NOTICE: This version of Amidst is out of date, and no longer being maintained. A newer version of this program can be found here: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2626547-amidst-now-has-1-11-support
AMIDST Project Formerly Minecraft Stronghold Finder
Advanced Minecraft Interface and Data/Structure Tracking
About
AMIDST is designed to help enhance the process of finding structures, biomes, and players in minecraft.
By accessing your minecraft files, it's able to draw the biomes of the world out and show where points of interest are likely to be.
What AMIDST can do.
- Find Strongholds
- Find Villages
- Find Witch huts
- Find Temples
- Find Player Spawn
- Map Biomes
- Move Players
- Save an image of the map
- Load map data from different versions of Minecraft.
What AMIDST can't do.
- Show modifications to the world.
- Give information on individual blocks.
READ ME
[INFO] 57Digital appears to have made an iOS verison of this! (iTunes link)
[BUG] Spawn points, villages, temples, and witch huts may be slightly less accurate than normal.
[BUG] Moving your player on the map WILL put you into the sky. It is unclear on how to fix this issue.
[INFO] AMIDST uses Google Analytics to anonymously gather general statistics.
[INFO] AMIDST attempts to check for updates each launch.
[INFO] AMIDST is now completely open-source. Check it out on GitHub.
BUG REPORTING
Please report all bugs with as much detail as possible to the issue tracker.
Feel free to also make a post, or send me an email at: [email protected]
Download
AMIDST v3.7 Supports 1.2.4 - 1.7.4
( Ad free | Adf.ly ) Windows [Exe]
( Ad free | Adf.ly ) Mac OS X [App]
( Ad free | Adf.ly ) Linux [Jar]
Please note: I am unable to create Mac builds for the moment. I suggest using the Linux version as a Mac user. The current link may be broken.
Previous Changes:
Since there were quite a few, I've grouped them a bit. (Hopefully I don't miss any)
Major Changes:
- AMIDST is now under GPL v3
- Completely reworked the profile selector.
- Added automatic seed histories. If AMIDST detects a "history.txt" file next to it, it will write a time stamp followed by the seed for each seed you enter.
- Added smooth fragment fading. (This may be disabled in the options menu) Enabling this will cause all fragments to fade in when loaded.
- Most crashes now create a "crash dialog" containing a log that can easily be pasted.
- A licenses window has been added to the help menu. This will contain all relevant license information for AMIDST and its libraries.
- Added option to set the default world type to any of the world types or "prompt each time".
- Switching maps no longer eats up extra memory. (This will be a huge improvement in memory/processing performance when loading new maps)
- Rendering speeds have been vastly improved.
- Fixed issue where files would not be properly closed.
Minor Changes/Fixes:
- Hidden files/folders now show when opening a world from a file/folder.
- Added 1.7.4 to official version list.
- A new option is availible in the Options menu called "Show Debug Info". Enabling this will add a small panel to the map viewer containing debug information on fragments.
- Library loading now follows OS rules correctly. (This should fix a number of errors with loading)
- AMIDST now returns "4" on crashes. This will change at a later date to include various error codes.
- Mac OS X users should no longer experience the "corrupted" issue.
Command Line Support:
- Added a "-mcpath " flag for users to specify the path to their .minecraft directory.
- Added "-log " flag. Using this flag will cause AMIDST to write all log output to the specified file. AMIDST should create a file if it does not exist.
- Added "-history " to specify where AMIDST should write seed history to. If AMIDST cannot find a file at the path you've specified, it will attempt to make one.
Biome Color Profiles:
Overview: This was something that was added in 3.5, but I've improved on a bit for 3.6. Color profiles let you set what color each biome shows up as. To activate them, simply create a folder named "biome" next to AMIDST. After launching AMIDST again, a new file should appear in that folder called "default.js". It will contain the default options for a color profile. You may edit this directly, or create new color profiles within the folder (following the same design as default.js). Any subdirectories will show up as sub-menus. (There is also support for shortcuts, as mentioned in this post)
- Added support for biome nicknames. (Example: [ "Ice Plains", { "alias":"Really cold place", "r":255, "g":255, "b":255 } ] )
- Duplicate biome colors are now supported.
- default.json is not much cleaner.
- Biome profiles no longer cause an empty profile list when there's a syntax error.
- A new menu option for reloading your list of biome color profiles has been added.
3.5
- Fixed issue where some Mac OS X users would not have their window refresh.
