I figure if you're the brewer, you'll know what kind of stuff it'll do, but if you stumble upon some colorful potions in an ancient chest you won't know what it'll do.
If you are new to brewing, you may just be experimenting, hoping to find potions. And, with 2000 something potions, no one will know them all.
As of now, negative potions have no point, but what if finding a potion didn't tell you what type it is? There could be a chance that dungeon chests have negative potions, and all you see is the color.
You could also give a potion to a player in SMP claiming it is a health potion, but when they are at 2 hearts, they get poisoned.
You could even use this in interactions with villages, as in a villager is sick and needs medicine, you can either give health, or poison.
If an alchemy skill is ever made, or a similar skill, a higher skill level could let you identify potions instantly, depending on the potion.
Furthermore, when you make a potion that you haven't made before, it won't tell you what it does until you drink it. After drunk, all of the same potions made will be identified.
I haven't read the whole thread, so sorry if it has been suggested, but I think instead of waving effects, everything but the enderman should start going staticy, as if you were losing connection to a TV channel, and static noise in the background.
I was thinking that there could be a piston that has 2 inputs, the first acting like a normal piston, but if both inputs are powered it would extend another block.
People are saying "What would you power blah blah blah????".
What I'm thinking is, since I usually have skylights, they could be open unless it is raining, when a piece of glass is covering it after a piston pushes it on.
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If you are new to brewing, you may just be experimenting, hoping to find potions. And, with 2000 something potions, no one will know them all.
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You could also give a potion to a player in SMP claiming it is a health potion, but when they are at 2 hearts, they get poisoned.
You could even use this in interactions with villages, as in a villager is sick and needs medicine, you can either give health, or poison.
If an alchemy skill is ever made, or a similar skill, a higher skill level could let you identify potions instantly, depending on the potion.
Furthermore, when you make a potion that you haven't made before, it won't tell you what it does until you drink it. After drunk, all of the same potions made will be identified.
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What I'm thinking is, since I usually have skylights, they could be open unless it is raining, when a piece of glass is covering it after a piston pushes it on.
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I think he means animals.
EDIT: Whoops, missed a page.
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Wait what is that???!!!???