Im crashing when trying to use dragon api 1.7.10v1c
I tried it with only dragon api and it still crashed.
---- Minecraft Crash Report ----
// You're mean.
Time: 9/6/14 7:52 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field net.minecraft.client.Minecraft.field_110451_am from class Reika.DragonAPI.APIProxyClient
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError: tried to access field net.minecraft.client.Minecraft.field_110451_am from class Reika.DragonAPI.APIProxyClient
at Reika.DragonAPI.APIProxyClient.registerSidedHandlers(APIProxyClient.java:32)
at Reika.DragonAPI.DragonAPIInit.preload(DragonAPIInit.java:135)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 83017856 bytes (79 MB) / 421003264 bytes (401 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized
DragonAPI{release} [DragonAPI] (DragonAPI 1.7.10 V1c.jar(1).zip) Unloaded->Constructed->Errored
The way servers are to be now are more specialised. It is not longer practical (unless you are quite wealthy) to host a broad server with a hundred minigames.
You will have servers that focus on spleef. You will have servers that focus on Hungergames. You will have PvP focused servers. So on and So on.
This is not to say that there is only one minigame per server. This is to say that a server can be a jack of all trades, but master of none.
Your completely wrong in almost all of your posts but this is just.. WOW
Your saying the complete opposite of what servers try to do, they become networks not smaller individualized servers
Honestly...it's best played with a small group of friends anyway. I think I could live with smaller servers.
I highly disagree with this post to a certain point. I like a large server with several hundred people but not over a thousand. Just a group of people is boring.
How long does it take to be sure they are breaking the EULA? Are they getting donations? Check. Are they rewarding those donations with anything other then a cosmetic? Check. Their breaking the EULA.
I can figure it out within seconds of logging in on a server, and its mojangs eula! If they cannot quickly and easily identify if they still have a store set up then they obviously have idiots working for them in that department.
The fact that its the 4th and they have done Nothing to No one is what has everyone skeptical. The big servers do not fear them and they have given them no reason to do so. I mean, day four and no ones been warned.
I agree, i highly doubt that they will do anything at this point. (YAY)
Lol thats the funny thing. IF they sue one big server they will show that they are not kidding and other people will probably not want to get invovled/get sued and either follow the eula or shut it down.
But i bet they won't, so there isn't a point here.
I don't know why you guys aren't taking this seriously. By law you must follow the EULA if you were to create a minecraft server. I mean you gotta follow it or you get sued.. And imo if I got sued by a multi-millionaire company i would probably lose cause there going to have probably a really really really good Lawyer who has 50 years of experience or something like that. If that were to happen the odds will probably not be in you favor......
Bro trust me we are happy :D.. Don't like equality?? I mean if the rich can vote for president more than the poor would that get your attention?? This is basically the same thing. The rich get what they want and the poor don't get what they want.... This may be a rule in irl but its not a rule on minecraft any more!!!!!!
I did that on purpose because i knew it would annoy "crazy people who support the eula".
And do you see, the eula isn't really a law, its an agreement. Also, my favorite argument i've seen is that if mojang sues one big server for breaking the rules they have to sue every single server that doesn't follow the "eula".
Time to run a server on my own mac, not hiring a company. Then, ignore the Eula, and run a donor friendly server. Screw the new Eula.
Mineplex ultra is a joke now. The classes were very balanced, some non donor were clearly better than donor kits. Still, got shut down because of bs mojang Eula.
so gonna run a server and ignore the Eula.
Ikr, thankfully only a very few servers changed toward the eula.
Hey have you guys heard of people being bullied for disagree with the minecraft EULA? I friend brought this issue to my attention, and I wanted to make sure it was not happening in the minecraftforum.net.
In terms of topics negative feedback is always welcome, but there are appropriate and inappropriate ways to phrase things. I and everyone else here definitely want to hear constructive feedback from both sides of the coin - good and bad - as each thread and post allows us and developers to take action to better Majong’s game.
The forums are supposed to be an avenue for you, the player, to communicate with the Development Team and each other. This should be a safe place to bounce feedback off one another and a secure environment for the Development Team to respond inline or ask for your opinion.
Going forward, I’d like your help in improving the awesome community we have here on the official minecraft forums. We have passionate and dedicated players and developers who love this game. Let’s work together to create a safe place for us to brainstorm and build a better game.
People are being bullied for AGREEING with eula as only a minority agrees with it.
(Yes a minority, thats a fact.)
0
I keep crashing when using the newest versions of:
RotaryCraft
ReactorCraft
DragonAPI
Crash log http://paste.ee/p/1KqY6
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This mod is one of the coolest mods I've played with!
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Sorry, It's bspkrs core that adds the list of block names.
http://www.curse.com/mc-mods/minecraft/bspkrscore/2227503
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This mod looks insanely cool.
I'm going to try and create lava rivers in the nether using COFH core. (world gen feature stuff)
You can get the custom flowing water block internal mc names by using AromaCore.
It generates a list of all block ids in the config folder.
Then I just do /give {playername} {block id} to see the blocks.
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I tried it with only dragon api and it still crashed.
0
Your completely wrong in almost all of your posts but this is just.. WOW
Your saying the complete opposite of what servers try to do, they become networks not smaller individualized servers
0
I highly disagree with this post to a certain point. I like a large server with several hundred people but not over a thousand. Just a group of people is boring.
0
I agree, i highly doubt that they will do anything at this point. (YAY)
0
But i bet they won't, so there isn't a point here.
0
I did that on purpose because i knew it would annoy "crazy people who support the eula".
And do you see, the eula isn't really a law, its an agreement. Also, my favorite argument i've seen is that if mojang sues one big server for breaking the rules they have to sue every single server that doesn't follow the "eula".
0
Ikr, thankfully only a very few servers changed toward the eula.
0
People are being bullied for AGREEING with eula as only a minority agrees with it.
(Yes a minority, thats a fact.)
0
But its good that they don't change anything, isnt it?
0
And nothing will change, (hopefully).
0
FIFY