- qmagnet
- Curse Premium
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Member for 11 years, 3 months, and 23 days
Last active Sat, Sep, 3 2022 19:40:09
- 77 Followers
- 1,447 Total Posts
- 422 Thanks
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Jun 30, 2014qmagnet posted a message on EULA Revisited: an Updated Q&A From MojangDo you guys think $1 a month P2P would be okay?Posted in: News
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Jun 16, 2014qmagnet posted a message on EULA Revisited: an Updated Q&A From MojangI find it interesting that people think somehow that if servers die out, Mojang will stop selling copies of Minecraft. And even if you feel strongly about the servers' role towards Minecraft's popularity, I don't know that people typically buy Minecraft initially to play on a server. Added with the fact that, there have never ever been update fees from Mojang on their game - meaning, there really is no loss to Mojang financially if all servers stopped. But even if the purchase of Minecraft to play on a server is a key factor for someone, I bet the user obviously saw the server from another source. I'd argue YouTube is the key factor to Minecraft sales. In this theory, I'd say the key to a server's success might remain with video monetization. I bet that is where the popular servers will remain. Whoever's server maintains the strongest viewership, will remain. Monetization will pay for the bills - for that matter perhaps in-game ads?Posted in: News
Having said that. I wouldn't jump to conclusions about big servers dying out. There will always be servers. There will always be server owners who will give out quality for free. I just think people are really scared because this is what the community has only known for years. -
May 30, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from RadioRoscoe
Nice map qmagnet. I finished it with 57 eggs. Don't think that I can bear going back for the other 7 though!
For anyone trying this map out, it is imperative that you draw a map as you go. You will not complete it without doing this. I used Excel and it worked pretty well.
LOL thats cool -
May 23, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from victory622
i may have "accidentally cheated". i puncehd down the restone lamps and used them to jump up to somewhere. wait, are we allowed to make melon blocks and put them down, or is that cheating?i restarted the map btw.
yeah cheating -
May 23, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from bnesen26
try going through a organized path, like I did. start at a corner, then go all north, then once you are at the end, turn right
go to the next room, then go south. Repeat. This should let you go to most rooms and find the clues needed to win
Perfect strategy. There are also hints on my thread to help you progress. Keep in mind - Books are VERY important. -
May 23, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from stampid
wow nice map, i play your map i you test my friend's parkour map
i hope you enjoy it xD
Huh? Your video has nothing to do with Complex. -
May 22, 2013qmagnet posted a message on Community Creations - ComplexOkay. I have never used bukkit thanks for letting me know.Posted in: News
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May 14, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from bnesen26
I have no idea how that works, i got all the books, 8l-12r8something, i also got the spark, but the book was no help
Edit: I have noticed in the therapy room, a gift from above but have no idea how to get up there
Right.
Put the words together from the spark clue and says to place the spark above the pain in the hell room. Go find the Hell room, and look for the PAIN. -
May 14, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from Cassie
I remember this map from a LONG time ago, a server I played had it.
How nostalgic.
Really... What was it? -
May 13, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from bnesen26
i'm having problems, it is a very tricky yet amusing puzzle. I got 47 UIDs so far, but have no idea about the clues from the books
There are 3 books that have a code in asterisks. These reveal where to place the spark if put them together. -
May 13, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from Sir_Moodz
haha, I placed a huge pile of TNT in the middle of the map, blew it up, and then I got a message
"That's what I would have done to."
HAHAHA! My favourite quote of the day! -
May 11, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from Mrgreengoggles
I put out this same type of map 2 years ago, to bad it didnt get popular like this
What's your map? I'm curious to check it out. -
May 11, 2013qmagnet posted a message on Community Creations - ComplexWell it's the type of map that you need to take your time on. If you just try and breeze through it, you won't get it. That my concern of having bigger youtubers play it in groups, but by all means, it would be great.Posted in: News
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May 11, 2013qmagnet posted a message on Community Creations - ComplexPosted in: NewsQuote from CrafterJura
Believe me or not, but i completed it in about 2 minutes. I just we're randomaly walking around. Lol. And i didn't used any cheats.
Hmmm, 2 minutes? Pretty impressive. Though impossible. -
May 10, 2013qmagnet posted a message on Community Creations - ComplexWow. Quite an honour to be placed here. Hadn't any idea until now Complex was featured. Thanks friends for checking it out.Posted in: News
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Jack o'Lanterns would take more work to place, cause you can't place them on the fence.
Either way, try it out! See if you like it better.
I love the look of the lava.
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You can place a RS torch inside them and they will close into the torch. But it only gives off light level 7. Mobs will still spawn.
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I was playing around last night and discovered an interesting new lighting design.
I like to call them "Lava Lanterns", but I know lots of people want to call them "Lava Lamps".
Here's a step by step guide on how to make the Lantern in Survival - http://imgur.com/a/HWfg2
NOTE:
Picture was taken with doFireTick on TRUE and randomTickSpeed set to 1000
Fire can spread but just careful how you place them.
Lava does not spread as high as fire though. See the guide for info on that.
What do you think?
FAQ:
Q: How do you do that without command blocks?
