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    posted a message on MammothNation - Gallifrey

    Hello world, my name is positivePXL and I am here to present the MammothNation community, and our Minecraft server, Gallifrey. The MN is a very tight knit community that started as just some friends looking to play some good games together. Over the years, we have met and accepted as a part of our family, so many new faces, and now, we are ready to take in some more. Gallifrey is currently a very small server, with only our inner group playing most often. We build, and we survive. We have a resident dungeon builder who is constantly adding new ways for us to get together and enjoy our world. We all enjoy building and creating, and only enjoy spending time with like minded people who are capable of working critically with everyone to make us all better people, and better builders. While we certainly enjoy a good conversation, we also enjoy taking in shyer people, and giving them a home and a family, somewhere they can feel comfortable opening up.


    We run a few basic plugins, and Factions (so we can protect our work). Most of us build in survival unless you're either Josh or the Mammoth. Josh builds the world around us, and we build in it.


    If you think that you have what it takes to be a part of a family, then please, reply, contact me at [email protected], or come on and talk to us in our Discord.

    The server is whitelisted, and I will only release the IP for privacy reasons.


    Here are a few pictures of our communities builds,

    http://imgur.com/a/ozvPN

    Posted in: PC Servers
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    posted a message on DireWolf20 Small Community Server [Whitelist] [1.10.2] [Discord] [24/7] [Survival]
    • Minecraft Username: positivePXL
    • Age: 18
    • Previous modded experience(if any): I've been here a while ;-; Started back in FTB-Beta Pack A with my friend. Played pretty much every major pack since then. . .
    • Favorite modded experience(Tech, magic, bees, specific modpack or mod, ect.): The early months of AgrarianSkies[1]. My computer was inept at the time for traditional packs, so the only packs I could play were void map focused packs. Albeit that I was alone for most of the experience, my SSP AG playthroughs will always weigh heaviest in my memories.
    • Timezone: CST
    • Will you use Discord/Do you have a mic: *thumbs*
    • Do you have a desire to make friends?: Always, ( I have a hard time with Australians though, not me with them, but them with me. It probably doesn't help that the last Aussie I worked with, I accidentally blew up his factory, trying to reset his Quantum Generator to output 128 EU per tick in 32 EU/t packets, that was a dark day for all of us ,_, )
    • Anything else you might want to include: Like I said earlier, I've been doing this for a long time, I have met a lot of people, and I have made a lot of friends over the years. We may simply find that the time I have to resort to enjoying time with them, will outweigh the resources I will have to dedicate to make new ones here. I am however, always willing to try, as those friends that I have kept, will certainly attest.

    positivePXL [+PXL]

    Posted in: PC Servers
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    posted a message on [1.7.10 - 1.16.1]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.28 released! (July 23, 2020)


    Etho did an unofficial Sildur's Shader's spotlight. Just figured Sildur would want to tack it into his list.

    Posted in: Minecraft Mods
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    posted a message on Client Force Render Time of Day

    So, I've been doing a lot of building on a friends server, and I am a huge fan of taking screen shots of my builds for both the sheer love of admiring what I have created, as much as so I can replicate what I've built in the past in case something happened to it before. The latter being a habit that formed after I lost a build so important to a joint build project between me and a very close friend of mine, that when the server we built it on rolled back, he actually quit Minecraft.


    The former however, is something that I only really started doing when I started getting really good at building. As any good photographer will know, lighting can make or break a photo(-shoot). When I go to take pictures of my builds no-a-days, I have to wait for the right time of day/night, set the brightness appropriately, peek my settings, grab a fitting resource pack, and apply the right shaders for whatever the build is that I am doing. Taking simple architectural pictures of stuff with max brightness is easy, just drink a night-vision potion and set your brightness high.


    What if you want to take a picture at night though? With the moon in a certain place in the sky, with a certain moon, etc. I you're playing in an SSP world, the answer is simple, just set the time of day to your liking, and half the work has already been done. What about a server. where you can't change the time of day without disturbing the population? Or if you simply do not have access to those commands on your server?


    TL;DR

    My mod suggestion is simple, a client-side ONLY mod that forces the client to view/render the world from a player-set time of day. As an added option, the ability to choose the moon type too?


    Thank you in advance for your consideration,

    positivePXL [+PXL]

    Posted in: Requests / Ideas For Mods
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    posted a message on Gendustry 1.6.3 - Updated to forestry 4.2
    Quote from bdew

    @positivePXL - I don't want to add multiblocks, one of the reasons I've started Gendusty was disliking them for bee breeding :)

    I like the idea of having a minigame to get a specific gene. I will consider something like that when/if i decide to actively work on Gendustry.

    Added: Also productivity is limited by the forestry API. Even with current upgrade limits it's pretty easy to reach a level when you get a product on every "bee tick" and increasing the multiplier further does nothing.