- Fixed loading from amplified worlds.
- Fixed the map jumping around when a menu was opened.
- Selecting the default profile will now attempt to load 1.7.2.
- Adjusted the organization of some menus.
- Added 1.7.2 to official version list.
- AMIDST will now only load the libraries specified by the selected version.
- Added support for biome color profiles. An explanation of this will later be added to the wiki. Until then, please use check the latest forums posts or ask around.
- Basic wiki page added to BitBucket here.
- Mac OS X version now launches with extra memory.
3.4
- Added support for 13w39a/b
- AMIDST now loads all libraries contained in the .minecraft/libraries folder.
- Greatly reduced the file size for AMIDST.
3.3
- Increased performance for filling in image data.
- Slightly reduce memory usage for structure generation.
- Added official support for 13w37b.
- Reduced memory usage from grid layer.
- Increased performance for drawing biome layer.
- Added FPS counter.
- Improved detection of multiplayer maps.
- Major performance improvements for zoomed out maps.
- Added spawn location icon.
- Added option to toggle framerate panel in the menus.
- Added official support for 13w38a/1.6.4.
- (Default) now selects 1.6.4
Older versions
All versions of AMIDST 3+ are available for download at: https://github.com/s...AMIDST/releases
Special thanks
A big thanks to the people over at http://www.57digital.co.uk/ for their very generous support.
Supporting the project
Aside from using adf.ly, there are a few ways you can help improve AMIDST.
Check out the GitHub page. Bug submissions, feature suggestions, and any improvements to the source code are always welcome.
Due to requests, I have now added a donation link back in.
Media
A video tutorial on v3.0 will be up eventually. Until then, here are some screenshots:
Legal
License information can be found at https://github.com/s...ter/LICENSE.txt
Outdated Versions
If you are interested in the old Minecraft Stronghold Finder, all the old information can be found here:
Downloads & Versions No point in reading this if you don't download it!
Version 1.4.1 <---- Download if you have 1.9-pre 5 or 4
Download EXE or JAR
The EXE version now works!
Changes:
-Updated for 1.9-pre4!
-Fixed a bug where it sometimes wouldn't work.
Older Versions:
Version 0.4.2 <---- Download if you have 1.8.1
Download ad free (JAR) (EXE)
Download through adf.ly (JAR) (EXE)
Download EXE or JAR
Changes:
-Should work with 1.9-pre 3. Officially.
Version 1.2 <---- Download if you have 1.9-pre 1 or 2
Download EXE or JAR
Changes:
-Fixed several memory leaks that forced the program to stop working after awhile.
-Made a few things use way less memory.
-Fixed a bug that would prevent any villages/markers from being accurate when a X/Z offset was used.
Version 1.1
Download EXE or JAR
Changes:
-Supports searching for nether-structures.
-Automatically saves your preferences.
-Changed icon for strongholds so they're more noticeable.
-Added zoom in/out button to the map.
-Mouse wheel also zooms in/out on the map.
-Changed the title to reflect the current version ;P
Version 1.0-beta
Download EXE or JAR
Changes:
-Added a biome map.
-Added searching for villages.
-New UI
-More options
-List of stuff.
-I dunno, I spent way too many hours working on this, and now I'm tired.
Version 0.5
Download through adf.ly
(Non-adf.ly version will be available within a day or two-- I just wanted to test something, I hope no one hates me for it D: )
Changes:
-NOW WORKS WITH 1.9! Besides that, it's the same-old
Version 0.4.2 (and 0.4.1)
Download ad free
Download through adf.ly
Changes:
-(0.4.2) Fixed a UI bug that would make this application useless in Mac OS X.
-(0.4.1) Negative numbers now work! (Sorry about that!)
Version 0.4
Download ad free
Download through adf.ly
Changes:
-Now is incredibly accurate! You should just be able to dig down. However, in rare cases you'll end up between the walls, just dig to the side or something.
-Added support for the "invalid biome" issue. So it'll at least tell you that there's no stronghold there.
-A reminder from the last version (Which was only out a day) seeds like "poppycock" will now be properly read!
Version 0.3
Download ad free
Download through adf.ly
Changes:
-Added support for non-number seeds. (i.e. if your seed was "watermelon" it was now correctly convert to a number as it would in minecraft) WARNING: Don't accidentally have a space in your seed number! It will mess things up!
Version 0.2
Download
Changes:
-Changed labels of stronghold 2/3 so they actually display the right numbers.
