This mod adds the one thing which kept me from transitioning from Tekkit to FTB, the so called Energy Condenser (EE2) .
IF THE MOD DOESN'T DETECT, SIMPLY UN-ZIP IT TO A FOLDER IN YOUR MODS FOLDER!
IF YOU GOT PROBLEMS WITH THE DOWNLOAD TAB OR ANY OF THE SPOILERS, CHANGE YOUR WEB BROWSER TO SOMETHING LIKE FIREFOX OR GOOGLE CHROME!
Asking Questions?
If your question is about Energy Condensers, then the answer is, and will always be,
NO!
Recipes
Energy Manipulator
Energy Container
Energy Battery
Flying Ring
How to use this mod
Yeah, so I realized I had forgot to create a "how to" (hehe ), so here it is
Hold SHIFT to see the EV.
Tip!
You can set a conversion penalty. Let's say you set it to 75, then whenever the manipulator consumes something it'll consume 75% of it and throw the rest away, but the items/blocks still cost the same as before. So, it makes it a little harder, as you will eventually run out of EV and will have to go get more
The Blocks
Energy Manipulator
- What it does: Turns blocks/items into other blocks/items.
- Max storage (default, configurable): 32768.
- Automation Options: Hoppers, BC Pipes, RedPower Tubes.
- Top slot: The block/item the Energy Manipulator will produce.
- Other slots: The blocks/items the Energy Manipulator will consume.
Energy Container
- What it does: Stores Energy.
- Max storage (default, configurable): 131072.
- Automation Options: Hoppers, BC Pipes, RedPower Tubes.
- Top slot: Must be populated with an Energy Battery, will discharge it.
- Bottom slot: Must be populated with an Energy Battery, will charge it.
The Items
Energy Battery
- What it does: Stores Energy.
- Max storage (default, configurable): 16384.
Flying Ring
- What it does: Enables you to fly.
- Energy Cost Per Second (default, configurable): 8.
- Fuel: Energy (must be stored in an Energy Battery).
- Caveats: Having more than one Flying Ring in your inventory at the same time, will result in the "Energy Cost Per Second" getting multiplied by the amount of Flying Rings (this is on purpose).
Commands
- "/emconfig" the main command.
- "/emcf" alias for the main command.
- "/emconfig reload" reloads all the configs.
- "/emconfig createconfig" creates and loads a new EV config (gets prefixed with "EMEV_", suffixed with ".cfg").
- "/emconfig loadconfig" loads an existing config (gets prefixed with "EMEV_", suffixed with ".cfg").
- "/emconfig saveconfig" saves the currently loaded config.
- "/emconfig unloadconfig" unloads the currently loaded config, WITHOUT SAVING IT!
- "/emconfig addcurrent" adds the current item held in hand to the currently loaded config with the specified EV value.
- "/emconfig addinventory" adds all the items in your inventory (the main 36 slots) to the currently loaded config with the specified EV value.
- "/emconfig addrawentry" adds the entry to the currently loaded config (Mostly used for enchantment entries).
Changelog
1.1.10
- Fixed bugs in the config system.
- Fixed the default config values.
1.1.9
- Fixed ticking load.
1.1.8
- Added to 1.6.4
- Fixed EV retrieval code.
- Fixed the Lapis Block entry, new value: 1152.
1.1.7
- Fixed a bug with the flying ring.
1.1.6
- Fixed a glitch with the energy battery.
1.1.5 (1.6.2)
- Bugfixes.
1.1.4
- Clients now download the configs from the server upon login and stores them in memory (excluding the block/item IDs, these must be set manually).
1.1.3
- Optimized the network use even more.
- Fixed minor bugs with the automatic transfer of energy from an EM to an EC.1.1.2
- Fixed excessive network use.
- No longer needed to extract the 1.4.7 version to it's own folder to get it to work, just drop the archive into the mods folder and you're good to go
1.1.1
- Fixed 1.6.2 tooltip not showing in EM when NEI was installed.
