Quote from milly_rainbow
If risu doesnt return, what will we do? O: Risus modloader is a piece of the foundation of several mods, without it they cease to work. And not every mod is compatible with forge, and may never be.
Meaning a replacement would have be founded, but how close would it be, and how soon could it be crafted is the question? Unless ofcoarse risu gives the ok for modders to change his, or just passes the torch.
If Risu stops updating modloader then all the modloader mods will have to swap to using Forge or LiteLoader or something as their core. And if those modders don't want to do that, I suppose that's sort of a personal problem on their front.
Risu is neither obligated nor required to continue providing his modding foundation. A mod dying because Risu ceases his gratuities isn't Risu's fault. Nor should anybody curse a pox upon him for it. It's simply the asinine whining of people too lazy or stubborn to adapt to the situation. Nobody's entitled to Modloader. Nobody's screwed over without it. I know some of y'all have the most erroneous and senseless excuses to be anti-Forge. But, seriously now, don't go rainin' on Risu's parade just because you've got some fallacious vendetta against LexManos et al.
Also, let me say one thing:
Anything you can do with Risu's Modloader as your foundation, you can do with Forge as your foundation. If, for some reason, you find that you cannot: that's not necessarily a limitation of Forge. It may mean you're approaching the implementation incorrectly. Base edits are bad, mmm'kay?
But, if Forge legitimately lacks a crucial or useful feature, don't forget that Forge team actively considers Pull Requests into its source git. You can suggest the implementation yourself.
27
Vein Miner
About
A mod to help mine veins of ores by mining blocks of the same type in a chain reaction, giving you the blocks at the end. It is inspired by Connected Destruction by Bspkrs.
More Spotlights:
It improves upon Connected Destruction by:
Installation
To install (for those not using the Curse client, or if the client does not install it properly)
Download
Using
To use Veinminer, you need to have Veinminer installed on the server (for single player games the client and the server are the same). You do not need to have Veinminer installed on the client, however it will provide reduced functionality to the clients that do not have it installed.
In order to get the most out of Veinminer, you should edit the VeinMiner.cfg config file. Add the ids of the blocks to the different block lists to that you wish to be able to mine using Veinminer. Add any tools that you want to be able to use to use with Veinminer. The IDs should be changed on the server.
The default config file has the vanilla ores added for the pickaxes, vanilla wood added for the vanilla axes and clay for the shovel.
VeinMiner has several modes, each of which determine when it is activated. Modes are specific to each player.
The client setting in the config file allows you to choose what mode you go into when you join a game. To set the default mod to disabled, set the shortcut to an unused key.You can use the
command to change the mode that VeinMiner is in for you. This can be done with
where is one of 'disable;, 'auto'; 'sneak'; or 'no_sneak'. You can use
for help (i.e. info on this page).Using the default settings, an easy way to see VeinMiner working is to chop a tree (from vanilla) down using an axe (from vanilla).
Changelog
I don't like updating this post (every time I do something is messed up, so I have put the changelog on Github. Curseforge downloads have changes from the past version listed.
Licence / Permissions
This is licenced under the LGPL (which is an open source licence). So you are free to do anything with it so long as you keep the code open-source.This means that distribution as part of modpacks are allowed.
Donations
I would really love donations to help me pay for stuff.
1
Veinminer 0.28.1 fixes that.
1
The problems with crashing when Gregtech is installed should be fixed. I just removed the Gregtech power system entirely. If somebody that knows gregtech can guide me to what is needed to support it again, I may add it back as a power type.
Also, I have put it on curse: http://www.curse.com/mc-mods/minecraft/229499-powerconverters-portablejims-fork . It would be nice if you could download from there instead of from my jenkins.
19
PowerConverters
Just a continuation of the PowerConverters mod by Powercrystals, specifically the version maintained by Samrg472. It seems like Samrg472's version is dead (or at least waiting to be revived), so I decided to continue it.
Changes:
Download (Curseforge)
Download (Jenkins)
Source code (github)
As with Samrg472's version of Powerconverters, Powerconverters is licenced under the MMPL license and can be distributed with all modpacks provided a link back is provided.
1
Try the latest version (0.26)
1
I am actually thinking that the ability to be installed just on the server is broken. That is something I should fix.
1
Both problems should be fixed now (build #24)
1
Most issues should be fixed, including support for TE4.
Factorization support is currently untested.
1
The cause of others' crashes is that you are adding 2 RF based mods (e.g. Ender IO and TE) and it is clashing. This is a problem with how Powerconvertes is structured, so I am planning to do some re-structuring of some of the code to make it handle this situation easier.
The problem is time. I have other things to do, so it will take a bit of time for me to do that. So it is not forgotten, only slow to get a fix.
1
(what changed)