    Thank you for considering my suggestions, and I am sure they will remain on the board waiting to be looked at later, perhaps in a few weeks, (being optimistic here). If at all possible, instead of a bee producing a single product per tick, should someone even have the power necessary to run something as big as I was crazy enough to mention, the bee would begin to produce more product per bee tick, (per your description, this would have to be coded on your end of the bee's).

    positivePXL
    [+PXL]

    Edit: As a form of balancing, if a user tries to make bees produce more than product per tick, the mod should choose have an exponentially growing chance (multiplied by extra bee products), that the offspring of the bee will either be ignoble or just die off all together from being overworked.
    Posted in: Minecraft Mods
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    posted a message on Gendustry 1.6.3 - Updated to forestry 4.2
    Hey Bdew, I have a few GREAT suggestions that I think you will really enjoy.

    These things are so long I will just stick them in spoilers to save your eye's:

    The first suggestion is probably one that you get a lot, an advanced genetic sampler. Both Extra-Bees AND Gendustry add similar blocks, the isolator, and the genetic sampler. Both machines perform [i]the exact same function[/i], the exact same way, except with different recipes. The isolator uses serum vials, and the sampler uses genetic samples. While the serum vials are a little bit more expensive, (requiring the user to have already completed the bee line through imperial bee's to acquire the royal jelly), both machines, with there two different items, do the exact same thing. Each takes a random trait, and uses it as the repetitive basis for the serum/sample. While the progression from this point is very different, both methods, both machines, are identical, (with regards to the sampler being arguably more expensive). This method of acquiring bee dna for replication and placement in other bees can be extremely time intensive. For example, I play the Agrarian Skies modpack, and I had just bred my way all the way up to Endearing bees. The Endearing bees were the first bees that I had bred that had the fastest productivity trait, and I wanted to write it over the fast productivity trait on my current genetic template. I spent a full 6 hours attempting to acquire that trait through the random system of gene acquisition. While not [i]every[/i] experience in trying to acquire traits is as bad this, and some even get the trait they want on the first try, I am sure many great apiarists would welcome, wholeheartedly, an advanced genetic sampler.

    The basis of the advanced genetic sampler is simple, and piggy-backs on the principles of your already existing, advanced mutatron. Instead of cycling through a half-stack of bees attempting to get one gene trait, the advanced sampler would give you the choice of trait to sample from. For players who want a little more challenge, a config option that varies the chance of giving the players their pick, or even a corrupted sample.

    A totally different method, make a game out of it! There are more people than I can count on my hand that enjoy the minigames for research introduced by Thaumcraft. Forestry tried adding a similar minigame method for bee's, but I probably could fit on my hand how many people enjoyed doing that for more than 5 minutes straight...

    My second suggestion is something that you may already(!) be working on, the idea is so incredible. Industrial alvearies[/i]. The possible utilities of an industrial alveary extend beyond the reaches of my imagination! In the midst of this ideas' take-off in my mind, a few pieces of shrapnel remained for my to grasp on to however, so instead, I will leave you with the big stuff, and just give you my two cents. The standard alveary is 3x3x3 with a slab finish. Instead of just going straight for a large structure, from something so small and convenient as a single block industrial apiary, to a huge, (early-game) resource intensive structure, allow to play to make variable size alvearies. Cubic sizes between 2x2x2, for starting alvearies, up to 5x5x5, for the largest structure, you can fool around with optimizations with sizes of course. Just like with a regular alveary, with the industrial [i]alveary[/i], the player can replace any block below the top layer with different optimizing blocks. Since most upgrades in Gendustry come in the forms of upgrades, the standard "Alveary Lighting" blocks and the such, will not have a parallel in Gendustry, instead, the focus will remain with the upgrades. Going from an apiary to an alveary, an alveary has no frame slots, and thus to be given "Frame Housing" blocks to store frames, allowing for an optimal 6 frame alveary. When upgrading from an industrial apiary to an industrial alveary, the internal upgrade slots will be removed, and upgrades must be applied through upgrade slots provided by seperate blocks in the alveary housing. Each upgrade housing block may have one upgrade slot, where the maximum number of a specific upgrade, can exist in that slot, however, that rule does not apply for the rest of the block. Just to give you an idea of the ramifications of such a suggestion, if a man were crazy enough to do replace all of the lower blocks of a 3x3x3 industrial alveary with upgrade slots full oif production upgrades, the resulting production multiplier would be 2980% !! A possible balance of this may be that all of the power costs per upgrade are doubled in industrial alvearies, where under this rule, and the situation provided before, the power intake of said alveary (assuming the base power is equivalent to the industrial apiary (20 rf/t)) would be 115,200 RF/T, which in its own right is a crazy idea to even comprehend.