1.1.0 Release
- Added the ability to use both item IDs and Unlocalized Names in the EMEV configs.
- Gui improvement.
- Energy Containers now acts as an extension to the Energy Manipulator they're adjacent to, storing it's energy in itself, allowing for greater items to be consumed (a batbox really).
- Energy Batteries can now only be charged and discharged in an Energy Container (making it a necessary block for flying).
- Added the NEI hook for 1.6.2.
-
1.0.14
- Fixed the diamond duplication glitch.
1.0.13
- Fixed the Energy Battery charging, AGAIN! (It works now )
- Added a flying ring, which is fully configurable, can even be disabled
- Enabled custom crafting recipes for all the items/blocks this mod implements.
1.0.12
- Fixed the Energy Battery charging (You know, mathematics )
1.0.11
- Fixed the energy battery (YES it is finally working )
- Changed the default values of emmaxstorage (32768), ecmaxstorage (131072), ebatterymaxstorage (16384)
- New textures for the Energy Battery and Manipulator, thanks to dman10311 for these
1.0.10
- Fixed a bug where executing commands at server side wouldn't work.
1.0.9
- Fixed it so that items/blocks with no internal name doesn't crash the game.
1.0.8
- Added a configurable recipe to the Energy Manipulator (This is ID dependent).
1.0.7
- Added a debug option to EnergyManipulator.cfg (Currently only enables a tooltip, if you have NEI installed, which shows the Mod unique block/item names).
- Added new commands for config management (See the command section)
- Changed the configuration system around (again), it's now block/item ID independent.
1.0.6
- Added support for NEI (Without NEI you'll not be able to see EV outside the 2 blocks)
1.0.5
- A huge bugfix (No more crashing, hopefully )!
- Added energy batteries (In 1.4.7 the names for these doesn't show, unkown reason).
- Added some more options to the config file.
- Added the ability to add energy values to enchantments.
- Added energy containers, these are meant as battery boxes (Cables underway).
1.0.4
- Added command "/emconfig reload" for easy reloading of config files ingame.
- Added some requested options in the config file.
- Changed some rendering code.
- Started working on Energy Battery Box (insert fancy name here)
1.0.3
- Hopefully fixed a known issue.
- Added a configuration plugin system. (All files in .minecraft/config which is prefixed with EMEV_ and ends with .cfg is used and can be used to override any default value)
1.0.2
- Fixed a problem with servers.
- Fixed a problem where certain items would make the game crash.
Screenshots
With NEI installed you don't have to enter any block to see the EV.
Without NEI installed you'll have to enter 1 of the 2 blocks from this mod to see the EV.
Videos
I created a video on how to create a configuration file, it's not the best, but it gets the job done
tattyseal updated his mod review
Thanks to YourWorstNightmare for this awesome mod review (still not on the latest version )
Party with CaptKohle!