A: In 1.9, trapdoors no longer need to be attached to any block.
Q: What happens when the trapdoor burns up?
A: Trapdoors do not burn.
Q: Won't the lava burn up the fence post?
A: Nope. Lava doesn't consume the block below.
Q: Won't the lava come out if I open the trapdoor?
A: No. The trapdoor still occupies the blocks beside the lave. They stop the lava like a sign stops water.
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Try running it with no mods installed and on 64bit java
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I believe I already started which versions broke in the my post above. Only each map maker can know for sure whether their project does not work in newer versions or not.
But to me, now this discussion has become redundant.
You have someone (me) who has both made very successful maps and played many many maps. I have personally told you the importance of adding prefixes. (Side note: I don't feel snapshots are needed either). But you need to discuss this with the moderators and admins, who much like yourself, are likely unaware of the importance of map versions.
I'm not sure what else you're looking for? Are you looking for a community consensus? A vote? Because I know a lot of people in the map making community who can echo the importance of labeling releases. I can tell you users will gravitate towards the latest version of Minecraft. They might only search for 1.8.8 or 1.8, but next they will search for 1.8.9, then 1.8.10. But we only have 1.8. And you can't just add 1.8.6, because if my map is made in 1.8.8 I don't want to label it as 1.8.6. So I might as well just use text in the thread title instead of bothering with the prefix.
So if you're asking me directly, what version of 1.8 broke a map, I can't speak for everyone. 1.8.4 broke scoreboard UUIDs. 1.8.6 broke command block dispensers and I I've been told 1.8.2 broke some custom modeling...
As you mention you have lives outside the forum, so do we. I work a full time job and have a family. I also have more Minecraft projects and run a youtube channel. I know responsibilities. But I've also spent countless hours dealing with people claiming bugs to my maps. And many times it's because Mojang altered the code and the players don't understand every version isn't the same. I host on Curse and they even include up to date versions (although I have to remind them at times). So I know it's not an unreasonable request. I'm trying to help by bringing these items to the forefront. Or even take the responsibility. But that option is not available so I have to request instead.
No offence sincerely, but at this point I probably won't use any prefixes unless they are as up to date as Minecraft stable releases are. I don't see the point. Labeling a map that is made in 1.8.8 as 1.8, is misleading and can possibly not work. I'd rather have working projects played by users than wrongly labeled map posts that have a pretty red button on the thread title. The prefix concept is a great idea but doesn't seem like people want to evolve it further if it creates more work.
Finally, this post wasn't meant to offend. I mean this all with respect. But I'm trying to provide the best info I can towards the issue.
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Yes, I understand. He's been busy for a year.
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Um 1.8.1 came out in Nov 2014. That's a little to ridiculous say "there are issues that take a higher priority". It's more accurate to say prefixes are not a priority.
However, this problem could be easily solved if the responsibility was put on someone who cared about updating those things rather than the admins who are obviously occupied with other forum related issues.
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First of all, no. Not all 1.8 maps are compatible. For example, Simburbia cannot be played in a version newer than 1.8.5 due to dispenser randomizers being removed. Other issues with ArmorStand scoreboards found other maps broken from one 1.8 version to another. I personally had to tweak my Diversity 2 map twice between 1.8 versions simply because of dev changes. I've played a lot of maps and can testify not all 1.8 version are the same.
Regardless, it seems there are multiple versions available for 1.5, 1.6 and 1.7. So I did not understand why adding more versions for 1.8 is an extensive request.
As for my "handful of times"
I asked here in Sep, Nov, Jan - only Sep was acknowledged.
http://www.minecraftforum.net/forums/forums/forum-discussion-info/2203130-thread-prefix-for-1-8-1
I asked here in May
http://www.minecraftforum.net/forums/forums/forum-discussion-info/2435193-1-8-x-version-prefixes
Finally, labeling a map as new as possible indicates to the forum users the map is up to date or it's a new map they may want to try. I am not in the modding community . All I know is the vanilla map community. So I can't say anything on Forge updates.
Prior to the prefixes, we were simply using digits inside square brackets. I really love the addition of prefixes and thought it was a much better indication of version. But if those aren't going to be updated, I don't see the point of having them at all. We might as well go back to our old indication method. Either that, or make it available to type in any version prefix tag. I'm not sure if helps with searches, but that would be a big bonus as well.
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What does that mean?
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Ah 3 times works.
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I'm not sure what the delay is in actually keeping up-to-date with Minecraft releases, but this site has gotten very neglectful.
Considering the forum isn't accepting any new mods, this is pretty ridiculous.
I have asked for this a handful of times and has been ignored. You need to update thread prefixes. The latest prefix selectable for the mapping forum is 1.8
We are currently in 1.8.8 as well as snapshots and have been far past 1.8 for months.
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Anytime I quote a post from someone now, my cursor is stuck inside quote box.
This makes it look like my response was part of the quote.
Please fix this.
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Maybe one day
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New feature for all command blocks called "Conditional"
This allows commands on a repeating clock to fire or not fire dependant on other commands - sort of like a comparator.
See video for explanation.