    An alternative method to "upgrade housing" blocks to the alveary, would be upgrade blocks, where each upgrade is literally crafted into an industrial alveary block that can be replaced into the lower levels of the alveary. However, this feels a little bit too much like just copying the standard Forestry Alveary method of just replacing blocks with just an an alveary heated block for example.

    I hope my suggestions are welcome, and I really look forward to seeing how many people actually read through the entire suggestion!

    positivePXL
    [+PXL]
    Posted in: Minecraft Mods
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    posted a message on VoxelSeries|Agrarian Skies V.1|Whitelist|Skyblock|Teamspeak|
    In-game name: positivePXL
    Age: 16
    Time Zone: PST
    How often do you play: 2-5 hours a night weekdays
    Favorite Mods/Pack: I am pretty unbiased towards mod(packs), however, I have a particular dislike for Technic modpacks
    Useable mic and TS: Yes

    Anything Else:
    I have served as staff members on numerous servers, in varying positions from moderator to staff manager.
    For a brief period of time, I was a texture artist working for the Negative Pixels modding clan (which later evolved into the Positive Pixels).
    I have had horrible luck with servers, every single server that I have ever played no longer exists in one form or another, plenty of stories that I will be more than willing to tell you later.
    I get along great with people and I really enjoy playing on servers. But that isn't to say that I haven't made a few enemies along the way, like TheMadChook, then again I accidently blew up his factory by boosting the output on his QG without dropping the packet size...
    Posted in: PC Servers
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from Speiger
    We are still updateing the content and adjust it new so please do not think we are coding gods. Now at the moment this situation is here: minecraftwero is busy and i have to fix my mod^^" We made a lot of coding. And we are still not sure what we will implement to the baconMod and what not. So keep cool and wait. we work as much as we can on the baconMod. by the way the something what we will add is a new liquid. What it is. A secret. It will be awsome!

    I know you are busy, I had to listen to Wero talk about it 24/7 for about 3 months straight, can't wait :]
    Quote from MincraftWero
    he will be back but will be way better

    Kinda like politics, building a bridge where there is now river, you better amaze use XD
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    What happened to bacon buddy!?!?!

    This is what I get for going comatose for several months....
    Posted in: Minecraft Mods
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    posted a message on Saturday with Sach: My First Night
    I guess this is technically my first Minecraft event.

    The date was precisely January 27th 2012. My friend KiKi come over and finally convinced me to download Minecraft with his account and try it. For the longest time I was sworn to believe that CastleMiner-Z was the god of all blocky games. So there I was, sitting in front of my computer, looking at this low-grade home-screen. He had me open a new world, where I spawned in a forest, where he had me learn the basic controls. I walked around for a bit, and found a small lake, where he showed me how to break blocks. Of course, the common first mistake, not holding the punch, is a problem. Once he gets me around this, He asks me to try and build a house by right-clicking with a block. I start my house building in the 4 planks I had found, and try to build the rest in sand. As I started placing the first blocks, they start falling on me. Confused, I continued placing blocks overhead until I found myself suffocating.

    KiKi gets me out of the situation just in time to see the sun going down. Excited, he told me to look out for mobs. He spotted a spider in the lake, but at the time, I had never seen a spider, so with my brightness minimal, I continued my walking leisurely. Little did I realize, my biggest enemy, the spider itself, was already behind me. The last thing Is aw before the death screen was a big black box...
    Posted in: Minecraft News
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    posted a message on the advanced age
    I recommend not expecting anything for a few months, school and other Minecraft related activities are rather time consuming. But I will enjoy working on this pack, the rush of something creative, just this time, more prepared for the challenges. I understand what the previous posters here were trying to tell Ctbruce now, about waiting and testing. Only time and slow progress will determine the outcome of this pack. Who knows I may like enjoy this again, make this the priority. But for now, thank you for the encouragement.

    [~PXL]
    Posted in: Resource Pack Discussion
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    posted a message on the advanced age
    This pack has not been discontinued, however, it has been moved to my personal files. This post here merely to affirm the change of copyrights.
    Posted in: Resource Pack Discussion
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    posted a message on Railcraft 9.2.2.0
    Quote from Nathkt1

    They credit covert jaguar, but they put their own links in... They also seem to have a 1.6.2 version... This may be why I dont trust external sites to the minecraft forums page other than modders hompages...
    Credit, yes, but its advertised as there mod.
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Are you aware that your content is being displayed and advertised here: http://www.9minecraft.net/railcraft-mod/ as there content, not yours?
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from painter73

    ??? His name is credited at the bottom of the page and all download links are the same as here. I would say he's well aware of it :)
    He is "credited", yes, but what for, what as, and there advertising it under THERE name.
    Posted in: Minecraft Mods
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