Thanks to RedstoneNightmare for this awesome video
Downloads
Mod:
1.6.4:
Current v1.1.10: Here
Old releases:
1.6.2:
Current v1.1.10: Here
Old releases:
v1.1.9: Here
v1.1.8 (Re-Uploaded): Here
1.6.2 v1.1.7: Here
1.6.2 v1.1.6: Here
1.6.2 v1.1.5: Here
1.6.2 v1.1.4: Here
1.6.2 v1.1.3: Here
1.6.2 v1.1.2: Here
1.6.2 v1.1.1: Here
1.6.2 v1.1.0: Here
1.6.2 v1.0.14 beta: Here
1.6.2 v1.0.13 beta: Here
1.6.2 v1.0.12 beta: Here
1.6.2 v1.0.11 beta: Here
1.6.2 v1.0.10 beta: Here
1.5.2:
Current v1.1.10: Here
Old releases:
v1.1.9: Here
v1.1.8: Here
1.5.2 v1.1.7: Here
1.5.2 v1.1.6: Here
1.5.2 v1.1.4: Here
1.5.2 v1.1.3: Here
1.5.2 v1.1.2: Here
1.5.2 v1.1.0: Here
1.5.2 v1.0.14 beta: Here
1.5.2 v1.0.13 beta: Here
1.5.2 v1.0.12 beta: Here
1.5.2 v1.0.11 beta: Here
1.5.2 v1.0.10 beta: Here
1.5.2 v1.0.9 beta: Here
1.5.2 v1.0.8 beta: Here
1.5.2 v1.0.7 beta: Here
1.5.2 v1.0.6 beta: Here
1.5.2 v1.0.5 beta: Here
1.5.2 v1.0.4 beta: Here
1.5.2 v1.0.3 beta: Here
1.5.2 v1.0.2 beta: Here
1.5.2 v1.0.1 beta: Here
1.5.2 v1.0.0 beta: Here
1.4.7:
Current v1.1.10: Here
Old releases:
v1.1.9: Here
v1.1.8: Here
1.4.7 v1.1.7: Here
1.4.7 v1.1.6: Here
1.4.7 v1.1.4: Here
1.4.7 v1.1.3: Here
1.4.7 v1.1.2: Here
1.4.7 v1.1.0: Here
1.4.7 v1.0.14 beta: Here
1.4.7 v1.0.13 beta: Here
1.4.7 v1.0.12 beta: Here
1.4.7 v1.0.11 beta: Here
1.4.7 v1.0.10 beta: Here
1.4.7 v1.0.9 beta: Here
1.4.7 v1.0.8 beta: Here
1.4.7 v1.0.7 beta: Here
1.4.7 v1.0.6 beta: Here
1.4.7 v1.0.5 beta: Here
1.4.7 v1.0.4 beta: Here
1.4.7 v1.0.3 beta: Here
1.4.7 v1.0.2 beta: Here
1.4.7 v1.0.1 beta: Here
1.4.7 v1.0.0 beta: Here
Configurations:
Installation: Just copy the configs you want to your .minecraft/config folder (servers: server/config)
Modpacks:
- FTB YogCraft: Here
This configuration simply adds the ability to turn base materials into other base materials. You still have to craft whatever you are going to craft, but it allows the player to choose his path independently of what he finds, which in turn makes it more fun. Happy pathmaking!
Mods:
- Applied Energetics rv13.a and latest: here (by DoomishSk)
- Build Craft 4.0.2 and latest: here (by DoomishSk)
- Computer Craft 1.55: here (by DoomishSk)
- Compact Solar Arrays 4.4.10.113 and latest: here (by DoomishSk)
- Extra Utils 0.3 and latest: here (by DoomishSk)
- IC2 Experimental 2.0.137 and latest: here (by DoomishSk)
- Thaumcraft 4: here (by DoomishSk)
- Enderstorage: here (by DoomishSk)
- Mystcraft: here (by DoomishSk)
- Translocator: here (by DoomishSk)
- Chicken Chunks: here (by DoomishSk)
Have you created one yourself? Share it with the community! I'll happily put it in here (If I am able to remember it)
Texture Packs:
Installation Instructions
1. Install Forge if you haven't already (Instructions)
2. Download the mod (In the download section)
3. Copy/Move the EM****.zip file to your %appdata%/.minecraft/mods folder
4. (Optional, Recommended) Install NEI to be able to see EV outside of the EnergyManipulators and EnergyContainers
5. (Optional) Edit EnergyManipulator.cfg to fit your needs, or add other configs for your modpack/mods.
Troubleshooting
Q: The game crashed after updating to a new version.
A: Backup your "EnergyManipulator.cfg" config file (Only if you have customized it), delete it, run the game, then copy back the customized values from your backup (if you customized it, that is).
Q: The vanilla items do not have any Energy Value (EV).
A: Delete your "EMEV.cfg" config file, then re-run the game.
