• 0

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style
    I look forward to the final render of the diamond pick, also I like the new diamond, everyone else always has it as a fully cut diamond. Your approach seems way better, and looks nice too! Like a raw diamond.
    Posted in: Resource Packs
  • 0

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style
    Just an idea on your 3rd one. Not probably the best example, but this is what I mean about curving it a bit. I may have too much or not enough. Just also wanted to add why I think the 3rd one, It will come out clean and you have an opportunity to tie it in with your high tech looking items as well. Win Win
    Posted in: Resource Packs
  • 0

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style
    Quote from Ringoster»
    Trying to figure out a design for the diamond pickaxe... any thoughts on these three?

    I really like the way the shapes work in the 3rd one..though it is a bit too straight for a pick.
    Posted in: Resource Packs
  • 1

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style
    I do like the new update, some things are obviously different, other things are harder to notice. Though it's working and I can't wait to see what you do with the blocks you haven't even touched yet. No matter what comments you get about getting it done quickly. Take your time that way you won't have to spend so much time afterward tweaking cause it didn't come out exactly how you wanted.
    Posted in: Resource Packs
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    I love this pack and I can't wait for the new update, I really don't want you to feel rushed but you shouldn't have posted so many great teasers!!!

    Keep up the good artwork btw.
    Posted in: Resource Packs
  • 0

    posted a message on ♦ SixtyGig Resource Pack ♦ (Cartoon Style, Clean, Semi Faithful) (Build 1-14-2014) -> Quartz added! <-
    Love the pack and artwork, Also only pack I know of using the Connected textures mod to the max. Look forward to what your mobs will look like when you finish all the items! ^_^
    Posted in: Resource Packs
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!
    Ok, I just wanted to say that I love where this pack is going, I Follow it regularly, I do download it and play with it some. I really really hope you finish it one day. So keep up the great work and I look forward to your finished pack!
    Posted in: Resource Packs
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Zomgrick

    The previous version also got along with NEI..



    That's funny cause my crash reports on it beg to differ.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Love the newest version and update...mostly cause it now gets along with NEI again!!! <3<3<3<3
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Re-downloaded, and still got the same crash. It also only crashes when trying to load up a saved world or even a new one.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from MysticAura

    It looks like your zip file may be corrupted/failed to download correctly (unless I'm reading it wrong) You could try redownloading both mods in question and see if you have better luck.


    Well, if that is the case then why does it work normally, until I try it with DivineRPG? Doesn't mean I won't try to re-download first. Also how big are the files supposed to be with the core and NEI?
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Ok, I am having an issue with this mod working, I am guessing with DivineRPG cause that is the only mod I have used that causes it to crash.

    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 2/5/13 11:34 PM
    Description: Code Chicken Core

    java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x6c8abb4f)
    at java.util.zip.ZipInputStream.read(Unknown Source)
    at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
    at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
    at codechicken.core.ClassDiscoverer.readFromZipFile(ClassDiscoverer.java:102)
    at codechicken.core.ClassDiscoverer.findClasspathMods(ClassDiscoverer.java:85)
    at codechicken.core.ClassDiscoverer.findClasses(ClassDiscoverer.java:41)
    at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:691)
    at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
    at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
    at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
    at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:90)
    at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:59)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
    at ayh.a(NetClientHandler.java:1483)
    at di.a(SourceFile:59)
    at cf.b(MemoryConnection.java:80)
    at ayh.d(NetClientHandler.java:240)
    at ayu.c(SourceFile:31)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1537)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 181248000 bytes (172 MB) / 637075456 bytes (607 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 4 (224 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_C3 15 mods loaded, 15 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ArmorStatusHUD [ArmorStatusHUD] ([1.4.6]ArmorStatusHUDv1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Armor [mod_Armor] (ArmorStand.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Backpack [Backpack] (backpack-1.5.7-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    DivineRPG [DivineRPG] (DivineRPG1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Posted in: Minecraft Mods
  • 0

    posted a message on The BigTrees Mod
    now I noticed in the config file you can change what kind of tree type and leaves the trees have, now I also noticed that the only trees look like birch, conifer, and regular or oak. Now is it possible to make a tree with junglewood..or just the leaves can be jungle?
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    I am having an issue with the codechickencore...being compatible with DevineRPG. I dunno know why..
    with NEI of course.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from swgeek11

    Sorry I'm to remember the fix for this.
    Try getting a new minecraft.jar and reinsalling everything. Maybe?


    Ok, I got it all fixed up..dunno what I did wrong before, I may never know, but it works now!

    Tried it w/ NEI again, and no...chickencore keeps poppin up in the crash report...so I have to figure wth with that...lol
    Posted in: Minecraft Mods
  • To post a comment, please .