-Greatly changed the formula for finding the second and third stronghold. This should be MUCH more accurate for both of those.
-Added my name to the top!
Version 0.1
Download
Bugs:
-I've only tested the first stronghold coordinates, the other two will probably NOT be accurate.
-Occasionally the coordinate won't be accurate. (It's pretty rare)
Original topic is here. Additionally, the download to AMIDST v2.1 can be found here:
( Ad free ) Windows [Exe]
( Ad free ) Mac OS X [App] ( Ad free ) Linux [Jar]
( Ad free ) Windows with AV issues. [7z]
Tutorial:
[media][/media]
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*foams at mouth and passes out*
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Hope they add a Nether Quartz storage block. Because reasons.
AND WE HAVE SOLAR POWER NOW!!! :DDDDD
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So I made a retro pack based on the games that started it all. About half blocks I admit were dead on copied from the maps from the game, some I edited a bit, a few I made from scratch.
Past Version Descriptions.
V.5 Will be up in a few seconds; it adds a few new paintings, custom water
(i CANNOT do the flowing animation stuff, i'm not good at making it not look like crap, if any one wants to try and fix it, feel free)and maybe a surprise or to. EDIT: and i know, forgot to make water slightly translucent, or what ever it's called where you can see shadows under the surface, will fix in next update.V.6 Fixed water somewhat, changed music blocks and TNT, added slimes and squids, a few items, and a rather evil surprise, if you find it post a screenshot...also if you see a slime I can't find one to see if it looks good or not.
V.7 Adds most mobs, more items reskins, character skin, armor, and first part of custom lava.
V.8 Adds new textures for 1.6, slight change to front of furnace and dispensers, skins for pigmen and pig zombies, both with an alternate, and support for the brainslime mod found here: http://www.minecraft...mily-charlotte/ . The map background is more or less temp to see if i like it. Can't think of any other important changes. Will change block preview image later and add an image of a map.
V.9 This will be the last update until the next game update. I changed the color scheme of lapis, iron, gold, and diamond blocks and created a new netherrack texture. All five of those blocks still have alternates in the .zip folder. also changed tall grass image, fixed the flowing water colors, removed maps because I don't like my designs yet, and added custom fire. Still need to get a new block preview.
V 10: Adds pistons, and shears. Changed stone, cobble, mossy, and ores. Added new leaves based on http://www.minecraft..._1#entry3245756 with permission. Changed grass to be lighter and started on changing the particles. Now once we figure out what this "silverfish.png" is for and if it has a use currently, I'll update with that if I can think of a good skin for it.
V.11: Adds support for the Aether Mod... I hope, don't feel like reinstalling it to check just let me know if I did something wrong, k? Adds more or lees all the blocks, some items, maybe 3 enemies will do more of those later. And armor. Might be some other things I changed in the base pack, but nothing to big. In the block folder of the Aether stuff there are some alts to the Enchanted Gravitite that I may or may not have finished doing, can't remember. Keep an eye on the TP thread because I'm gonna be putting up the first version of my new pack within the hour, it's just a preview though.
V.12: Functionality for 1.8. Exp bar and all new blocks are skinned. Except melons. Textured charge states of bows and ender pearls, the rest will be next update. Endermen are Dark Link. Changed original spider texture to cave spiders and gave regular ones a new look. Silverfish I honestly am not sure what to do with. Can't think of anything else, next update will have more items skinned and I'll start on the GUI, I promise.
V.13: Adds small chest. Added webs since I forgot to stick something in the space for it last version. I think that's it, might have changed something else though. In the terrain png there are 2 textures I've added for the upcoming Nether Brick and the Mushroom biome grass. Tell me what you think of them.
V.14: Adds textures for 1.9. All meat based food is now textured. Melons are skinned based on one of the veggies in Ice Climber. I just noticed that I may have screwed up Endermen eyes, let me know if they look... off. Partial completion of the GUI will come with the next version, next week if I need to fix Endermen, whenever the next MC update is otherwise.
V.15: Adds support for Minecraft 1.9 Pre-3. Most important thing in this update is custom GUI. Makes me feel proud of myself that I actually sat down and did it. I also skinned the enchanter's book thing to the best of my ability, the way it folds is just weird. Cobblestone and Obsidian have a new texture and I changed the colors on Bedrock. No skin for the air portal frame, broken air portal frame, or brewing stand; but I did skin the weird white cobblestone thing that doesn't seem to be used in-game yet. Changed bucket texture to be more bucketey and gave glass bottles the old bucket texture. Can't remember if this was in last update, but Blazes are Eyes of Ganon from Zelda II and Magma Cubes have their own gel texture. Priority for next update is skinning the rest of the items introduced in the 1.9 pre-releases. Gonna work on updating the block image this weekend.
