Oh, THAT wasn't the map. THIS IS THE MAP."



    And I believe it was in Inferno Mines....



    "Hmm, I see a sign at the bottom of this ladder. I wonder what it says?"

    "Why am I hearing popping noises?"

    "WHERE'D THE LADDER GO?!"

    "WHERE'D THE WALLS GO?!?!?!"

    "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

    fallen right into Vech's literal web, I could practically hear him whisper "clock is ticking!!" as I dangled over the giant pool of lava. There are chests around. Distractions to kill me, no doubt! I fall through only to catch another web. Precious seconds left. I finally manage to swap to an ender pearl and teleport to safety, hyperventilating all the way. But what was up that shaft, anyway? This mysterious message left by Vechs?

    "Herpus derpus fwapus maximus."

    Posted in: Maps
  • 2

    posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    Cool stuff! One of the hardest things about updating is letting go of old texture packs. Especially since my all time favorite was a custom combination of painterly with resources nicked from my favorite custom maps.


    Posted in: Resource Packs
  • 0

    posted a message on NEW RELEASE | SMP's Revival | Fan continuation | 1.14 Compatibility

    I had thought this pack a lost cause! Thank goodness you linked to here on the thread. This and Painterly were my two first, and favorite, resource packs. I'll be following this closely!


    edit: Using it in Super Hostile: Iceolation right now in 1.12.2. I noticed when testing it that the villagers have default textures, is that due to them being missing from this version or the villagers already being made for 1.14 and not being backwards compatible?

    Posted in: Resource Packs
  • 0

    posted a message on Minecraft 1.13 Update Opinion Thread

    I like all the additions to the gameplay but as a fan of redstone modules and such I am really frustrated that they can't get their hands off of the darn command syntax. Just make your fixes and then leave it alone, damn it! Back when 1.8 came out and we saw the explosion of these pseudo-mods I was really hoping they'd have more lasting power than mods, which break and need rebuilt literally every patch.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Why do you play an ancient version of Minecraft?

    Because I tend to accumulate a lot of maps that I'm "sure I'll get to eventually damn it", or some projects, like Pokemon: Cobalt & Amethyst take the developers (dedicated, wonderful developers) literally years and several patch cycles to finish.


    I don't care about the 1.9 change to weapon cooldowns. I have a "weapon speed neutralizer" One Command module (automatically gives them all infinite attack speed) for my worlds but I've hardly ever used it.

    Posted in: Discussion
  • 2

    posted a message on Rogue-like structures

    It seems like woodland mansions kind of appeal to this idea with randomly selected rooms for each mansion.

    Posted in: Suggestions
  • To post a comment, please or register a new account.