Reporting Bugs
If you experience problems with NEI, try updating IT first before reporting it here.
How to report bugs:
Reply to this thread with the following details:
- Your Minecraft version (Yes it says it in the stacktrace, but not everyone includes the whole trace)
- The Mod Version
- Scenario (Optional, only if you know how it happened)
Source
As of version 1.0.2 and upwards, it'll be packed with the mod under src/minecraft.
Forks
License
This mod is released under: The GNU General Public License, version 3.0 (GPL-3.0).
If you want to include this in your modpack, you're free to do so .
DO NOT upload this mod to any site! Redirect them to this thread instead (Unless the mod is a part of an approved modpack).
Credits
- Thanks to Chicken_Bones for his NEI tooltip hook!
- Thanks to thatguy3039 for his amazing(non-stolen) textures !
- Thanks to tattyseal for his help when I make small and silly mistakes And for helping me adding new features
If you want to help me out, hit that button right there (Not the report, that's below, the one which is above this, the one which says "Donate" )BTW, congratz on reaching the bottom of this post
Have fun!
Off-topic
I just felt I needed something different, so I put this in here This is what I listen to, to focus while I'm working (and feel epic xD): HDSounDI
Remember, self-confidence is good .
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TLDR: I don't have a lot of hope in this, it's not going to go far.
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One of my major points is the food meter, while at first glance it may seem like it adds challenge to the game, I feel like it just makes the game a little repetitive, even for minecraft which could be seen as a very repetitive game. It may make it harder to heal when you're in a tight situation, but in the long run it just becomes an annoyance for a minecrafter who is deep into progression in the game. The older system was better because it could still be a challenge for someone who has gotten a much higher tier in the game. Before the food meter, It food was significantly scarce, it was a great challenge to get food, because the only source was mushrooms, bread, cake, fish, or cooked pork. I say cooked in bold because uncooked only restores half a heart. Fishing required you have string, which is hard to do at any point in the game because of their speed. Mushrooms are found relatively deep in caves, bread and cake take time to get, and pork as scarce.
Another point I'd like to make is the mob spawing code in older generations of minecraft (Beta) (Alpha) was much more "generous" in the amount of mobs it fabricated. Typically you'd find them spawning in thirds based on race, and about 8-32 blocks apart from the various clusters were more clusters. It was also much easier to meet the conditions for a mob to spawn, not based on light but based on position or location. Another thing, and I'm not saying lag is a good thing, but it would often contribute to the overall difficulty of the mobs. I'm talking about the lapse in hitting a mob and shortly after the game rapidly catches up. In general it was harder to kill a mob, and today it's pretty easy to avoid mobs despite their "upgraded" path finding.
Finally, I'd like to comment on the World Generation seen in the current Minecraft. most people who prefer Beta or Alpha or Infdev to the current minecraft will argue that the world generation is the main cause of their lack of interest in the new generation of minecraft. While I believe that the past generation was great, there are no real problems with the current age of world generation. I would suggest a mod or feature that allows someone to choose the generator they prefer from throughout minecraft's history. In addition it would be nice to have an option in the difficulty to toggle the new mob ai and the food meter in it's entirety. I would also suggest the ability to toggle sprint, which makes it very easy to avoid confronting mobs, as there is no mob that can match the speed of a sprinting player.
It all falls under one main Idea, That some of the major game changing features that have accumulated over time, should be optional upon world generation, because they take some of the challenge out of the game. That is my suggestion.
Is there anyone who agrees with me about this? any additional thoughts? I'm curious to hear the forum's opinion on this, as other similar topics seemed to end in an argument. I apologize in advance if some of my facts are off by a bit.
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No that computer is using the Windows Classic Theme, It looks like Windows XP.
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then
Run Disk Defragmenter
then if there's no speed increase
Download and Run Malware Bytes Anti-Malware (freeware virus scanner)
If you're still having problems you may benefit from reinstalling windows
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