V.17: Compatibility for 1.0.0. Adds new alts for Zombie Pigmen. All mobs are now skinned, except chickens. New armor based on Moblins, Darknuts and Armoses with alt Iron armor.
V.18: Minor update. Added spawner eggs as funky magic potions. Changed some textures to ones I think work better, support for the new jungle trees. Let me know what you think of the jungle trees, how they look, and what you think of the new Creeper skin /trollface.
V.19: Full 1.2.0 update. All the new stuff, most of it textured. Not a lot to say that I haven't said in posts. Oh new glowstone, because the last new version looked very similar to a block in SMB2 and I hadn't noticed that until yesterday. lol.
V.20: Kept you waiting, huh? This update adds compatibility with 1.3 and snapshot 12w38b. 2 folders added to the mob folder that include alternate textures for village golems, bats, zombies, and witches. New textures for zombies and chickens. Zelda textures for zombie villagers, wither skeletons, the Wither boss, bats, VILLAGERS!!! ('bout time right?) and witches. Got textures for more items and blocks that I can't remember specifically off the top of my head. Just a heads up, mossy cobble stone walls look weird, but there's nothing I can do about that . Leather armor is set up to work with dyes, which means anyone not using snapshots will have grey armor, sorry. Also 2 alternate leather armors in a seperate folder in "armor". I think I added a new painting too for the new spot used. Think that's all, so download and tell me what you think!
Here's a link where you can find a bunch of Nintendo themed skins made by me.
You may find some you like.
And here you can find a previews of skins and textures I'm making.
Ignore the thing about leaving the forums
Feel free to point out anything that you think looks weird or needs to be fixed.
Download here: http://www.mediafire...yo3xpjjkapay905
My Extra Textures Pack: http://www.minecraft...re-grab-bag-v3/
Have some screens:
Preview of some paintings-
Your character skin, spent last night making it.
Alternate skins for your character, pigmen, and zombie pigs.
The GUI.
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That Valoo skin was made by me, it's in this pack.
http://www.minecraftforum.net/topic/650010-16x32x-texture-grab-bag-v6/
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This time I based it on the cumulative textures of: Super Mario Bross., Super Mario Bros. 2 (US), Super Mario Bros. The Lost Levels (Japan SMB2), and Super Mario Bros. 3.
This is not anywhere complete and the download link only contains about 1/3 give or take of the blocks.
V.3: Added vast majority of plant & wood based blocks. Temporary Furnace, going to keep sides but the front is a placeholder so it doesn't look weird. New cloth that is a combination of the ? block from SMB1 and the ! block from SMW.
Changed snow. Pigs are now koopas and pork is koopa shells. Half of music block done, just need the top part, open to suggestions. Started on paintings. Give feedback if you please.
V.4: Custom sun and moon. A few more blocks plus some fixes. Handful of items. Couple more paintings, moved the flagpole parts to alt file in art folder. Changed arrows to fireballs, I hope they work okay, haven't had chance to test yet. V.5 will come next week and will hopefully have all blocks done and maybe water animated. Map icon is from my Zelda pack until I find a better one.
V.5: Most of the blocks are done, once I get my new Wii next week I can download SMB3 to see if there is any thing past level 2 I can use. Added still water animation, flowing animation needs some tweaking. Lava will be in the next update. Starting on items. If you have any suggestions for missing textures, by all means, let your voice be heard. Next version I'll release before the Adventure Update comes out. Then I'll focus on the new content. And let me know if the sun and moon look okay.
V.6: Adds all new items and blocks for 1.8, though not necessarily skinned. Still can't find a good reference of SMB3's lava animation, so that's not done yet. I didn't feel like re-zipping the file again, so neither large or small chests are skinned, that will come in the next version. This mostly just adds more of the blocks from before 1.8. Hopefully in the next version I'll have all the blocks done and can start on items entirely, then move onto mobs.
And let me know if the pig snouts look okay or not, haven't really found any to check.
V.7: Main thing is the chests now are skinned, except the lock, not sure how that is skinned yet. Also switched vines and sugar cane texture because I thought they look better that way. Did melons and xp orbs. Can't think of anything else major.
V.8: 1.9 Compatibility. Squids are now bloopers. Ghasts are those masks from SMB2. Blazes are Flame Chomps. The 3 charge levels of the bow now match the regular bow. That's all, next update will come when MC updates again.
V.9: 1.0.0 compatibility. Moon now has phases. I don't remember what else is new from not working on it for so long.
V.10: 1.1.0 compatibility. Did some more textures for 1.0.0 stuff, and have jungle trees done, I want criticism on the wood's color scheme and the leaves texture. I have the basic idea down for how I want the GUI to be, but still need to flesh it out a bit, otherwise it I would have delayed this a day to do it. GUI will be in the next update, and I think I'll take the WIP tag out of the thread name then.
V.11: Support for all new content in 1.2.0. Textures for villagers, iron golems, and the Enderyoshi. Some of the blocks have new textures to make them more varied, and a few got a new colorscheme. No GUI yet because I can't really think of a good way to do it. BUT, I have finally done the, drum roll, LAVA ANIMATION, screenshot in my last post on this thread. So yeah I kicked some ass this update. If anyone has a suggestion for the GUI I would really like to hear it.
First have some screens:
On the bottom are the ores, above the ore blocks, and then pumpkins.
Bottom: Cobble, Mossy, and Brick. Top: Glass, Bedrock, Obsidian.
Mushrooms and Cloth.
Snow.
You can also see grass and dirt in the background and maybe a tree or two.
Give me suggestions if you have any and your general opinion of what I currently have.
Download: http://www.mediafire.com/?rolrvnpgxl67wat
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Don't feel like composing one of my well worded updates atm, but it involves armor, here's a sneak peak.
The jist of the to be composed description is some stuff about unleash your inner barbarian and strike terror into your foes.
Right now I got five I've started on.
And it's just the helmets.
edit: and immediately after I took that screenshot, both creepers jumped into the lake under the stone thing.
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This isn't a traditional texture pack. What is contained in the zip folder is 2 folders.
One labeled 16x and another labeled 32x. Contained within are various textures for that resolution, which may or may not be related to one another. These are textures I've made in my spare time (read: boredom) that I wanted to make but didn't feel like making a whole tp for. or alternate textures for my 2 tps.
I am placing these out into the web for you, the wonderful Minecraftians, to use in your personal packs.
If you want to use these in a pack to share with the interwebs, all I ask is you ask for permission and give me credit.
Now that you have read all that, why not a peek at what exactly is in this folder?
16x Legend of Zelda Oracle series enemy cloth.
16x LoZ OoS Magnetic Block Piston. With 3 other variants in the image.
16x Tree creeper from my discontinued Dwarf TP.
32x Various minerals from my discontinued Dwarf TP. Includes texture for all ores, stone, dirt and grass.
The grass requires a blank grasscolor.png though, which I will include in the next version.
32x My Little Pony Friendship is Magic cloth. The ones shown are what I consider "Set 1", as they're from season one of the show. There are more in the png currently, but not enough for an image.
The other textures that don't have images yet are:
32x Paper Mario 2 POW Block TNT.
16x Shy Guy face furnace and Dispenser.
16x Mario Bros. POW Block TNT.
16x Enderman, I honestly don't know what I intended it to be.
16x Lava Slime.
16x SMB2 Leaf block, fancy graphics and fast graphics.
16x Metroid mushrooms, 9 different colors to choose from.
16x Gyromite Iron Block.
16x Super Mario World Music Block record player and note block.
16x Adventure of Link cloth blocks.
16x Metroid Piston.
V.2 additions:
16x Dirt Creeper.
16x LikeLike Magma Cube.
16x Kirby's Adventure Mr. Shine and Mr. Bright sun and moon.
16x Swirly/Vortex blocks.
16x Sand Snow Golem
32x MLPFiM cloth update. Added 21 new textures to the group. Updated the colors on some of the original ones.
Added a screenshot folder, where you can find screenshots of the various textures in the grab bag (I guess grab folder would be more appropriate).
V.3 additions:
16x painting enemy from Kirby's Canvas course for paintings. Also works with 32x.
16x Zelda 1 enemy cloth. WIP here, going to have a set of these for each cloth color in v.4.
16x Zelda 1 fairy flowers. Alternate texture from my Zelda TP. Will include a few more colors in v.4.
16x WIP NES style swords and Kid Icarus bow. Not sure if I should keep the swords NES style, or add detail, opinions?
16x Endercreeper skin.
16x Creeper Enderman skin.
16x Pumpkin snow golem skin.
16x Villager skins that removes the nose.
16x Zombie with head wound skin.
Added more 32x MLPFiM cloth blocks.
32x MLPFiM Elements of Harmony glowstone textures.
32x Green Lantern glowstone dust.
32x MLPFiM Scootaloo chicken skin.
32x MLPFiM Rainbow Dash Creeper skin.
New folder organization to make finding the various textures and knowing where they go easier. Hopefully.
V.4
Even more Pony block textures!! (It's so ******* addicting!)
58 skins made by me of various Nintendo characters. You can see most of them here: http://ggod.deviantart.com/gallery/
16x fairy sprites from The Legend of Zelda to be used as flowers (alt colors from my Zelda TP).
No I didn't finish those Zelda I blocks but I did start on them.
16x Chaos Emerald sprites from Sonic the Hedgehog to be used for whatever items you want or you can make a painting with them.
16x Swords from GBA Fire Emblem games.
16x Axes from GBA Fire Emblem games.
Began working on a 16x Metroid Fusion tile set of various textures tweaked to work in Minecraft. Includes lava animations.
Began 16x Sonic the Hedgehog tile set with textures from Sonic 1. Will later include textures from Sonic 2, 3, Knuckles, and CD.
32x Sword from the General battle sprite from GBA Fire Emblem games, has neutral-ish colors so you can edit it for different materials.
Removed screenshot folder until I feel like adding more to it.
No mobs this time! Sorry! But I did start working on a Valoo enderdragon, if someone could test it to see if the head looks OK.
V.5 Additions.
Made progress on the 16x Zelda 1 block textures.
16x Zelda 2 themed glass textures in 7 colors.
16x Kirby cloth blocks.
16x Kirby dyes.
Started on a 16x Kirby 64 themed GUI. Only finished the inventory and health display so give me some feedback.
16x Link's Awakening chest textures.
16x Link's Awakening music disc textures based on the wind fish instruments.
16x Ocelot and Cat skins based on Tango from Mega Man.
16x Wolf textures based on Treble and Rush from Mega Man. Treble for wild textures and Rush once tamed.
16x Enderdragon skin based on Valoo from Wind Waker.
16x Iron Golem skin without nose.
16x Iron Golem skin based on thwomps from Link's Awakening. Blue and Red variants.
16x Added more to the Metroid Fusion tile set and finished the Sonic 1 tile set.
Added several Mega Man classic series skins and more Legend of Zelda skins.
More 32x My Little Pony Blocks.
32x Zap Apple texture from MLPFiM.
V.6 Additions
Several 16x block textures from Sonic 2 and 3.
Several 32x block textures from Sonic 2 and 3
Slight change to 16x Link's Awakening chests.
16x Paintbrush from Kirby Super Star Ultra. Will add different colors next update, because I forgot.
Set of 32x32 Copy Ability portraits from Kirby Super Star Ultra for paintings. Will add more next update.
More pony.
Several 32x swords from Fire Emblem Radiant Dawn.
Alt colors for 32x General Sword from GBA Fire Emblems.
32x Warrior Axe from GBA Fire Emblems, with alt colors.
32x Meta Knight Sword from Kirby Super Star Ultra.
32x Copy Ability Sword from Kirby Super Star Ultra.
Over 50 Fire Emblem GBA series skins.
4 Metroid Fusion Suit Samus skins.
The first 2 people to correctly guess what alt colors 4-9 of the General Sword and Warrior Axe are based will get a request for the next update.
Will add screenshots later.
I will update this every once in a while when I have a few new spare textures floating around. Leave your opinions in the comments, and if you like give suggestions. Right now I only do 16x and occasionally 32x, so keep that in mind.
For the mob skins you will need to rename the png to the name of the folder it is in. Ex: rename "tree" to "creeper".
For previews of skins you can visit my deviantART page: Link
For previews of some of the random stuff I'm working on (IE stuff that isn't to important or awesome) you can check my shiny new tumblr: Link
Download: http://www.mediafire...8sy65ddah8a5ans
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Then because it's XBox, the Halo Skin Pack, which will cost twice as much as the other skin packs because F You.
1
And a lot of people didn't notice to fix their skins.
REMEMBER! On the skin template, the chin points down!
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